bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 483f9f8f20 Update to v083r08 release.
byuu says:

Fixed SA-1 IRQ regression for Super Mario RPG
Added turbo B,A to NES+GB; B,A,X,Y to SNES (please don't ask for turbo
L,R; you never use those keys rapidly.)
Re-added video color adjustments, which are now done in full 8-bit
colorspace for more precision

Gamma ramp option is gone. It's now the gamma option, which now only
affects the lower-half of the colors.
A value of 1.0 gives you the original, washed out colors. 1.75 is what
the gamma ramp checkbox used to do (roughly).
The new default is 1.5, which still prevents color washout, but isn't as
overly dark as before.

I wanted to make the core/interface stuff abstract the complexity of
setting up a new C++ class, but it really didn't make anything easier.
It was all one-line stubs to internal functions, and there was just too
many platform-specific things that needed to be captured, so I did away
with that. Made a base class for the ui/interface stuff to get rid of
a lot of switch(mode()) stuff, still a work in progress.
2011-10-29 18:32:20 +11:00
bsnes Update to v083r08 release. 2011-10-29 18:32:20 +11:00
snesfilter Update to v083 release. 2011-10-14 21:05:25 +11:00
snespurify Update to v082 release. 2011-08-21 01:02:27 +10:00
snesshader Update to v083 release. 2011-10-14 21:05:25 +11:00