2017-07-21 11:22:11 +00:00
|
|
|
The Settings window
|
|
|
|
appears when you choose
|
|
|
|
one of the items at the bottom of
|
|
|
|
[the Settings menu](higan.md#the-settings-menu).
|
|
|
|
It contains less-frequently-modified configuration options.
|
2017-07-21 09:26:47 +00:00
|
|
|
Most of these can be safely ignored,
|
|
|
|
or set once and never changed again.
|
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
This window has a tab for each main category of options:
|
2017-07-21 09:26:47 +00:00
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
Video
|
|
|
|
=====
|
2017-07-21 09:26:47 +00:00
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
This tab contains options that affect
|
|
|
|
how higan displays
|
|
|
|
the emulated console's video output.
|
|
|
|
|
|
|
|
- **Saturation**: adjusts the vibrancy of colours displayed,
|
|
|
|
where 0% makes things pure grey,
|
|
|
|
100% is normal,
|
|
|
|
and 200% is garishly brightly coloured.
|
|
|
|
- **Gamma**: adjusts how bright mid-range colours are
|
|
|
|
compared to the brightest colours,
|
|
|
|
where 100% is normal,
|
|
|
|
and 200% makes mid-range colours much darker.
|
|
|
|
- **Luminance**: adjusts the overall brightness,
|
|
|
|
where 100% is normal,
|
|
|
|
and 0% is totally black.
|
|
|
|
- **Overscan Mask**: hides parts of
|
|
|
|
the video output that would have been hidden
|
|
|
|
by the bezel around the edge of
|
|
|
|
a standard-definition television screen.
|
|
|
|
Some games (particularly on the Famicom)
|
|
|
|
displayed random glitchy output in this area,
|
|
|
|
which can be distracting.
|
|
|
|
The units are "pixels in the emulated console's standard video-mode".
|
|
|
|
For example, setting "Horizontal" to 8
|
|
|
|
will clip 8/256ths from the left and right sides
|
|
|
|
of the Super Famicom's video output,
|
|
|
|
whether the Super Famicom is in
|
|
|
|
lo-res (256px) or hi-res (512px)
|
|
|
|
mode.
|
|
|
|
- **Aspect Correction**:
|
|
|
|
(in both Windowed Mode and Fullscreen Mode)
|
|
|
|
stretches the image to match the aspect ratio
|
|
|
|
produced by the original console hardware,
|
|
|
|
but can cause a "ripple" effect,
|
|
|
|
due to rounding errors.
|
|
|
|
- **Resize Window to Viewport**:
|
|
|
|
(under "Windowed mode")
|
|
|
|
causes higan to resize its window
|
|
|
|
to fit snugly around the emulated console's video
|
|
|
|
whenever it changes size:
|
|
|
|
because a game was loaded for a different console
|
|
|
|
with a different display size or aspect ratio,
|
|
|
|
because the "Overscan Mask" controls were adjusted,
|
|
|
|
because the game switched to a different video mode,
|
|
|
|
because the user pressed the "Rotate Display" hotkey,
|
|
|
|
etc.
|
|
|
|
When this option is disabled,
|
|
|
|
the higan window stays at a fixed size,
|
|
|
|
large enough to contain the video for any supported console,
|
|
|
|
padded with black borders for all smaller video modes.
|
|
|
|
- **Resize Viewport to Window**:
|
|
|
|
(under "Fullscreen mode")
|
|
|
|
causes higan to stretch the emulated console's video output
|
|
|
|
to touch the edges of the screen.
|
|
|
|
Since most screens are not an exact multiple
|
|
|
|
of the size of all emulated consoles,
|
|
|
|
this may cause a "ripple" effect,
|
|
|
|
due to rounding errors.
|
|
|
|
When this option is disabled,
|
|
|
|
higan stretches the emulated console's video output
|
|
|
|
to the largest exact multiple
|
|
|
|
of the emulated console's video output
|
|
|
|
that is smaller than or equal to the screen size.
|
|
|
|
- TODO: Update this to match 103r11, or whatever the latest version is.
|
|
|
|
|
|
|
|
Audio
|
|
|
|
=====
|
|
|
|
|
|
|
|
This tab contains options that affect
|
|
|
|
how higan reproduces
|
|
|
|
the emulated console's audio output.
|
|
|
|
|
|
|
|
- **Device**: allows you to choose
|
|
|
|
which audio device higan sends
|
|
|
|
the emulated game's audio to.
|
|
|
|
- **Frequency**: controls the sample-rate that higan will use
|
|
|
|
when generating audio.
|
|
|
|
If your PC's audio hardware has a "native" sample-rate
|
|
|
|
and you know what it is,
|
|
|
|
pick that.
|
|
|
|
Otherwise,
|
|
|
|
44.1kHz or 48kHz should be fine.
|
|
|
|
- **Latency**: controls how much audio output higan calculates in advance.
|
|
|
|
Higher values reduce the chance of
|
|
|
|
"popping" or "glitching" noises,
|
|
|
|
but increase the delay between an action occurring on-screen
|
|
|
|
and the corresponding sound-effect being played.
