mirror of https://github.com/bsnes-emu/bsnes.git
483f9f8f20
byuu says: Fixed SA-1 IRQ regression for Super Mario RPG Added turbo B,A to NES+GB; B,A,X,Y to SNES (please don't ask for turbo L,R; you never use those keys rapidly.) Re-added video color adjustments, which are now done in full 8-bit colorspace for more precision Gamma ramp option is gone. It's now the gamma option, which now only affects the lower-half of the colors. A value of 1.0 gives you the original, washed out colors. 1.75 is what the gamma ramp checkbox used to do (roughly). The new default is 1.5, which still prevents color washout, but isn't as overly dark as before. I wanted to make the core/interface stuff abstract the complexity of setting up a new C++ class, but it really didn't make anything easier. It was all one-line stubs to internal functions, and there was just too many platform-specific things that needed to be captured, so I did away with that. Made a base class for the ui/interface stuff to get rid of a lot of switch(mode()) stuff, still a work in progress. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |