bsnes/snesreader/zlib/zutil.c

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Include all the code from the bsnes v068 tarball. byuu describes the changes since v067: This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks. The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging. The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming. The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg's heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly. If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I'm also not finished: I believe performance can be increased even further. I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer. Changelog: - Split core into three profiles: accuracy, compatibility and performance - Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) - Performance core uses a new S-CPU core, written from scratch for speed - Performance core uses blargg's snes_dsp library for S-DSP emulation - Binaries are now compiled using GCC 4.5 - Added a workaround in the SA-1 core for a bug in GCC 4.5+ - The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues - Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds - Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect - Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen - Added mightymo's 2010-08-19 cheat code pack - Windows port: added XAudio2 output support [OV2] - Source: major code restructuring; virtual base classes for processor - cores removed, build system heavily modified, etc.
2010-08-22 01:02:42 +00:00
/* zutil.c -- target dependent utility functions for the compression library
* Copyright (C) 1995-2005 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#include "zutil.h"
#ifndef NO_DUMMY_DECL
struct internal_state {int dummy;}; /* for buggy compilers */
#endif
const char * const z_errmsg[10] = {
"need dictionary", /* Z_NEED_DICT 2 */
"stream end", /* Z_STREAM_END 1 */
"", /* Z_OK 0 */
"file error", /* Z_ERRNO (-1) */
"stream error", /* Z_STREAM_ERROR (-2) */
"data error", /* Z_DATA_ERROR (-3) */
"insufficient memory", /* Z_MEM_ERROR (-4) */
"buffer error", /* Z_BUF_ERROR (-5) */
"incompatible version",/* Z_VERSION_ERROR (-6) */
""};
const char * ZEXPORT zlibVersion()
{
return ZLIB_VERSION;
}
uLong ZEXPORT zlibCompileFlags()
{
uLong flags;
flags = 0;
switch (sizeof(uInt)) {
case 2: break;
case 4: flags += 1; break;
case 8: flags += 2; break;
default: flags += 3;
}
switch (sizeof(uLong)) {
case 2: break;
case 4: flags += 1 << 2; break;
case 8: flags += 2 << 2; break;
default: flags += 3 << 2;
}
switch (sizeof(voidpf)) {
case 2: break;
case 4: flags += 1 << 4; break;
case 8: flags += 2 << 4; break;
default: flags += 3 << 4;
}
switch (sizeof(z_off_t)) {
case 2: break;
case 4: flags += 1 << 6; break;
case 8: flags += 2 << 6; break;
default: flags += 3 << 6;
}
#ifdef DEBUG
flags += 1 << 8;
#endif
#if defined(ASMV) || defined(ASMINF)
flags += 1 << 9;
#endif
#ifdef ZLIB_WINAPI
flags += 1 << 10;
#endif
#ifdef BUILDFIXED
flags += 1 << 12;
#endif
#ifdef DYNAMIC_CRC_TABLE
flags += 1 << 13;
#endif
#ifdef NO_GZCOMPRESS
flags += 1L << 16;
#endif
#ifdef NO_GZIP
flags += 1L << 17;
#endif
#ifdef PKZIP_BUG_WORKAROUND
flags += 1L << 20;
#endif
#ifdef FASTEST
flags += 1L << 21;
#endif
#ifdef STDC
# ifdef NO_vsnprintf
flags += 1L << 25;
# ifdef HAS_vsprintf_void
flags += 1L << 26;
# endif
# else
# ifdef HAS_vsnprintf_void
flags += 1L << 26;
# endif
# endif
#else
flags += 1L << 24;
# ifdef NO_snprintf
flags += 1L << 25;
# ifdef HAS_sprintf_void
flags += 1L << 26;
# endif
# else
# ifdef HAS_snprintf_void
flags += 1L << 26;
# endif
# endif
#endif
return flags;
}
#ifdef DEBUG
# ifndef verbose
# define verbose 0
# endif
int z_verbose = verbose;
void z_error (m)
char *m;
{
fprintf(stderr, "%s\n", m);
exit(1);
}
#endif
/* exported to allow conversion of error code to string for compress() and
* uncompress()
*/
const char * ZEXPORT zError(err)
int err;
{
return ERR_MSG(err);
}
#if defined(_WIN32_WCE)
/* The Microsoft C Run-Time Library for Windows CE doesn't have
* errno. We define it as a global variable to simplify porting.