|
|
|
|
- **Exclusive Mode**: appears
|
|
|
|
if the current audio driver
|
|
|
|
allows higan to take exclusive control of your PC's audio output,
|
|
|
|
so no other applications can play sounds.
|
|
|
|
This can improve audio quality,
|
|
|
|
and lower the effective audio latency.
|
|
|
|
- **Volume**: controls the overall loudness of
|
|
|
|
the emulated console's audio,
|
|
|
|
where 100% is normal volume,
|
|
|
|
and 0% is complete silence.
|
|
|
|
- **Balance**: controls the relative loudness of
|
|
|
|
the left and right speakers,
|
|
|
|
where 0% means only the left speaker produces sound,
|
|
|
|
50% means both speakers produce sound equally,
|
|
|
|
and 100% means only the right speaker produces sound.
|
|
|
|
- **Reverb**: adds a slight reverberation effect
|
|
|
|
to the emulated console's audio output,
|
|
|
|
as though the console were in a tunnel or small room.
|
|
|
|
|
|
|
|
Input
|
|
|
|
=====
|
|
|
|
|
|
|
|
This tab controls which PC inputs
|
|
|
|
are used for which emulated controllers.
|
|
|
|
The exact PC inputs that can be mapped
|
|
|
|
depend on [the input driver](#drivers).
|
|
|
|
|
|
|
|
- **Pause Emulation**: automatically pauses emulation
|
|
|
|
when the main higan window
|
|
|
|
is not the current foreground window.
|
|
|
|
- **Allow Input**: can be ticked
|
|
|
|
when "Pause Emulation" is *not* ticked,
|
|
|
|
and allows configured inputs to keep affecting higan
|
|
|
|
even when higan is running in the background.
|
|
|
|
This is particularly relevant if
|
|
|
|
you configure your PC keyboard to control higan:
|
|
|
|
if you tick this box,
|
|
|
|
and switch to a different application
|
|
|
|
leaving higan running in the background,
|
|
|
|
typing in that other application may affect
|
|
|
|
the emulated game running in higan
|
|
|
|
even though you can't see it!
|
|
|
|
- The console selector chooses which console's inputs
|
|
|
|
to display in the mapping list below.
|
|
|
|
- The port selector chooses which port of the selected console
|
|
|
|
to display in the mapping list below.
|
|
|
|
- The controller selector chooses which controller
|
|
|
|
associated with the given console and port
|
|
|
|
to display in the mapping list below.
|
|
|
|
- The mapping list includes
|
|
|
|
every button and axis on the selected controller,
|
|
|
|
and the PC inputs that are mapped to it
|
|
|
|
when it is connected to the selected port of the selected console.
|
|
|
|
- **Erase**: removes the mapping
|
|
|
|
for the selected button or axis.
|
|
|
|
- **Reset**: removes all the mappings currently in the list.
|
|
|
|
- TODO: Mention that controllers must be connected
|
|
|
|
in the console menu
|
|
|
|
before they can be used.
|
|
|
|
|
|
|
|
To map
|
|
|
|
a keyboard or gamepad button on your PC to
|
|
|
|
a controller button,
|
|
|
|
double-click the controller button in the list,
|
|
|
|
or select it and press Enter.
|
|
|
|
The window will grey out,
|
|
|
|
and a message will appear in the bottom left:
|
|
|
|
"Press a key or button to map [the button]".
|
|
|
|
Press the key or button you want to map,
|
|
|
|
and it should appear in the list
|
|
|
|
next to the controller button it is mapped to.
|
|
|
|
|
|
|
|
To map
|
|
|
|
a mouse button on your PC to
|
|
|
|
a controller button,
|
|
|
|
select the controller button in the list,
|
|
|
|
then click one of the "Mouse Left",
|
|
|
|
"Mouse Middle",
|
|
|
|
or "Mouse Right" buttons in the bottom-left of the window.
|
|
|
|
|
|
|
|
To map
|
|
|
|
a joystick axis on your PC to
|
|
|
|
a controller axis,
|
|
|
|
double-click the axis in the list,
|
|
|
|
or select it and press Enter.
|
|
|
|
The window will grey out,
|
|
|
|
and a message will appear in the bottom left:
|
|
|
|
"Press a key or button to map [the axis]".
|
|
|
|
Press the joystick in the direction you want to map,
|
|
|
|
and it should appear in the list
|
|
|
|
next to the controller button it is mapped to.
|
|
|
|
|
|
|
|
To map
|
|
|
|
a mouse axis on your PC to
|
|
|
|
a controller axis,
|
|
|
|
select the axis in the list,
|
|
|
|
then click one of the
|
|
|
|
"Mouse X-axis",
|
|
|
|
or "Mouse Y-axis"
|
|
|
|
buttons in the bottom-left of the window.
|
|
|
|
|
|
|
|
If you start mapping a button or axis,
|
|
|
|
but decide you don't want to,
|
|
|
|
you can press Escape
|
|
|
|
to exit the "Press a key or button to map..." mode
|
|
|
|
without actually mapping anything.
