bsnes/hiro/windows/utility.cpp

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namespace phoenix {
static const unsigned Windows2000 = 0x0500;
static const unsigned WindowsXP = 0x0501;
static const unsigned WindowsVista = 0x0600;
static const unsigned Windows7 = 0x0601;
static unsigned OsVersion() {
OSVERSIONINFO versionInfo = {0};
versionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&versionInfo);
return (versionInfo.dwMajorVersion << 8) + (versionInfo.dwMajorVersion << 0);
}
static HBITMAP CreateBitmap(const image& image) {
HDC hdc = GetDC(0);
BITMAPINFO bitmapInfo;
memset(&bitmapInfo, 0, sizeof(BITMAPINFO));
bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bitmapInfo.bmiHeader.biWidth = image.width;
bitmapInfo.bmiHeader.biHeight = -image.height; //bitmaps are stored upside down unless we negate height
bitmapInfo.bmiHeader.biPlanes = 1;
bitmapInfo.bmiHeader.biBitCount = 32;
bitmapInfo.bmiHeader.biCompression = BI_RGB;
bitmapInfo.bmiHeader.biSizeImage = image.width * image.height * 4;
void* bits = nullptr;
HBITMAP hbitmap = CreateDIBSection(hdc, &bitmapInfo, DIB_RGB_COLORS, &bits, NULL, 0);
if(bits) memcpy(bits, image.data, image.width * image.height * 4);
ReleaseDC(0, hdc);
return hbitmap;
}
static lstring DropPaths(WPARAM wparam) {
auto dropList = HDROP(wparam);
auto fileCount = DragQueryFile(dropList, ~0u, nullptr, 0);
lstring paths;
for(unsigned n = 0; n < fileCount; n++) {
auto length = DragQueryFile(dropList, n, nullptr, 0);
auto buffer = new wchar_t[length + 1];
if(DragQueryFile(dropList, n, buffer, length + 1)) {
string path = (const char*)utf8_t(buffer);
path.transform("\\", "/");
if(directory::exists(path) && !path.endsWith("/")) path.append("/");
paths.append(path);
}
delete[] buffer;
}
return paths;
}
static Layout* GetParentWidgetLayout(Sizable* sizable) {
while(sizable) {
if(sizable->state.parent && dynamic_cast<TabFrame*>(sizable->state.parent)) return (Layout*)sizable;
sizable = sizable->state.parent;
}
return nullptr;
}
static Widget* GetParentWidget(Sizable* sizable) {
while(sizable) {
if(sizable->state.parent && dynamic_cast<TabFrame*>(sizable->state.parent)) return (Widget*)sizable->state.parent;
sizable = sizable->state.parent;
}
return nullptr;
}
static unsigned GetWindowZOrder(HWND hwnd) {
unsigned z = 0;
for(HWND next = hwnd; next != NULL; next = GetWindow(next, GW_HWNDPREV)) z++;
return z;
}
static void ImageList_Append(HIMAGELIST imageList, const nall::image& source, unsigned scale) {
auto image = source;
if(image.empty()) {
image.allocate(scale, scale);
image.fill(GetSysColor(COLOR_WINDOW));
}
image.transform(0, 32, 255u << 24, 255u << 16, 255u << 8, 255u << 0);
image.scale(scale, scale);
HBITMAP bitmap = CreateBitmap(image);
ImageList_Add(imageList, bitmap, NULL);
DeleteObject(bitmap);
}
static Keyboard::Keycode Keysym(unsigned keysym, unsigned keyflags) {
#define pressed(keysym) (GetAsyncKeyState(keysym) & 0x8000)
#define enabled(keysym) (GetKeyState(keysym))
#define shifted() (pressed(VK_LSHIFT) || pressed(VK_RSHIFT))
#define extended() (keyflags & (1 << 24))
switch(keysym) {
case VK_ESCAPE: return Keyboard::Keycode::Escape;
case VK_F1: return Keyboard::Keycode::F1;
case VK_F2: return Keyboard::Keycode::F2;
case VK_F3: return Keyboard::Keycode::F3;
case VK_F4: return Keyboard::Keycode::F4;
case VK_F5: return Keyboard::Keycode::F5;
case VK_F6: return Keyboard::Keycode::F6;
case VK_F7: return Keyboard::Keycode::F7;
case VK_F8: return Keyboard::Keycode::F8;
case VK_F9: return Keyboard::Keycode::F9;
//Keyboard::Keycode::F10 (should be captured under VK_MENU from WM_SYSKEY(UP,DOWN); but this is not working...)
