bsnes/genius/genius.hpp

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struct Memory {
string type;
string size;
string name;
};
struct Game {
string sha256;
string region;
string revision;
string board;
string name;
string label;
string note;
vector<Memory> memories;
};
struct ListWindow : Window {
ListWindow();
auto quit() -> void;
auto reloadList() -> void;
auto updateWindow() -> void;
auto newDatabase() -> void;
auto loadDatabase(string) -> void;
auto saveDatabase(string) -> void;
auto appendGame(Game) -> void;
auto modifyGame(Game) -> void;
auto removeGame() -> void;
private:
bool modified = false;
vector<Game> games;
string location;
MenuBar menuBar{this};
Menu fileMenu{&menuBar};
MenuItem newAction{&fileMenu};
MenuItem openAction{&fileMenu};
MenuItem saveAction{&fileMenu};
MenuItem saveAsAction{&fileMenu};
MenuSeparator quitSeparator{&fileMenu};
MenuItem quitAction{&fileMenu};
Menu helpMenu{&menuBar};
MenuItem aboutAction{&helpMenu};
HorizontalLayout layout{this};
TableView gameList{&layout, Size{~0, ~0}};
VerticalLayout controlLayout{&layout, Size{80, ~0}};
Button appendButton{&controlLayout, Size{~0, 0}};
Button modifyButton{&controlLayout, Size{~0, 0}};
Button removeButton{&controlLayout, Size{~0, 0}};
};
struct GameWindow : Window {
GameWindow();
auto show(Game = {}) -> void;
auto accept() -> void;
auto cancel() -> void;
auto reloadList() -> void;
auto updateWindow() -> void;
auto appendMemory(Memory) -> void;
auto modifyMemory(Memory) -> void;
auto removeMemory() -> void;
private:
bool modified = false;
bool create = true;
Game game;
VerticalLayout layout{this};
HorizontalLayout hashLayout{&layout, Size{~0, 0}};
Label hashLabel{&hashLayout, Size{50, 0}};
LineEdit hashEdit{&hashLayout, Size{~0, 0}};
HorizontalLayout infoLayout{&layout, Size{~0, 0}};
Label regionLabel{&infoLayout, Size{50, 0}};
LineEdit regionEdit{&infoLayout, Size{~0, 0}};
Label revisionLabel{&infoLayout, Size{0, 0}};
LineEdit revisionEdit{&infoLayout, Size{~0, 0}};
Label boardLabel{&infoLayout, Size{0, 0}};
LineEdit boardEdit{&infoLayout, Size{~0, 0}};
HorizontalLayout nameLayout{&layout, Size{~0, 0}};
Label nameLabel{&nameLayout, Size{50, 0}};
LineEdit nameEdit{&nameLayout, Size{~0, 0}};
HorizontalLayout labelLayout{&layout, Size{~0, 0}};
Label labelLabel{&labelLayout, Size{50, 0}};
LineEdit labelEdit{&labelLayout, Size{~0, 0}};
HorizontalLayout noteLayout{&layout, Size{~0, 0}};
Label noteLabel{&noteLayout, Size{50, 0}};
LineEdit noteEdit{&noteLayout, Size{~0, 0}};
TableView memoryList{&layout, Size{~0, ~0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Button appendButton{&controlLayout, Size{80, 0}};
Button modifyButton{&controlLayout, Size{80, 0}};
Button removeButton{&controlLayout, Size{80, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button acceptButton{&controlLayout, Size{80, 0}};
Button cancelButton{&controlLayout, Size{80, 0}};
};
struct MemoryWindow : Window {
MemoryWindow();
auto show(Memory = {}) -> void;
auto accept() -> void;
auto cancel() -> void;
auto updateWindow() -> void;
private:
bool modified = false;
bool create = true;
Memory memory;
VerticalLayout layout{this};
HorizontalLayout infoLayout{&layout, Size{~0, 0}};
Label typeLabel{&infoLayout, Size{40, 0}};
ComboEdit typeEdit{&infoLayout, Size{~0, 0}};
Label sizeLabel{&infoLayout, Size{0, 0}};
LineEdit sizeEdit{&infoLayout, Size{~0, 0}};
HorizontalLayout nameLayout{&layout, Size{~0, 0}};
Label nameLabel{&nameLayout, Size{40, 0}};
LineEdit nameEdit{&nameLayout, Size{~0, 0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button acceptButton{&controlLayout, Size{80, 0}};
Button cancelButton{&controlLayout, Size{80, 0}};
};