bsnes/higan/target-bsnes/program/platform.cpp

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#include <nall/encode/bmp.hpp>
#include <icarus/heuristics/heuristics.hpp>
#include <icarus/heuristics/heuristics.cpp>
#include <icarus/heuristics/super-famicom.cpp>
#include <icarus/heuristics/game-boy.cpp>
#include <icarus/heuristics/bs-memory.cpp>
#include <icarus/heuristics/sufami-turbo.cpp>
Update to v106r44 release. byuu says: Changelog: - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize drawing issues - bsnes: correct viewport resizing - bsnes: speed up window resizing a little bit - bsnes: fix the cheat editor list enable checkbox - bsnes: fix the state manager filename display in game ROM mode - bsnes: fix the state manager save/rename/remove functionality in game ROM mode - bsnes: correct path searching for IPS and BPS patches in game ROM mode - bsnes: patch BS-X town cartridge to disable play limits - bsnes: do not load (program,data,expansion).(rom,flash) from disk in game pak mode - this is required to support soft-patching and ROM hacks - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%); maintains proper pitch - bsnes: added icons to the menubar - this is particularly useful to tell game ROMs from game paks in the load recent game menu - bsnes: added emblem at bottom left of status bar to indicate if a game is verified or not - verified means it is in the icarus verified game dump database - the verified diamond is orange; the unverified diamond is blue - bsnes: added an option (which defaults to off) to warn when loading unverified games - working around a bug in GTK, I have to use the uglier MessageWindow instead of MessageDialog - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/> to the help menu - bsnes: added GUI setting to toggle memory auto-save feature - bsnes: added GUI setting to toggle capturing a backup save state when closing the emulator - bsnes: made auto-saving states on exit an option - bsnes: added an option to auto-load the auto-saved state on load - basically, the two combined implements auto-resume - bsnes: when firmware is missing, offer to take the user to the online help documentation - bsnes: added fast PPU option to disable the sprite limit - increase from 32 items/line + 34 tiles/line to 128 items/line + 128 tiles/line - technically, 1024 tiles/line are possible with 128 sprites at 64-width - but this is just a waste of cache locality and worst-case performance; it'll never happen Errata: - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent startup flicker
2018-06-28 06:28:27 +00:00
//ROM data is held in memory to support compressed archives, soft-patching, and game hacks
auto Program::open(uint id, string name, vfs::file::mode mode, bool required) -> vfs::shared::file {
vfs::shared::file result;
if(id == 0) { //System
if(name == "manifest.bml" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(Resource::System::Manifest.data(), Resource::System::Manifest.size());
}
if(name == "boards.bml" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(Resource::System::Boards.data(), Resource::System::Boards.size());
}
if(name == "ipl.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(Resource::System::IPLROM.data(), Resource::System::IPLROM.size());
}
}
if(id == 1) { //Super Famicom
if(name == "manifest.bml" && mode == vfs::file::mode::read) {
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
result = vfs::memory::file::open(superFamicom.manifest.data<uint8_t>(), superFamicom.manifest.size());
Update to v106r44 release. byuu says: Changelog: - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize drawing issues - bsnes: correct viewport resizing - bsnes: speed up window resizing a little bit - bsnes: fix the cheat editor list enable checkbox - bsnes: fix the state manager filename display in game ROM mode - bsnes: fix the state manager save/rename/remove functionality in game ROM mode - bsnes: correct path searching for IPS and BPS patches in game ROM mode - bsnes: patch BS-X town cartridge to disable play limits - bsnes: do not load (program,data,expansion).(rom,flash) from disk in game pak mode - this is required to support soft-patching and ROM hacks - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%); maintains proper pitch - bsnes: added icons to the menubar - this is particularly useful to tell game ROMs from game paks in the load recent game menu - bsnes: added emblem at bottom left of status bar to indicate if a game is verified or not - verified means it is in the icarus verified game dump database - the verified diamond is orange; the unverified diamond is blue - bsnes: added an option (which defaults to off) to warn when loading unverified games - working around a bug in GTK, I have to use the uglier MessageWindow instead of MessageDialog - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/> to the help menu - bsnes: added GUI setting to toggle memory auto-save feature - bsnes: added GUI setting to toggle capturing a backup save state when closing the emulator - bsnes: made auto-saving states on exit an option - bsnes: added an option to auto-load the auto-saved state on load - basically, the two combined implements auto-resume - bsnes: when firmware is missing, offer to take the user to the online help documentation - bsnes: added fast PPU option to disable the sprite limit - increase from 32 items/line + 34 tiles/line to 128 items/line + 128 tiles/line - technically, 1024 tiles/line are possible with 128 sprites at 64-width - but this is just a waste of cache locality and worst-case performance; it'll never happen Errata: - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent startup flicker
2018-06-28 06:28:27 +00:00
} else if(name == "program.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(superFamicom.program.data(), superFamicom.program.size());
} else if(name == "data.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(superFamicom.data.data(), superFamicom.data.size());
} else if(name == "expansion.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(superFamicom.expansion.data(), superFamicom.expansion.size());
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
} else if(superFamicom.location.endsWith("/")) {
result = openPakSuperFamicom(name, mode);
} else {
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
result = openRomSuperFamicom(name, mode);
}
}
if(id == 2) { //Game Boy
if(name == "manifest.bml" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(gameBoy.manifest.data<uint8_t>(), gameBoy.manifest.size());
Update to v106r44 release. byuu says: Changelog: - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize drawing issues - bsnes: correct viewport resizing - bsnes: speed up window resizing a little bit - bsnes: fix the cheat editor list enable checkbox - bsnes: fix the state manager filename display in game ROM mode - bsnes: fix the state manager save/rename/remove functionality in game ROM mode - bsnes: correct path searching for IPS and BPS patches in game ROM mode - bsnes: patch BS-X town cartridge to disable play limits - bsnes: do not load (program,data,expansion).(rom,flash) from disk in game pak mode - this is required to support soft-patching and ROM hacks - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%); maintains proper pitch - bsnes: added icons to the menubar - this is particularly useful to tell game ROMs from game paks in the load recent game menu - bsnes: added emblem at bottom left of status bar to indicate if a game is verified or not - verified means it is in the icarus verified game dump database - the verified diamond is orange; the unverified diamond is blue - bsnes: added an option (which defaults to off) to warn when loading unverified games - working around a bug in GTK, I have to use the uglier MessageWindow instead of MessageDialog - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/> to the help menu - bsnes: added GUI setting to toggle memory auto-save feature - bsnes: added GUI setting to toggle capturing a backup save state when closing the emulator - bsnes: made auto-saving states on exit an option - bsnes: added an option to auto-load the auto-saved state on load - basically, the two combined implements auto-resume - bsnes: when firmware is missing, offer to take the user to the online help documentation - bsnes: added fast PPU option to disable the sprite limit - increase from 32 items/line + 34 tiles/line to 128 items/line + 128 tiles/line - technically, 1024 tiles/line are possible with 128 sprites at 64-width - but this is just a waste of cache locality and worst-case performance; it'll never happen Errata: - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent startup flicker
2018-06-28 06:28:27 +00:00
} else if(name == "program.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(gameBoy.program.data(), gameBoy.program.size());
} else if(gameBoy.location.endsWith("/")) {
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
result = openPakGameBoy(name, mode);
} else {
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
result = openRomGameBoy(name, mode);
}
}
if(id == 3) { //BS Memory
if(name == "manifest.bml" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(bsMemory.manifest.data<uint8_t>(), bsMemory.manifest.size());
