bsnes/icarus/core/game-boy.cpp

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auto Icarus::gameBoyManifest(const string& location) -> string {
vector<uint8_t> buffer;
concatenate(buffer, {location, "program.rom"});
return gameBoyManifest(buffer, location);
}
auto Icarus::gameBoyManifest(vector<uint8_t>& buffer, const string& location) -> string {
GameBoyCartridge cartridge{buffer.data(), buffer.size()};
if(auto markup = cartridge.markup) {
markup.append("\n");
markup.append("information\n");
markup.append(" sha256: ", Hash::SHA256(buffer.data(), buffer.size()).digest(), "\n");
markup.append(" title: ", prefixname(location), "\n");
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markup.append(" note: ", "heuristically generated by icarus\n");
return markup;
}
return "";
}
auto Icarus::gameBoyImport(vector<uint8_t>& buffer, const string& location) -> bool {
auto name = prefixname(location);
auto source = pathname(location);
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string target{settings.libraryPath, "Game Boy/", name, ".gb/"};
//if(directory::exists(target)) return failure("game already exists");
string markup;
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if(settings.useHeuristics && !markup) {
GameBoyCartridge cartridge{buffer.data(), buffer.size()};
if(markup = cartridge.markup) {
markup.append("\n");
markup.append("information\n");
markup.append(" title: ", name, "\n");
markup.append(" note: heuristically generated by icarus\n");
}
}
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if(!markup) return failure("failed to parse ROM image");
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if(!directory::create(target)) return failure("library path unwritable");
if(settings.createManifests) file::write({target, "manifest.bml"}, markup);
file::write({target, "program.rom"}, buffer);
return success();
}