bsnes/sfc/coprocessor/sa1/sa1.cpp

329 lines
6.1 KiB
C++
Raw Normal View History

#include <sfc/sfc.hpp>
namespace SuperFamicom {
SA1 sa1;
#include "serialization.cpp"
#include "bus/bus.cpp"
#include "dma/dma.cpp"
#include "memory/memory.cpp"
#include "mmio/mmio.cpp"
auto SA1::Enter() -> void { sa1.enter(); }
auto SA1::enter() -> void {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
if(mmio.sa1_rdyb || mmio.sa1_resb) {
//SA-1 co-processor is asleep
tick();
synchronizeCPU();
continue;
}
if(status.interrupt_pending) {
status.interrupt_pending = false;
op_irq();
continue;
}
op_exec();
}
}
auto SA1::op_irq() -> void {
op_read(regs.pc.d);
op_io();
if(!regs.e) op_writestack(regs.pc.b);
op_writestack(regs.pc.h);
op_writestack(regs.pc.l);
op_writestack(regs.e ? (regs.p & ~0x10) : regs.p);
regs.pc.w = regs.vector;
regs.pc.b = 0x00;
regs.p.i = 1;
regs.p.d = 0;
}
auto SA1::last_cycle() -> void {
if(mmio.sa1_nmi && !mmio.sa1_nmicl) {
status.interrupt_pending = true;
regs.vector = mmio.cnv;
mmio.sa1_nmifl = true;
mmio.sa1_nmicl = 1;
regs.wai = false;
} else if(!regs.p.i) {
if(mmio.timer_irqen && !mmio.timer_irqcl) {
status.interrupt_pending = true;
regs.vector = mmio.civ;
mmio.timer_irqfl = true;
regs.wai = false;
} else if(mmio.dma_irqen && !mmio.dma_irqcl) {
status.interrupt_pending = true;
regs.vector = mmio.civ;
mmio.dma_irqfl = true;
regs.wai = false;
} else if(mmio.sa1_irq && !mmio.sa1_irqcl) {
status.interrupt_pending = true;
regs.vector = mmio.civ;
mmio.sa1_irqfl = true;
regs.wai = false;
}
}
}
auto SA1::interrupt_pending() -> bool {
return status.interrupt_pending;
}
auto SA1::tick() -> void {
step(2);
if(++status.tick_counter == 0) synchronizeCPU();
//adjust counters:
//note that internally, status counters are in clocks;
//whereas MMIO register counters are in dots (4 clocks = 1 dot)
if(mmio.hvselb == 0) {
//HV timer
status.hcounter += 2;
if(status.hcounter >= 1364) {
status.hcounter = 0;
if(++status.vcounter >= status.scanlines) status.vcounter = 0;
}
} else {
//linear timer
status.hcounter += 2;
status.vcounter += (status.hcounter >> 11);
status.hcounter &= 0x07ff;
status.vcounter &= 0x01ff;
}
//test counters for timer IRQ
switch((mmio.ven << 1) + (mmio.hen << 0)) {
case 0: break;
case 1: if(status.hcounter == (mmio.hcnt << 2)) trigger_irq(); break;
case 2: if(status.vcounter == mmio.vcnt && status.hcounter == 0) trigger_irq(); break;
case 3: if(status.vcounter == mmio.vcnt && status.hcounter == (mmio.hcnt << 2)) trigger_irq(); break;
}
}
auto SA1::trigger_irq() -> void {
mmio.timer_irqfl = true;
if(mmio.timer_irqen) mmio.timer_irqcl = 0;
}
auto SA1::init() -> void {
}
auto SA1::load() -> void {
Update to v075 release. byuu says: This release brings improved Super Game Boy emulation, the final SHA256 hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user interface improvements, and major internal code restructuring. Changelog (since v074): - completely rewrote memory sub-system to support 1-byte granularity in XML mapping - removed Memory inheritance and MMIO class completely, any address can be mapped to any function now - SuperFX: removed SuperFXBus : Bus, now implemented manually - SA-1: removed SA1Bus : Bus, now implemented manually - entire bus mapping is now static, happens once on cartridge load - as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case - namespace memory is no more, RAM arrays are stored inside the chips they are owned by now - GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling - GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil - GameBoy: improved LCD