Update to v106r44 release. byuu says: Changelog: - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize drawing issues - bsnes: correct viewport resizing - bsnes: speed up window resizing a little bit - bsnes: fix the cheat editor list enable checkbox - bsnes: fix the state manager filename display in game ROM mode - bsnes: fix the state manager save/rename/remove functionality in game ROM mode - bsnes: correct path searching for IPS and BPS patches in game ROM mode - bsnes: patch BS-X town cartridge to disable play limits - bsnes: do not load (program,data,expansion).(rom,flash) from disk in game pak mode - this is required to support soft-patching and ROM hacks - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%); maintains proper pitch - bsnes: added icons to the menubar - this is particularly useful to tell game ROMs from game paks in the load recent game menu - bsnes: added emblem at bottom left of status bar to indicate if a game is verified or not - verified means it is in the icarus verified game dump database - the verified diamond is orange; the unverified diamond is blue - bsnes: added an option (which defaults to off) to warn when loading unverified games - working around a bug in GTK, I have to use the uglier MessageWindow instead of MessageDialog - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/> to the help menu - bsnes: added GUI setting to toggle memory auto-save feature - bsnes: added GUI setting to toggle capturing a backup save state when closing the emulator - bsnes: made auto-saving states on exit an option - bsnes: added an option to auto-load the auto-saved state on load - basically, the two combined implements auto-resume - bsnes: when firmware is missing, offer to take the user to the online help documentation - bsnes: added fast PPU option to disable the sprite limit - increase from 32 items/line + 34 tiles/line to 128 items/line + 128 tiles/line - technically, 1024 tiles/line are possible with 128 sprites at 64-width - but this is just a waste of cache locality and worst-case performance; it'll never happen Errata: - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent startup flicker
2018-06-28 06:28:27 +00:00
} else if(name == "program.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(bsMemory.program.data(), bsMemory.program.size());
} else if(name == "program.flash") {
//writes are not flushed to disk in bsnes
result = vfs::memory::file::open(bsMemory.program.data(), bsMemory.program.size());
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
} else if(bsMemory.location.endsWith("/")) {
result = openPakBSMemory(name, mode);
} else {
result = openRomBSMemory(name, mode);
}
}
if(id == 4) { //Sufami Turbo - Slot A
if(name == "manifest.bml" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(sufamiTurboA.manifest.data<uint8_t>(), sufamiTurboA.manifest.size());
Update to v106r44 release. byuu says: Changelog: - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize drawing issues - bsnes: correct viewport resizing - bsnes: speed up window resizing a little bit - bsnes: fix the cheat editor list enable checkbox - bsnes: fix the state manager filename display in game ROM mode - bsnes: fix the state manager save/rename/remove functionality in game ROM mode - bsnes: correct path searching for IPS and BPS patches in game ROM mode - bsnes: patch BS-X town cartridge to disable play limits - bsnes: do not load (program,data,expansion).(rom,flash) from disk in game pak mode - this is required to support soft-patching and ROM hacks - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%); maintains proper pitch - bsnes: added icons to the menubar - this is particularly useful to tell game ROMs from game paks in the load recent game menu - bsnes: added emblem at bottom left of status bar to indicate if a game is verified or not - verified means it is in the icarus verified game dump database - the verified diamond is orange; the unverified diamond is blue - bsnes: added an option (which defaults to off) to warn when loading unverified games - working around a bug in GTK, I have to use the uglier MessageWindow instead of MessageDialog - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/> to the help menu - bsnes: added GUI setting to toggle memory auto-save feature - bsnes: added GUI setting to toggle capturing a backup save state when closing the emulator - bsnes: made auto-saving states on exit an option - bsnes: added an option to auto-load the auto-saved state on load - basically, the two combined implements auto-resume - bsnes: when firmware is missing, offer to take the user to the online help documentation - bsnes: added fast PPU option to disable the sprite limit - increase from 32 items/line + 34 tiles/line to 128 items/line + 128 tiles/line - technically, 1024 tiles/line are possible with 128 sprites at 64-width - but this is just a waste of cache locality and worst-case performance; it'll never happen Errata: - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent startup flicker
2018-06-28 06:28:27 +00:00
} else if(name == "program.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(sufamiTurboA.program.data(), sufamiTurboA.program.size());
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
} else if(sufamiTurboA.location.endsWith("/")) {
result = openPakSufamiTurboA(name, mode);
} else {
result = openRomSufamiTurboA(name, mode);
}
}
if(id == 5) { //Sufami Turbo - Slot B
if(name == "manifest.bml" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(sufamiTurboB.manifest.data<uint8_t>(), sufamiTurboB.manifest.size());
