struct Device {
enum class Port : uint {
Controller1,
Controller2,
Expansion,
};
enum class ID : uint {
None,
//controller port devices
Gamepad,
Multitap,
Mouse,
SuperScope,
Justifier,
Justifiers,
USART,
//expansion port devices
Satellaview,
eBoot,
Device();
~Device();
auto connect(uint port, Device::ID id) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
extern Device device;