bsnes/SDL/gui.h

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#ifndef gui_h
#define gui_h
#include <SDL2/SDL.h>
#include <Core/gb.h>
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extern SDL_Window *window;
extern SDL_Renderer *renderer;
extern SDL_Texture *texture;
extern SDL_PixelFormat *pixel_format;
enum scaling_mode {
GB_SDL_SCALING_ENTIRE_WINDOW,
GB_SDL_SCALING_KEEP_RATIO,
GB_SDL_SCALING_INTEGER_FACTOR,
GB_SDL_SCALING_MAX,
};
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enum pending_command {
GB_SDL_NO_COMMAND,
GB_SDL_SAVE_STATE_COMMAND,
GB_SDL_LOAD_STATE_COMMAND,
GB_SDL_RESET_COMMAND,
GB_SDL_NEW_FILE_COMMAND,
GB_SDL_TOGGLE_MODEL_COMMAND,
GB_SDL_QUIT_COMMAND,
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};
extern enum pending_command pending_command;
extern unsigned command_parameter;
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typedef struct {
SDL_Scancode keys[9];
GB_color_correction_mode_t color_correction_mode;
enum scaling_mode scaling_mode;
} configuration_t;
extern configuration_t configuration;
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void update_viewport(void);
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void run_gui(bool is_running);
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#endif