case VK_F11: return Keyboard::Keycode::F11;
case VK_F12: return Keyboard::Keycode::F12;
//Keyboard::Keycode::PrintScreen
//Keyboard::Keycode::SysRq
case VK_SCROLL: return Keyboard::Keycode::ScrollLock;
case VK_PAUSE: return Keyboard::Keycode::Pause;
//Keyboard::Keycode::Break
case VK_INSERT: return extended() ? Keyboard::Keycode::Insert : Keyboard::Keycode::KeypadInsert;
case VK_DELETE: return extended() ? Keyboard::Keycode::Delete : Keyboard::Keycode::KeypadDelete;
case VK_HOME: return extended() ? Keyboard::Keycode::Home : Keyboard::Keycode::KeypadHome;
case VK_END: return extended() ? Keyboard::Keycode::End : Keyboard::Keycode::KeypadEnd;
case VK_PRIOR: return extended() ? Keyboard::Keycode::PageUp : Keyboard::Keycode::KeypadPageUp;
case VK_NEXT: return extended() ? Keyboard::Keycode::PageDown : Keyboard::Keycode::KeypadPageDown;
case VK_UP: return extended() ? Keyboard::Keycode::Up : Keyboard::Keycode::KeypadUp;
case VK_DOWN: return extended() ? Keyboard::Keycode::Down : Keyboard::Keycode::KeypadDown;
case VK_LEFT: return extended() ? Keyboard::Keycode::Left : Keyboard::Keycode::KeypadLeft;
case VK_RIGHT: return extended() ? Keyboard::Keycode::Right : Keyboard::Keycode::KeypadRight;
case VK_OEM_3: return !shifted() ? Keyboard::Keycode::Grave : Keyboard::Keycode::Tilde;
case '1': return !shifted() ? Keyboard::Keycode::Number1 : Keyboard::Keycode::Exclamation;
case '2': return !shifted() ? Keyboard::Keycode::Number2 : Keyboard::Keycode::At;
case '3': return !shifted() ? Keyboard::Keycode::Number3 : Keyboard::Keycode::Pound;
case '4': return !shifted() ? Keyboard::Keycode::Number4 : Keyboard::Keycode::Dollar;
case '5': return !shifted() ? Keyboard::Keycode::Number5 : Keyboard::Keycode::Percent;
case '6': return !shifted() ? Keyboard::Keycode::Number6 : Keyboard::Keycode::Power;
case '7': return !shifted() ? Keyboard::Keycode::Number7 : Keyboard::Keycode::Ampersand;
case '8': return !shifted() ? Keyboard::Keycode::Number8 : Keyboard::Keycode::Asterisk;
case '9': return !shifted() ? Keyboard::Keycode::Number9 : Keyboard::Keycode::ParenthesisLeft;
case '0': return !shifted() ? Keyboard::Keycode::Number0 : Keyboard::Keycode::ParenthesisRight;
case VK_OEM_MINUS: return !shifted() ? Keyboard::Keycode::Minus : Keyboard::Keycode::Underscore;
case VK_OEM_PLUS: return !shifted() ? Keyboard::Keycode::Equal : Keyboard::Keycode::Plus;
case VK_BACK: return Keyboard::Keycode::Backspace;
case VK_OEM_4: return !shifted() ? Keyboard::Keycode::BracketLeft : Keyboard::Keycode::BraceLeft;
case VK_OEM_6: return !shifted() ? Keyboard::Keycode::BracketRight : Keyboard::Keycode::BraceRight;
case VK_OEM_5: return !shifted() ? Keyboard::Keycode::Backslash : Keyboard::Keycode::Pipe;
case VK_OEM_1: return !shifted() ? Keyboard::Keycode::Semicolon : Keyboard::Keycode::Colon;
case VK_OEM_7: return !shifted() ? Keyboard::Keycode::Apostrophe : Keyboard::Keycode::Quote;
case VK_OEM_COMMA: return !shifted() ? Keyboard::Keycode::Comma : Keyboard::Keycode::CaretLeft;
case VK_OEM_PERIOD: return !shifted() ? Keyboard::Keycode::Period : Keyboard::Keycode::CaretRight;
case VK_OEM_2: return !shifted() ? Keyboard::Keycode::Slash : Keyboard::Keycode::Question;
case VK_TAB: return Keyboard::Keycode::Tab;
case VK_CAPITAL: return Keyboard::Keycode::CapsLock;
case VK_RETURN: return !extended() ? Keyboard::Keycode::Return : Keyboard::Keycode::Enter;
case VK_SHIFT: return !pressed(VK_RSHIFT) ? Keyboard::Keycode::ShiftLeft : Keyboard::Keycode::ShiftRight;
case VK_CONTROL: return !pressed(VK_RCONTROL) ? Keyboard::Keycode::ControlLeft : Keyboard::Keycode::ControlRight;
case VK_LWIN: return Keyboard::Keycode::SuperLeft;
case VK_RWIN: return Keyboard::Keycode::SuperRight;
case VK_MENU:
if(keyflags & (1 << 24)) return Keyboard::Keycode::AltRight;
return Keyboard::Keycode::AltLeft;
case VK_SPACE: return Keyboard::Keycode::Space;
case VK_APPS: return Keyboard::Keycode::Menu;
