bsnes/higan/sfc/GNUmakefile

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sfc_objects := sfc-interface sfc-system sfc-scheduler sfc-controller
sfc_objects += sfc-cartridge sfc-cheat
sfc_objects += sfc-memory sfc-cpu sfc-smp sfc-dsp sfc-ppu
sfc_objects += sfc-satellaview sfc-eboot
sfc_objects += sfc-icd2 sfc-mcc sfc-nss sfc-event
sfc_objects += sfc-sa1 sfc-superfx
sfc_objects += sfc-armdsp sfc-hitachidsp sfc-necdsp
sfc_objects += sfc-epsonrtc sfc-sharprtc
sfc_objects += sfc-spc7110 sfc-sdd1 sfc-obc1
Update to v094r12 release. byuu says: Changelog: * added driver selection * added video scale + aspect correction settings * added A/V sync + audio mute settings * added configuration file * fixed compilation bugs under Windows and Linux * fixed window sizing * removed HSU1 * the system menu stays as "System", because "Game Boy Advance" was too long a string for the smallest scale size * some more stuff You guys probably won't be ecstatic about the video sizing options, but it's basically your choice of 1x, 2x or 4x scale with optional aspect correction. 3x was intentionally skipped because it looks horrible on hires SNES games. The window is resized and recentered upon loading games. The window doesn't resize otherwise. I never really liked the way v094 always left you with black screen areas and left you with off-centered window positions. I might go ahead and add the pseudo-fullscreen toggle that will jump into 4x mode (respecting your aspect setting.) Short-term: * add input port changing support * add other input types (mouse-based, etc) * add save states * add cheat codes * add timing configuration (video/audio sync) * add hotkeys (single state) We can probably do a new release once the short-term items are completed. Long-term: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add cheat code database * add state manager * add overscan masking Not planned: * video color adjustments (will allow emulated color vs raw color; but no more sliders) * pixel shaders * ananke integration (will need to make a command-line version to get my games in) * fancy audio adjustment controls (resampler, latency, volume) * input focus settings * relocating game library (not hard, just don't feel like it) * localization support (not enough users) * window geometry memory * anything else not in higan v094
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sfc_objects += sfc-msu1
sfc_objects += sfc-bsmemory sfc-sufamiturbo
objects += $(sfc_objects)
ifeq ($(profile),accuracy)
flags += -DPROFILE_ACCURACY
sfccpu := $(sfc)/cpu
sfcsmp := $(sfc)/smp
sfcdsp := $(sfc)/dsp
sfcppu := $(sfc)/ppu
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else ifeq ($(profile),balanced)
flags += -DPROFILE_BALANCED
sfccpu := $(sfc)/cpu
sfcsmp := $(sfc)/smp
sfcdsp := $(sfc)/alt/dsp
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sfcppu := $(sfc)/alt/ppu-balanced
else ifeq ($(profile),performance)
flags += -DPROFILE_PERFORMANCE
sfccpu := $(sfc)/alt/cpu
sfcsmp := $(sfc)/alt/smp
sfcdsp := $(sfc)/alt/dsp
sfcppu := $(sfc)/alt/ppu-performance
else
Update to v094r12 release. byuu says: Changelog: * added driver selection * added video scale + aspect correction settings * added A/V sync + audio mute settings * added configuration file * fixed compilation bugs under Windows and Linux * fixed window sizing * removed HSU1 * the system menu stays as "System", because "Game Boy Advance" was too long a string for the smallest scale size * some more stuff You guys probably won't be ecstatic about the video sizing options, but it's basically your choice of 1x, 2x or 4x scale with optional aspect correction. 