|
|
|
|
|
|
|
|
The "Rumble" setting
|
|
|
|
for the Game Boy Advance is treated like a button,
|
|
|
|
and can be mapped to a PC gamepad.
|
|
|
|
When the emulated Game Boy Advance
|
|
|
|
tries to use the rumble feature
|
|
|
|
of the Game Boy Player,
|
|
|
|
higan will turn on the force-feedback
|
|
|
|
of whatever gamepad the mapped button is part of.
|
|
|
|
|
|
|
|
|
|
|
|
Hotkeys
|
|
|
|
=======
|
|
|
|
|
|
|
|
This tab is like "Inputs" above,
|
|
|
|
except it contains controls for higan itself,
|
|
|
|
instead of for the emulated console.
|
|
|
|
|
|
|
|
- **Toggle Fullscreen**: puts higan into fullscreen mode,
|
|
|
|
where the menu and status bar are hidden,
|
|
|
|
and the emulated console's video output
|
|
|
|
is enlarged to cover the entire screen.
|
|
|
|
Toggling fullscreen also automatically captures the mouse.
|
|
|
|
- **Toggle Mouse Capture**: hides the usual mouse-cursor,
|
|
|
|
and captures the mouse so it cannot leave the higan window.
|
|
|
|
This is useful when the mouse is being used to emulate
|
|
|
|
a light-gun controller like the Super Scope.
|
|
|
|
- **Save Quick State**: saves the current state of the emulated console
|
|
|
|
to the currently-selected Quick State slot.
|
|
|
|
- **Load Quick State**: restores the emulated console
|
|
|
|
to the state saved in the currently-selected Quick State slot.
|
|
|
|
- **Decrement Quick State**: selects the previous Quick State slot.
|
|
|
|
The status bar will briefly display the new current slot number.
|
|
|
|
- **Increment Quick State**: selects the next Quick State slot.
|
|
|
|
The status bar will briefly display the new current slot number.
|
|
|
|
- **Pause Emulation**: pauses the emulated console
|
|
|
|
until the Pause Emulation hotkey is pressed a second time.
|
|
|
|
- **Fast Forward**: disables audio and video synchronisation
|
|
|
|
for as long as it's held down,
|
|
|
|
so emulation proceeds as quickly as possible.
|
|
|
|
If your PC struggles to hit "real time"
|
|
|
|
(60fps for most emulated consoles),
|
|
|
|
this likely won't have any effect.
|
|
|
|
- **Power Cycle**: turns the emulated console off and back on,
|
|
|
|
(a "hard reset"),
|
|
|
|
just like the "Power Cycle" menu item
|
|
|
|
in [the console menu](#the-console-menu).
|
|
|
|
- **Rotate Display**: will toggle the display
|
|
|
|
of the Game Boy Advance
|
|
|
|
and WonderSwan (Color)
|
|
|
|
between the usual landscape orientation
|
|
|
|
and a portrait orientation (90° counter-clockwise).
|
|
|
|
These consoles have games
|
|
|
|
that expect the player to hold the console
|
|
|
|
in a different way.
|
|
|
|
|
|
|
|
Advanced
|
|
|
|
========
|
|
|
|
|
|
|
|
This tab contains all the settings
|
|
|
|
that didn't fit into one of the other categories.
|
|
|
|
|
|
|
|
- **Video**: controls how higan will draw
|
|
|
|
the emulated console's video output
|
|
|
|
to the PC screen.
|
|
|
|
"None" means no video will be drawn.
|
|
|
|
See [Drivers](#drivers) for details.
|
|
|
|
- **Audio**: controls how higan will present
|
2017-07-21 09:26:47 +00:00
|
|
|
the emulated console's audio output.
|
2017-07-21 11:22:11 +00:00
|
|
|
"None" means no audio will be played.
|
|
|
|
See [Drivers](#drivers) for details.
|
|
|
|
- **Input**: controls how higan checks for input
|
|
|
|
from the PC's input devices.
|
|
|
|
"None" means the emulated console cannot be controlled.
|
|
|
|
See [Drivers](#drivers) for details.
|
|
|
|
- **Location**: selects where the [Game Library](#the-game-library)
|
|
|
|
looks for games to load.
|
|
|
|
See [Moving the Game Library](#moving-the-game-library)
|
|
|
|
for more information.
|
|
|
|
- **Ignore Manifests**: makes higan ignore the manifest file
|
|
|
|
in the a loaded game's [game folder](#why-game-folders)
|
|
|
|
in favour of asking icarus
|
|
|
|
to guess a manifest on the fly.
|
|
|
|
This means that incompatible or incorrect manifests
|
|
|
|
generated by old versions of icarus
|
|
|
|
won't cause problems,
|
|
|
|
but means you can't fix incorrect manifests
|
|
|
|
generated by the current version of icarus.
|
|
|
|
See also the "Create Manifests" option in
|
|
|
|
[the icarus Settings dialog](#the-icarus-settings-dialog).
|