case 'A': case 'B': case 'C': case 'D': case 'E': case 'F': case 'G': case 'H': case 'I': case 'J': case 'K': case 'L': case 'M':
case 'N': case 'O': case 'P': case 'Q': case 'R': case 'S': case 'T': case 'U': case 'V': case 'W': case 'X': case 'Y': case 'Z':
if(enabled(VK_CAPITAL)) {
if(shifted()) {
return (Keyboard::Keycode)((unsigned)Keyboard::Keycode::a + keysym - 'A');
} else {
return (Keyboard::Keycode)((unsigned)Keyboard::Keycode::A + keysym - 'A');
}
} else {
if(shifted()) {
return (Keyboard::Keycode)((unsigned)Keyboard::Keycode::A + keysym - 'A');
} else {
return (Keyboard::Keycode)((unsigned)Keyboard::Keycode::a + keysym - 'A');
}
}
break;
case VK_NUMLOCK: return Keyboard::Keycode::NumLock;
case VK_DIVIDE: return Keyboard::Keycode::Divide;
case VK_MULTIPLY: return Keyboard::Keycode::Multiply;
case VK_SUBTRACT: return Keyboard::Keycode::Subtract;
case VK_ADD: return Keyboard::Keycode::Add;
case VK_DECIMAL: return Keyboard::Keycode::Point;
case VK_NUMPAD1: return Keyboard::Keycode::Keypad1;
case VK_NUMPAD2: return Keyboard::Keycode::Keypad2;
case VK_NUMPAD3: return Keyboard::Keycode::Keypad3;
case VK_NUMPAD4: return Keyboard::Keycode::Keypad4;
case VK_NUMPAD5: return Keyboard::Keycode::Keypad5;
case VK_NUMPAD6: return Keyboard::Keycode::Keypad6;
case VK_NUMPAD7: return Keyboard::Keycode::Keypad7;
case VK_NUMPAD8: return Keyboard::Keycode::Keypad8;
case VK_NUMPAD9: return Keyboard::Keycode::Keypad9;
case VK_NUMPAD0: return Keyboard::Keycode::Keypad0;
case VK_CLEAR: return Keyboard::Keycode::KeypadCenter;
}
return Keyboard::Keycode::None;
#undef pressed
#undef enabled
#undef shifted
#undef extended
}
static unsigned ScrollEvent(HWND hwnd, WPARAM wparam) {
SCROLLINFO info;
memset(&info, 0, sizeof(SCROLLINFO));
info.cbSize = sizeof(SCROLLINFO);
info.fMask = SIF_ALL;
GetScrollInfo(hwnd, SB_CTL, &info);
switch(LOWORD(wparam)) {
case SB_LEFT: info.nPos = info.nMin; break;
case SB_RIGHT: info.nPos = info.nMax; break;
case SB_LINELEFT: info.nPos--; break;
case SB_LINERIGHT: info.nPos++; break;
case SB_PAGELEFT: info.nPos -= info.nMax >> 3; break;
case SB_PAGERIGHT: info.nPos += info.nMax >> 3; break;
case SB_THUMBTRACK: info.nPos = info.nTrackPos; break;
}
info.fMask = SIF_POS;
SetScrollInfo(hwnd, SB_CTL, &info, TRUE);
//Windows may clamp position to scroller range
GetScrollInfo(hwnd, SB_CTL, &info);
return info.nPos;
}
static LRESULT CALLBACK Shared_windowProc(WindowProc windowProc, HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
Object* object = (Object*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
if(object == nullptr) return DefWindowProc(hwnd, msg, wparam, lparam);
Window& window = dynamic_cast<Window*>(object) ? *(Window*)object : *((Widget*)object)->Sizable::state.window;
bool process = true;
if(!pWindow::modal.empty() && !pWindow::modal.find(&window.p)) process = false;
if(applicationState.quit) process = false;
if(process == false) return DefWindowProc(hwnd, msg, wparam, lparam);
switch(msg) {
case WM_CTLCOLORBTN:
Update to v094r09 release. byuu says: This will easily be the biggest diff in the history of higan. And not in a good way. * target-higan and target-loki have been blown away completely * nall and ruby massively updated * phoenix replaced with hiro (pretty near a total rewrite) * target-higan restarted using hiro (just a window for now) * all emulation cores updated to compile again * installation changed to not require root privileges (installs locally) For the foreseeable future (maybe even permanently?), the new higan UI will only build under Linux/BSD with GTK+ 2.20+. Probably the most likely route for Windows/OS X will be to try and figure out how to build hiro/GTK on those platforms, as awful as that would be. The other alternative would be to produce new UIs for those platforms ... which would actually be a good opportunity to make something much more user friendly. Being that I just started on this a few hours ago, that means that