Update to v106r44 release. byuu says: Changelog: - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize drawing issues - bsnes: correct viewport resizing - bsnes: speed up window resizing a little bit - bsnes: fix the cheat editor list enable checkbox - bsnes: fix the state manager filename display in game ROM mode - bsnes: fix the state manager save/rename/remove functionality in game ROM mode - bsnes: correct path searching for IPS and BPS patches in game ROM mode - bsnes: patch BS-X town cartridge to disable play limits - bsnes: do not load (program,data,expansion).(rom,flash) from disk in game pak mode - this is required to support soft-patching and ROM hacks - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%); maintains proper pitch - bsnes: added icons to the menubar - this is particularly useful to tell game ROMs from game paks in the load recent game menu - bsnes: added emblem at bottom left of status bar to indicate if a game is verified or not - verified means it is in the icarus verified game dump database - the verified diamond is orange; the unverified diamond is blue - bsnes: added an option (which defaults to off) to warn when loading unverified games - working around a bug in GTK, I have to use the uglier MessageWindow instead of MessageDialog - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/> to the help menu - bsnes: added GUI setting to toggle memory auto-save feature - bsnes: added GUI setting to toggle capturing a backup save state when closing the emulator - bsnes: made auto-saving states on exit an option - bsnes: added an option to auto-load the auto-saved state on load - basically, the two combined implements auto-resume - bsnes: when firmware is missing, offer to take the user to the online help documentation - bsnes: added fast PPU option to disable the sprite limit - increase from 32 items/line + 34 tiles/line to 128 items/line + 128 tiles/line - technically, 1024 tiles/line are possible with 128 sprites at 64-width - but this is just a waste of cache locality and worst-case performance; it'll never happen Errata: - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent startup flicker
2018-06-28 06:28:27 +00:00
} else if(name == "program.rom" && mode == vfs::file::mode::read) {
result = vfs::memory::file::open(sufamiTurboB.program.data(), sufamiTurboB.program.size());
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
} else if(sufamiTurboB.location.endsWith("/")) {
result = openPakSufamiTurboB(name, mode);
} else {
result = openRomSufamiTurboB(name, mode);
}
}
if(!result && required) {
Update to v106r44 release. byuu says: Changelog: - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize drawing issues - bsnes: correct viewport resizing - bsnes: speed up window resizing a little bit - bsnes: fix the cheat editor list enable checkbox - bsnes: fix the state manager filename display in game ROM mode - bsnes: fix the state manager save/rename/remove functionality in game ROM mode - bsnes: correct path searching for IPS and BPS patches in game ROM mode - bsnes: patch BS-X town cartridge to disable play limits - bsnes: do not load (program,data,expansion).(rom,flash) from disk in game pak mode - this is required to support soft-patching and ROM hacks - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%); maintains proper pitch - bsnes: added icons to the menubar - this is particularly useful to tell game ROMs from game paks in the load recent game menu - bsnes: added emblem at bottom left of status bar to indicate if a game is verified or not - verified means it is in the icarus verified game dump database - the verified diamond is orange; the unverified diamond is blue - bsnes: added an option (which defaults to off) to warn when loading unverified games - working around a bug in GTK, I have to use the uglier MessageWindow instead of MessageDialog - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/> to the help menu - bsnes: added GUI setting to toggle memory auto-save feature - bsnes: added GUI setting to toggle capturing a backup save state when closing the emulator - bsnes: made auto-saving states on exit an option - bsnes: added an option to auto-load the auto-saved state on load - basically, the two combined implements auto-resume - bsnes: when firmware is missing, offer to take the user to the online help documentation - bsnes: added fast PPU option to disable the sprite limit - increase from 32 items/line + 34 tiles/line to 128 items/line + 128 tiles/line - technically, 1024 tiles/line are possible with 128 sprites at 64-width - but this is just a waste of cache locality and worst-case performance; it'll never happen Errata: - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent startup flicker
2018-06-28 06:28:27 +00:00
if(MessageDialog({
"Error: missing required data: ", name, "\n\n",
"Would you like to view the online documentation for more information?"
