bsnes/snesfilter/Scanline/Scanline-Light.cpp

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#include <nall/platform.hpp>
#include <nall/stdint.hpp>
using namespace nall;
extern "C" {
void filter_size(unsigned&, unsigned&);
void filter_render(uint16_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned);
};
dllexport void filter_size(unsigned &width, unsigned &height) {
height *= 2;
}
dllexport void filter_render(
uint16_t *output, unsigned outputPitch,
const uint16_t *input, unsigned inputPitch,
unsigned width, unsigned height
) {
outputPitch >>= 1, inputPitch >>= 1;
#pragma omp parallel for
for(unsigned y = 0; y < height; y++) {
const uint16_t *in = input + y * inputPitch;
uint16_t *out0 = output + y * outputPitch * 2;
uint16_t *out1 = output + y * outputPitch * 2 + outputPitch;
for(unsigned x = 0; x < width; x++) {
*out0++ = *in;
*out1++ = (*in++ & 0x7bde) >> 1;
}
}
}