for at least a few weeks, don't expect to be able to actually play any games. Right now, you can pretty much just compile the binary and that's it. It's quite possible that some nall changes didn't produce compilation errors, but will produce runtime errors. So until the UI can actually load games, we won't know if anything is broken. But we should mostly be okay. It was mostly just trim<1> -> trim changes, moving to Hash::SHA256 (much cleaner), and patching some reckless memory copy functions enough to compile. Progress isn't going to be like it was before: I'm now dividing my time much thinner between studying and other hobbies. My aim this time is not to produce a binary for everyone to play games on. Rather, it's to keep the emulator alive. I want to be able to apply critical patches again. And I would also like the base of the emulator to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
case WM_CTLCOLOREDIT:
case WM_CTLCOLORSTATIC: {
Object* object = (Object*)GetWindowLongPtr((HWND)lparam, GWLP_USERDATA);
if(object == nullptr) break;
Update to v094r09 release. byuu says: This will easily be the biggest diff in the history of higan. And not in a good way. * target-higan and target-loki have been blown away completely * nall and ruby massively updated * phoenix replaced with hiro (pretty near a total rewrite) * target-higan restarted using hiro (just a window for now) * all emulation cores updated to compile again * installation changed to not require root privileges (installs locally) For the foreseeable future (maybe even permanently?), the new higan UI will only build under Linux/BSD with GTK+ 2.20+. Probably the most likely route for Windows/OS X will be to try and figure out how to build hiro/GTK on those platforms, as awful as that would be. The other alternative would be to produce new UIs for those platforms ... which would actually be a good opportunity to make something much more user friendly. Being that I just started on this a few hours ago, that means that for at least a few weeks, don't expect to be able to actually play any games. Right now, you can pretty much just compile the binary and that's it. It's quite possible that some nall changes didn't produce compilation errors, but will produce runtime errors. So until the UI can actually load games, we won't know if anything is broken. But we should mostly be okay. It was mostly just trim<1> -> trim changes, moving to Hash::SHA256 (much cleaner), and patching some reckless memory copy functions enough to compile. Progress isn't going to be like it was before: I'm now dividing my time much thinner between studying and other hobbies. My aim this time is not to produce a binary for everyone to play games on. Rather, it's to keep the emulator alive. I want to be able to apply critical patches again. And I would also like the base of the emulator to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
//allow custom colors for various widgets
//note that this happens always: default colors are black text on a white background, unless overridden
//this intentionally overrides the default behavior of Windows to paint disabled controls with the window background color
if(dynamic_cast<Console*>(object)) {
Console& console = *(Console*)object;
Color& background = console.state.backgroundColor;
Color& foreground = console.state.foregroundColor;
SetTextColor((HDC)wparam, RGB(foreground.red, foreground.green, foreground.blue));
SetBkColor((HDC)wparam, RGB(background.red, background.green, background.blue));
return (LRESULT)console.p.backgroundBrush;
} else if(dynamic_cast<HexEdit*>(object)) {
HexEdit& hexEdit = *(HexEdit*)object;
Color& background = hexEdit.state.backgroundColor;
Color& foreground = hexEdit.state.foregroundColor;
SetTextColor((HDC)wparam, RGB(foreground.red, foreground.green, foreground.blue));
SetBkColor((HDC)wparam, RGB(background.red, background.green, background.blue));
