mirror of https://github.com/bsnes-emu/bsnes.git
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
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struct ScanDialog : Window {
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ScanDialog();
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auto show() -> void;
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auto refresh() -> void;
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auto activate() -> void;
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auto import() -> void;
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auto gamePakType(const string& type) -> bool;
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auto gameRomType(const string& type) -> bool;
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VerticalLayout layout{this};
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HorizontalLayout pathLayout{&layout, Size{~0, 0}};
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LineEdit pathEdit{&pathLayout, Size{~0, 0}, 0};
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Button refreshButton{&pathLayout, Size{0, 0}, 0};
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Button homeButton{&pathLayout, Size{0, 0}, 0};
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Button upButton{&pathLayout, Size{0, 0}, 0};
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ListView scanList{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Button selectAllButton{&controlLayout, Size{100, 0}};
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Button unselectAllButton{&controlLayout, Size{100, 0}};
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CheckLabel createManifestsLabel{&controlLayout, Size{~0, 0}};
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Button importButton{&controlLayout, Size{80, 0}};
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};
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struct ImportDialog : Window {
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ImportDialog();
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auto run(lstring locations) -> void;
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bool abort;
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lstring errors;
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VerticalLayout layout{this};
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Label statusLabel{&layout, Size{~0, 0}};
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ProgressBar progressBar{&layout, Size{~0, 0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button stopButton{&controlLayout, Size{80, 0}};
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};
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struct ErrorDialog : Window {
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ErrorDialog();
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auto show(const string& text) -> void;
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VerticalLayout layout{this};
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TextEdit errorLog{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button closeButton{&controlLayout, Size{80, 0}};
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};
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ScanDialog* scanDialog = nullptr;
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ImportDialog* importDialog = nullptr;
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ErrorDialog* errorDialog = nullptr;
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