bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 570eb9c5f5 Update to v097r20 release.
byuu says:

Changelog:
- WS: fixed a major CPU bug where I was using the wrong bits for
  ModR/M's memory mode
- WS: added grayscale PPU emulation (exceptionally buggy)

GunPey now runs, as long as you add:

    eeprom name=save.ram size=0x800

to the manifest after importing with icarus.

Right now, you can't control the game due to missing keypad polling.
There's also a lot of glitchiness with the sprites. Seems like they're
not getting properly cleared sometimes or something.

Also, the PPU emulation is totally unrealistic bullshit. I decode and
evaluate every single tile and sprite on every single pixel of output.
No way in hell the hardware could ever come close to that. The speed's
around 500fps without the insane sprite evaluations, and around 90fps
with it. Obviously, I'll fix this in time.

Nothing else seems to run that I've tried. Not even far enough to
display any output whatsoever. Tried Langrisser Millenium, Rockman
& Forte and Riviera. I really need to update icarus to try and encode
eeprom/sram sizes, because that's going to break a lot of stuff if it's
missing.
2016-03-13 11:22:14 +11:00
higan Update to v097r20 release. 2016-03-13 11:22:14 +11:00
hiro Update to v097r19 release. 2016-03-13 11:22:14 +11:00
icarus Update to v097r17 release. 2016-03-13 11:22:14 +11:00
libco Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
nall Update to v097r19 release. 2016-03-13 11:22:14 +11:00
ruby Update to v097r18 release. 2016-03-13 11:22:14 +11:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00
.gitignore Update to v097r16 release. 2016-03-13 11:22:10 +11:00