return (LRESULT)hexEdit.p.backgroundBrush;
} else if(dynamic_cast<LineEdit*>(object)) {
LineEdit& lineEdit = *(LineEdit*)object;
Color& background = lineEdit.state.backgroundColor;
Color& foreground = lineEdit.state.foregroundColor;
SetTextColor((HDC)wparam, RGB(foreground.red, foreground.green, foreground.blue));
SetBkColor((HDC)wparam, RGB(background.red, background.green, background.blue));
return (LRESULT)lineEdit.p.backgroundBrush;
} else if(dynamic_cast<TextEdit*>(object)) {
TextEdit& textEdit = *(TextEdit*)object;
Color& background = textEdit.state.backgroundColor;
Color& foreground = textEdit.state.foregroundColor;
SetTextColor((HDC)wparam, RGB(foreground.red, foreground.green, foreground.blue));
SetBkColor((HDC)wparam, RGB(background.red, background.green, background.blue));
return (LRESULT)textEdit.p.backgroundBrush;
} else if(!GetParentWidget((Sizable*)object) && window.p.brush) {
SetBkColor((HDC)wparam, window.p.brushColor);
return (INT_PTR)window.p.brush;
}
break;
}
case WM_DRAWITEM: {
unsigned id = LOWORD(wparam);
HWND control = GetDlgItem(hwnd, id);
Object* object = (Object*)GetWindowLongPtr(control, GWLP_USERDATA);
if(object == nullptr) break;
if(dynamic_cast<TabFrame*>(object)) { ((TabFrame*)object)->p.onDrawItem(lparam); return TRUE; }
break;
}
case WM_COMMAND: {
unsigned id = LOWORD(wparam);
HWND control = GetDlgItem(hwnd, id);
Object* object = control ? (Object*)GetWindowLongPtr(control, GWLP_USERDATA) : pObject::find(id);
if(object == nullptr) break;
if(dynamic_cast<Item*>(object)) { ((Item*)object)->p.onActivate(); return FALSE; }
if(dynamic_cast<CheckItem*>(object)) { ((CheckItem*)object)->p.onToggle(); return FALSE; }
if(dynamic_cast<RadioItem*>(object)) { ((RadioItem*)object)->p.onActivate(); return FALSE; }
if(dynamic_cast<Button*>(object)) { ((Button*)object)->p.onActivate(); return FALSE; }
if(dynamic_cast<CheckButton*>(object)) { ((CheckButton*)object)->p.onToggle(); return FALSE; }
if(dynamic_cast<CheckLabel*>(object)) { ((CheckLabel*)object)->p.onToggle(); return FALSE; }
if(dynamic_cast<ComboButton*>(object) && HIWORD(wparam) == CBN_SELCHANGE) { ((ComboButton*)object)->p.onChange(); return FALSE; }
if(dynamic_cast<LineEdit*>(object) && HIWORD(wparam) == EN_CHANGE) { ((LineEdit*)object)->p.onChange(); return FALSE; }
if(dynamic_cast<RadioButton*>(object)) { ((RadioButton*)object)->p.onActivate(); return FALSE; }
if(dynamic_cast<RadioLabel*>(object)) { ((RadioLabel*)object)->p.onActivate(); return FALSE; }
if(dynamic_cast<TextEdit*>(object) && HIWORD(wparam) == EN_CHANGE) { ((TextEdit*)object)->p.onChange(); return FALSE; }
break;
}
case WM_NOTIFY: {
unsigned id = LOWORD(wparam);
HWND control = GetDlgItem(hwnd, id);
Object* object = (Object*)GetWindowLongPtr(control, GWLP_USERDATA);
if(object == nullptr) break;
if(dynamic_cast<ListView*>(object) && ((LPNMHDR)lparam)->code == LVN_ITEMACTIVATE) { ((ListView*)object)->p.onActivate(lparam); break; }
if(dynamic_cast<ListView*>(object) && ((LPNMHDR)lparam)->code == LVN_ITEMCHANGED) { ((ListView*)object)->p.onChange(lparam); break; }
if(dynamic_cast<ListView*>(object) && ((LPNMHDR)lparam)->code == NM_CUSTOMDRAW) { return ((ListView*)object)->p.onCustomDraw(lparam); }
if(dynamic_cast<TabFrame*>(object) && ((LPNMHDR)lparam)->code == TCN_SELCHANGE) { ((TabFrame*)object)->p.onChange(); break; }
break;
}