3x was intentionally skipped because it looks horrible on hires SNES games. The window is resized and recentered upon loading games. The window doesn't resize otherwise. I never really liked the way v094 always left you with black screen areas and left you with off-centered window positions. I might go ahead and add the pseudo-fullscreen toggle that will jump into 4x mode (respecting your aspect setting.) Short-term: * add input port changing support * add other input types (mouse-based, etc) * add save states * add cheat codes * add timing configuration (video/audio sync) * add hotkeys (single state) We can probably do a new release once the short-term items are completed. Long-term: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add cheat code database * add state manager * add overscan masking Not planned: * video color adjustments (will allow emulated color vs raw color; but no more sliders) * pixel shaders * ananke integration (will need to make a command-line version to get my games in) * fancy audio adjustment controls (resampler, latency, volume) * input focus settings * relocating game library (not hard, just don't feel like it) * localization support (not enough users) * window geometry memory * anything else not in higan v094
2015-03-03 10:14:49 +00:00
$(error unknown Super Famicom profile)
endif
obj/sfc-interface.o: $(sfc)/interface/interface.cpp $(call rwildcard,$(sfc)/interface)
obj/sfc-system.o: $(sfc)/system/system.cpp $(call rwildcard,$(sfc)/system/)
obj/sfc-scheduler.o: $(sfc)/scheduler/scheduler.cpp $(call rwildcard,$(sfc)/scheduler/)
obj/sfc-controller.o: $(sfc)/controller/controller.cpp $(call rwildcard,$(sfc)/controller/)
obj/sfc-cartridge.o: $(sfc)/cartridge/cartridge.cpp $(call rwildcard,$(sfc)/cartridge/)
obj/sfc-cheat.o: $(sfc)/cheat/cheat.cpp $(call rwildcard,$(sfc)/cheat/)
obj/sfc-memory.o: $(sfc)/memory/memory.cpp $(call rwildcard,$(sfc)/memory/)
obj/sfc-cpu.o: $(sfccpu)/cpu.cpp $(call rwildcard,$(sfccpu)/)
obj/sfc-smp.o: $(sfcsmp)/smp.cpp $(call rwildcard,$(sfcsmp)/)
obj/sfc-dsp.o: $(sfcdsp)/dsp.cpp $(call rwildcard,$(sfcdsp)/)
obj/sfc-ppu.o: $(sfcppu)/ppu.cpp $(call rwildcard,$(sfcppu)/)
obj/sfc-satellaview.o: $(sfc)/expansion/satellaview/satellaview.cpp $(call rwildcard,$(sfc)/expansion/satellaview/)
obj/sfc-eboot.o: $(sfc)/expansion/eboot/eboot.cpp $(call rwildcard,$(sfc)/expansion/eboot/)
obj/sfc-icd2.o: $(sfc)/coprocessor/icd2/icd2.cpp $(call rwildcard,$(sfc)/coprocessor/icd2/)
obj/sfc-mcc.o: $(sfc)/coprocessor/mcc/mcc.cpp $(call rwildcard,$(sfc)/coprocessor/mcc/)
obj/sfc-nss.o: $(sfc)/coprocessor/nss/nss.cpp $(call rwildcard,$(sfc)/coprocessor/nss/)
obj/sfc-event.o: $(sfc)/coprocessor/event/event.cpp $(call rwildcard,$(sfc)/coprocessor/event/)
obj/sfc-sa1.o: $(sfc)/coprocessor/sa1/sa1.cpp $(call rwildcard,$(sfc)/coprocessor/sa1/)
obj/sfc-superfx.o: $(sfc)/coprocessor/superfx/superfx.cpp $(call rwildcard,$(sfc)/coprocessor/superfx/)
obj/sfc-armdsp.o: $(sfc)/coprocessor/armdsp/armdsp.cpp $(call rwildcard,$(sfc)/coprocessor/armdsp/)
obj/sfc-hitachidsp.o: $(sfc)/coprocessor/hitachidsp/hitachidsp.cpp $(call rwildcard,$(sfc)/coprocessor/hitachidsp/)
obj/sfc-necdsp.o: $(sfc)/coprocessor/necdsp/necdsp.cpp $(call rwildcard,$(sfc)/coprocessor/necdsp/)
obj/sfc-epsonrtc.o: $(sfc)/coprocessor/epsonrtc/epsonrtc.cpp $(call rwildcard,$(sfc)/coprocessor/epsonrtc/)
obj/sfc-sharprtc.o: $(sfc)/coprocessor/sharprtc/sharprtc.cpp $(call rwildcard,$(sfc)/coprocessor/sharprtc/)
obj/sfc-spc7110.o: $(sfc)/coprocessor/spc7110/spc7110.cpp $(call rwildcard,$(sfc)/coprocessor/spc7110/)
obj/sfc-sdd1.o: $(sfc)/coprocessor/sdd1/sdd1.cpp $(call rwildcard,$(sfc)/coprocessor/sdd1/)
obj/sfc-obc1.o: $(sfc)/coprocessor/obc1/obc1.cpp $(call rwildcard,$(sfc)/coprocessor/obc1/)
obj/sfc-msu1.o: $(sfc)/coprocessor/msu1/msu1.cpp $(call rwildcard,$(sfc)/coprocessor/msu1/)
obj/sfc-bsmemory.o: $(sfc)/slot/bsmemory/bsmemory.cpp $(call rwildcard,$(sfc)/slot/bsmemory/)
obj/sfc-sufamiturbo.o: $(sfc)/slot/sufamiturbo/sufamiturbo.cpp $(call rwildcard,$(sfc)/slot/sufamiturbo/)