bsnes/higan/sfc/ppu-fast/object.cpp

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auto PPU::Line::renderObject(PPU::IO::Object&) -> void {
}
auto PPU::oamAddressReset() -> void {
}
auto PPU::oamSetFirstObject() -> void {
}
auto PPU::readObject(uint10 address) -> uint8 {
if(!address.bit(9)) {
uint n = address >> 2; //object#
address &= 3;
if(address == 0) return object[n].x.bits(0,7);
if(address == 1) return object[n].y;
if(address == 2) return object[n].character;
return (
object[n].nameselect << 0
| object[n].palette << 1
| object[n].priority << 4
| object[n].hflip << 6
| object[n].vflip << 7
);
} else {
uint n = (address & 0x1f) << 2; //object#
return (
object[n + 0].x.bit(8) << 0
| object[n + 0].size << 1
| object[n + 1].x.bit(8) << 2
| object[n + 1].size << 3
| object[n + 2].x.bit(8) << 4
| object[n + 2].size << 5
| object[n + 3].x.bit(8) << 6
| object[n + 3].size << 7
);
}
}
auto PPU::writeObject(uint10 address, uint8 data) -> void {
if(!address.bit(9)) {
uint n = address >> 2; //object#
if(address == 0) { object[n].x.bits(0,7) = data; return; }
if(address == 1) { object[n].y = data; return; }
if(address == 2) { object[n].character = data; return; }
object[n].nameselect = data.bit (0);
object[n].palette = data.bits(1,3);
object[n].priority = data.bits(4,5);
object[n].hflip = data.bit (6);
object[n].vflip = data.bit (7);
} else {
uint n = (address & 0x1f) << 2; //object#
object[n + 0].x.bit(8) = data.bit(0);
object[n + 0].size = data.bit(1);
object[n + 1].x.bit(8) = data.bit(2);
object[n + 1].size = data.bit(3);
object[n + 2].x.bit(8) = data.bit(4);
object[n + 2].size = data.bit(5);
object[n + 3].x.bit(8) = data.bit(6);
object[n + 3].size = data.bit(7);
}
}