STAT emulation, fixes Sagaia - ui: added fullscreen support (F11 key), video settings allows for three scale settings - ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup - ui: since Qt is dead, config file becomes bsnes.cfg once again - Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box - ui-gameboy: can be built without SNES components now - libsnes: now a UI target, compile with 'make ui=ui-libsnes' - libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc) - source: removed launcher/, as the Qt port is now gone - source: Makefile restructuring to better support new ui targets - source: lots of other internal code cleanup work
2011-01-27 08:52:34 +00:00
}
auto SA1::unload() -> void {
rom.reset();
iram.reset();
bwram.reset();
}
auto SA1::power() -> void {
regs.a = regs.x = regs.y = 0x0000;
regs.s = 0x01ff;
}
auto SA1::reset() -> void {
create(SA1::Enter, system.cpuFrequency());
cpubwram.dma = false;
for(auto addr : range(iram.size())) {
iram.write(addr, 0x00);
}
regs.pc.d = 0x000000;
regs.x.h = 0x00;
regs.y.h = 0x00;
regs.s.h = 0x01;
regs.d = 0x0000;
regs.db = 0x00;
regs.p = 0x34;
regs.e = 1;
regs.mdr = 0x00;
regs.wai = false;
regs.vector = 0x0000;
status.tick_counter = 0;
status.interrupt_pending = false;
status.scanlines = (system.region() == System::Region::NTSC ? 262 : 312);
status.vcounter = 0;
status.hcounter = 0;
dma.line = 0;
//$2200 CCNT
mmio.sa1_irq = false;
mmio.sa1_rdyb = false;
mmio.sa1_resb = true;
mmio.sa1_nmi = false;
mmio.smeg = 0;
//$2201 SIE
mmio.cpu_irqen = false;
mmio.chdma_irqen = false;
//$2202 SIC
mmio.cpu_irqcl = false;
mmio.chdma_irqcl = false;
//$2203,$2204 CRV
mmio.crv = 0x0000;
//$2205,$2206 CNV
mmio.cnv = 0x0000;
//$2207,$2208 CIV
mmio.civ = 0x0000;
//$2209 SCNT
mmio.cpu_irq = false;
mmio.cpu_ivsw = false;
mmio.cpu_nvsw = false;
mmio.cmeg = 0;
//$220a CIE
mmio.sa1_irqen = false;
mmio.timer_irqen = false;
mmio.dma_irqen = false;
mmio.sa1_nmien = false;
//$220b CIC
mmio.sa1_irqcl = false;
mmio.timer_irqcl = false;
mmio.dma_irqcl = false;
mmio.sa1_nmicl = false;
//$220c,$220d SNV
mmio.snv = 0x0000;
//$220e,$220f SIV
mmio.siv = 0x0000;
//$2210
mmio.hvselb = false;
mmio.ven = false;
mmio.hen = false;
//$2212,$2213 HCNT
mmio.hcnt = 0x0000;
//$2214,$2215 VCNT
mmio.vcnt = 0x0000;
//$2220-2223 CXB, DXB, EXB, FXB
mmio.cbmode = 0;
mmio.dbmode = 0;
mmio.ebmode = 0;
mmio.fbmode = 0;
mmio.cb = 0x00;
mmio.db = 0x01;
mmio.eb = 0x02;
mmio.fb = 0x03;
//$2224 BMAPS
mmio.sbm = 0x00;
//$2225 BMAP
mmio.sw46 = false;
mmio.cbm = 0x00;
//$2226 SWBE
mmio.swen = false;
//$2227 CWBE
mmio.cwen = false;
//$2228 BWPA
mmio.bwp = 0x0f;
//$2229 SIWP
mmio.siwp = 0x00;
//$222a CIWP
mmio.ciwp = 0x00;
//$2230 DCNT
mmio.dmaen = false;
mmio.dprio = false;
mmio.cden = false;
mmio.cdsel = false;
mmio.dd = 0;
mmio.sd = 0;
//$2231 CDMA
mmio.chdend = false;
mmio.dmasize = 0;
mmio.dmacb = 0;
//$2232-$2234 SDA
mmio.dsa = 0x000000;
//$2235-$2237 DDA
mmio.dda = 0x000000;
//$2238,$2239 DTC
mmio.dtc = 0x0000;
//$223f BBF
mmio.bbf = 0;
//$2240-$224f BRF
for(unsigned i = 0; i < 16; i++) {
mmio.brf[i] = 0x00;
}
//$2250 MCNT
mmio.acm = 0;
mmio.md = 0;
//$2251,$2252 MA
mmio.ma = 0x0000;
//$2253,$2254 MB
mmio.mb = 0x0000;
//$2258 VBD
mmio.hl = false;
mmio.vb = 16;
//$2259-$225b
mmio.va = 0x000000;
mmio.vbit = 0;
//$2300 SFR
mmio.cpu_irqfl = false;
mmio.chdma_irqfl = false;
//$2301 CFR
mmio.sa1_irqfl = false;
mmio.timer_irqfl = false;
mmio.dma_irqfl = false;
mmio.sa1_nmifl = false;
//$2302,$2303 HCR
mmio.hcr = 0x0000;
//$2304,$2305 VCR
mmio.vcr = 0x0000;
//$2306-$230a MR
mmio.mr = 0;
//$230b
mmio.overflow = false;
}
}