Update to v094 release. byuu says: This release adds support for game libraries, and substantially improves Game Boy and Game Boy Color emulation with cycle-based renderers. Many other changes are also present. It's very important to note that this release now defaults to optimal drivers rather than safe drivers. This is particularly important if you do not have strong OpenGL 3.2 drivers. If performance is bad, go to Settings -> Configuration -> Advanced, change the video driver, and restart higan. In the rare case that you have trouble opening higan, you can edit settings.bml directly and change the setting there. The Windows safe driver is Direct3D, and the Linux safe driver is XShm. Also note that although display emulation shaders are now supported, they have not been included in this release as they are not ready yet. The support has been built-in anyway, so that they can be tested by everyone. Once refined, future releases of higan will come with built-in shaders for each emulated system that simulates the unique display characteristics of each. Changelog (since v093): - sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug) - sfc: remove random/ and config/, merge to system/ with better randomization - gb: improved color emulation palette contrast - gbc: do not sort sprites by X-priority - gbc: allow transparency on BG priority pixels - gbc: VRAM DMA timing and register fixes - gbc: block invalid VRAM DMA transfer source and target addresses - gba: added LCD color emulation (without it, colors are grossly over-saturated) - gba: removed internal frame blending (use shaders to simulate motion blur if desired) - gba: added Game Boy Player support (adds joypad rumble support to supported games) - gba: SOUND_CTL_H is readable - gb/gbc: PPU renderer is now cycle-based (major accuracy improvement) - gb/gbc: OAM DMA runs in parallel with the CPU - gb/gbc: only HRAM can be accessed during OAM DMA - gb/gbc: fixed serialization of games with SRAM - gb/gbc: disallow up+down or left+right at the same time - gb/gbc: added weak hipass filter to remove DC bias - gb/gbc: STAT OAM+Hblank IRQs only trigger during active display - gb/gbc: fixed underflow in window clamping - gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy) - gb/gbc/gba: audio volume reduced for consistency with other systems - fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format - ethos: replaced file loader with a proper game library - ethos: added display emulation shader support - ethos: added color emulation option to video settings - ethos: program icon upgraded from 48x48 to 512x512 - ethos: settings and tools windows now use tab frames (less wasted screen space) - ethos: default to optimal (video, audio, input) drivers instead of safest drivers - ethos: input mapping system completely rewritten to support hotplugging and unique device mappings - ruby: added fixes for OpenGL 3.2 on AMD graphics cards - ruby: quark shaders now support user settings inside of manifest - ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors) - ruby: add joypad rumble support - ruby: XInput (Xbox 360) controllers now support hotplugging - ruby: added Linux udev joypad driver with hotplug support - phoenix: fixed a rare null pointer dereference issue on Windows - port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions) - port: added out-of-the-box compilation support for BSD/Clang 3.3+ - port: applied a few Debian upstream patches - cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes
2014-01-20 08:55:17 +00:00
case WM_APP + AppMessage::ListView_onActivate: {
ListView* listView = (ListView*)lparam;
if(listView && listView->onActivate) listView->onActivate();
break;
}
case WM_HSCROLL:
case WM_VSCROLL: {
Object* object = nullptr;
if(lparam) {
object = (Object*)GetWindowLongPtr((HWND)lparam, GWLP_USERDATA);
} else {
unsigned id = LOWORD(wparam);
HWND control = GetDlgItem(hwnd, id);
object = (Object*)GetWindowLongPtr(control, GWLP_USERDATA);
}
if(object == nullptr) break;
if(dynamic_cast<HorizontalScroller*>(object)) { ((HorizontalScroller*)object)->p.onChange(wparam); return TRUE; }
if(dynamic_cast<VerticalScroller*>(object)) { ((VerticalScroller*)object)->p.onChange(wparam); return TRUE; }
if(dynamic_cast<HorizontalSlider*>(object)) { ((HorizontalSlider*)object)->p.onChange(); return TRUE; }
if(dynamic_cast<VerticalSlider*>(object)) { ((VerticalSlider*)object)->p.onChange(); return TRUE; }
break;
}
}
return windowProc(hwnd, msg, wparam, lparam);
}
}