bsnes/target-tomoko/tools/cheat-database.cpp

53 lines
1.6 KiB
C++
Raw Normal View History

CheatDatabase::CheatDatabase() {
cheatDatabase = this;
layout.setMargin(5);
cheatList.setCheckable();
selectAllButton.setText("Select All").onActivate([&] { cheatList.setChecked(true); });
unselectAllButton.setText("Unselect All").onActivate([&] { cheatList.setChecked(false); });
addCodesButton.setText("Add Codes").onActivate([&] { addCodes(); });
setSize({800, 400});
setPlacement(0.5, 1.0);
}
auto CheatDatabase::findCodes() -> void {
if(!emulator) return;
auto sha256 = emulator->sha256();
auto contents = string::read({localpath(), "tomoko/cheats.bml"});
auto document = Markup::Document(contents);
for(auto& cartridge : document) {
if(cartridge.name != "cartridge") continue;
if(cartridge["sha256"].text() != sha256) continue;
codes.reset();
cheatList.reset();
cheatList.append(ListViewColumn().setWidth(~0));
for(auto& cheat : cartridge) {
if(cheat.name != "cheat") continue;
codes.append(cheat["code"].text());
cheatList.append(ListViewItem().setText(0, cheat["description"].text()));
}
setTitle(cartridge["name"].text());
setVisible();
return;
}
MessageDialog().setParent(*toolsManager).setText("Sorry, no cheats were found for this game.").information();
}
auto CheatDatabase::addCodes() -> void {
for(auto item : cheatList.checked()) {
string code = codes(item->offset(), "");
string description = item->text(0);
if(toolsManager->cheatEditor.addCode(code, description) == false) {
MessageDialog().setParent(*this).setText("Free slots exhausted. Not all codes could be added.").warning();
break;
}
}
setVisible(false);
}