bsnes/nall/dsp/resample/average.hpp

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#pragma once
struct ResampleAverage : Resampler {
ResampleAverage(DSP& dsp) : Resampler(dsp) {}
inline auto setFrequency() -> void;
inline auto clear() -> void;
inline auto sample() -> void;
inline auto sampleLinear() -> void;
private:
double fraction;
double step;
};
auto ResampleAverage::setFrequency() -> void {
fraction = 0.0;
step = dsp.settings.frequency / frequency;
}
auto ResampleAverage::clear() -> void {
fraction = 0.0;
}
auto ResampleAverage::sample() -> void {
//can only average if input frequency >= output frequency
if(step < 1.0) return sampleLinear();
fraction += 1.0;
double scalar = 1.0;
if(fraction > step) scalar = 1.0 - (fraction - step);
for(auto c : range(dsp.settings.channels)) {
dsp.output.write(c) += dsp.buffer.read(c) * scalar;
}
if(fraction >= step) {
for(auto c : range(dsp.settings.channels)) {
dsp.output.write(c) /= step;
}
dsp.output.wroffset++;
fraction -= step;
for(auto c : range(dsp.settings.channels)) {
dsp.output.write(c) = dsp.buffer.read(c) * fraction;
}
}
dsp.buffer.rdoffset++;
}
auto ResampleAverage::sampleLinear() -> void {
while(fraction <= 1.0) {
double channel[dsp.settings.channels];
for(auto n : range(dsp.settings.channels)) {
double a = dsp.buffer.read(n, -1);
double b = dsp.buffer.read(n, -0);
double mu = fraction;
channel[n] = a * (1.0 - mu) + b * mu;
}
dsp.write(channel);
fraction += step;
}
dsp.buffer.rdoffset++;
fraction -= 1.0;
}