* Its value is always 0 and should not be used.
*/
int errno = 0;
#endif
#ifndef HAVE_MEMCPY
void zmemcpy(dest, source, len)
Bytef* dest;
const Bytef* source;
uInt len;
{
if (len == 0) return;
do {
*dest++ = *source++; /* ??? to be unrolled */
} while (--len != 0);
}
int zmemcmp(s1, s2, len)
const Bytef* s1;
const Bytef* s2;
uInt len;
{
uInt j;
for (j = 0; j < len; j++) {
if (s1[j] != s2[j]) return 2*(s1[j] > s2[j])-1;
}
return 0;
}
void zmemzero(dest, len)
Bytef* dest;
uInt len;
{
if (len == 0) return;
do {
*dest++ = 0; /* ??? to be unrolled */
} while (--len != 0);
}
#endif
#ifdef SYS16BIT
#ifdef __TURBOC__
/* Turbo C in 16-bit mode */
# define MY_ZCALLOC
/* Turbo C malloc() does not allow dynamic allocation of 64K bytes
* and farmalloc(64K) returns a pointer with an offset of 8, so we
* must fix the pointer. Warning: the pointer must be put back to its
* original form in order to free it, use zcfree().
*/
#define MAX_PTR 10
/* 10*64K = 640K */
local int next_ptr = 0;
typedef struct ptr_table_s {
voidpf org_ptr;
voidpf new_ptr;
} ptr_table;
local ptr_table table[MAX_PTR];
/* This table is used to remember the original form of pointers
* to large buffers (64K). Such pointers are normalized with a zero offset.
* Since MSDOS is not a preemptive multitasking OS, this table is not
* protected from concurrent access. This hack doesn't work anyway on
* a protected system like OS/2. Use Microsoft C instead.
*/
voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
{
voidpf buf = opaque; /* just to make some compilers happy */
ulg bsize = (ulg)items*size;
/* If we allocate less than 65520 bytes, we assume that farmalloc
* will return a usable pointer which doesn't have to be normalized.
*/
if (bsize < 65520L) {
buf = farmalloc(bsize);
if (*(ush*)&buf != 0) return buf;
} else {
buf = farmalloc(bsize + 16L);
}
if (buf == NULL || next_ptr >= MAX_PTR) return NULL;
table[next_ptr].org_ptr = buf;
/* Normalize the pointer to seg:0 */
*((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4;
*(ush*)&buf = 0;
table[next_ptr++].new_ptr = buf;
return buf;
}
void zcfree (voidpf opaque, voidpf ptr)
{
int n;
if (*(ush*)&ptr != 0) { /* object < 64K */
farfree(ptr);
return;
}
/* Find the original pointer */
for (n = 0; n < next_ptr; n++) {
if (ptr != table[n].new_ptr) continue;
farfree(table[n].org_ptr);
while (++n < next_ptr) {
table[n-1] = table[n];
}
next_ptr--;
return;
}
ptr = opaque; /* just to make some compilers happy */
Assert(0, "zcfree: ptr not found");
}
#endif /* __TURBOC__ */
#ifdef M_I86
/* Microsoft C in 16-bit mode */
# define MY_ZCALLOC
#if (!defined(_MSC_VER) || (_MSC_VER <= 600))
# define _halloc halloc
# define _hfree hfree
#endif
voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
{
if (opaque) opaque = 0; /* to make compiler happy */
return _halloc((long)items, size);
}
void zcfree (voidpf opaque, voidpf ptr)
{
if (opaque) opaque = 0; /* to make compiler happy */
_hfree(ptr);
}
#endif /* M_I86 */
#endif /* SYS16BIT */
#ifndef MY_ZCALLOC /* Any system without a special alloc function */
#ifndef STDC
extern voidp malloc OF((uInt size));
extern voidp calloc OF((uInt items, uInt size));
extern void free OF((voidpf ptr));
#endif
voidpf zcalloc (opaque, items, size)
voidpf opaque;
unsigned items;
unsigned size;
{
if (opaque) items += size - size; /* make compiler happy */
return sizeof(uInt) > 2 ? (voidpf)malloc(items * size) :
(voidpf)calloc(items, size);
}
void zcfree (opaque, ptr)
voidpf opaque;
voidpf ptr;
{
free(ptr);
if (opaque) return; /* make compiler happy */
}
#endif /* MY_ZCALLOC */