}).setParent(*presentation).error({"Yes", "No"}) == "Yes") {
presentation->documentation.doActivate();
}
}
return result;
}
auto Program::load(uint id, string name, string type, vector<string> options) -> Emulator::Platform::Load {
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
BrowserDialog dialog;
Update to v106r46 release. byuu says: Changelog: - bsnes, higan: simplified make output; reordered rules - hiro: added Window::set(Minimum,Maximum)Size() [only implemented in GTK+ so far] - bsnes: only allow the window to be shrunk to the 1x multiplier size - bsnes: refactored Integral Scaling checkbox to {Center, Scale, Stretch} radio selection - nall: call fflush() after nall::print() to stdout or stderr [needed for msys2/bash] - bsnes, higan: program/interface.cpp renamed to program/platform.cpp - bsnes: trim ".shader/" from names in Settings→Shader menu - bsnes: Settings→Shader menu updated on video driver changes - bsnes: remove missing games from recent files list each time it is updated - bsnes: video multiplier menu generated dynamically based on largest monitor size at program startup - bsnes: added shrink window and center window function to video multiplier menu - bsnes: de-minimize presentation window when exiting fullscreen mode or changing video multiplier - bsnes: center the load game dialog against the presentation window (important for multi-monitor setups) - bsnes: screenshots are not immediate instead of delayed one frame - bsnes: added frame advance menu option and hotkey - bsnes: added enable cheats checkbox and hotkey; can be used to quickly enable/disable all active cheats Errata: - hiro/Windows: `SW_MINIMIZED`, `SW_MAXIMIZED `=> `SW_MINIMIZE`, `SW_MAXIMIZE` - hiro/Windows: add pMonitor::workspace() - hiro/Windows: add setMaximized(), setMinimized() in pWindow::construct() - bsnes: call setCentered() after setMaximized(false)
2018-07-08 04:58:27 +00:00
dialog.setParent(*presentation);
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
dialog.setOptions(options);
if(id == 1 && name == "Super Famicom" && type == "sfc") {
if(gameQueue) {
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
superFamicom.location = gameQueue.takeLeft();
} else {
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
dialog.setTitle("Load Super Famicom");
dialog.setPath(path("Games", settings["Path/Recent/SuperFamicom"].text()));
dialog.setFilters({string{"Super Famicom Games|*.sfc:*.smc:*.zip"}});
superFamicom.location = dialog.openObject();
}
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
if(inode::exists(superFamicom.location)) {
settings["Path/Recent/SuperFamicom"].setValue(Location::dir(superFamicom.location));
if(loadSuperFamicom(superFamicom.location)) {
return {id, dialog.option()};
}
}
}
if(id == 2 && name == "Game Boy" && type == "gb") {
if(gameQueue) {
gameBoy.location = gameQueue.takeLeft();
} else {
dialog.setTitle("Load Game Boy");
dialog.setPath(path("Games", settings["Path/Recent/GameBoy"].text()));
dialog.setFilters({string{"Game Boy Games|*.gb:*.gbc:*.zip"}});
gameBoy.location = dialog.openObject();
}
if(inode::exists(gameBoy.location)) {
settings["Path/Recent/GameBoy"].setValue(Location::dir(gameBoy.location));
if(loadGameBoy(gameBoy.location)) {
return {id, dialog.option()};
}
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
}
}
if(id == 3 && name == "BS Memory" && type == "bs") {
if(gameQueue) {
bsMemory.location = gameQueue.takeLeft();
} else {
dialog.setTitle("Load BS Memory");
dialog.setPath(path("Games", settings["Path/Recent/BSMemory"].text()));
dialog.setFilters({string{"BS Memory Games|*.bs:*.zip"}});
bsMemory.location = dialog.openObject();
}
if(inode::exists(bsMemory.location)) {
settings["Path/Recent/BSMemory"].setValue(Location::dir(bsMemory.location));
if(loadBSMemory(bsMemory.location)) {
return {id, dialog.option()};
}
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
}
}
if(id == 4 && name == "Sufami Turbo" && type == "st") {
if(gameQueue) {
sufamiTurboA.location = gameQueue.takeLeft();
} else {
dialog.setTitle("Load Sufami Turbo - Slot A");
dialog.setPath(path("Games", settings["Path/Recent/SufamiTurboA"].text()));
dialog.setFilters({string{"Sufami Turbo Games|*.st:*.zip"}});
sufamiTurboA.location = dialog.openObject();
}
if(inode::exists(sufamiTurboA.location)) {
settings["Path/Recent/SufamiTurboA"].setValue(Location::dir(sufamiTurboA.location));
if(loadSufamiTurboA(sufamiTurboA.location)) {
return {id, dialog.option()};
}
Update to v106r42 release. byuu says: Changelog: - emulator: added `Thread::setHandle(cothread_t)` - icarus: added special heuristics support for the Tengai Maykou Zero fan translation - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 + ROM size=56mbit) - board ROM contents are: 8mbit program, 40mbit data, 8mbit expansion (sizes are fixed) - bsnes: show messages on game load, unload, and reset - bsnes: added support for BS Memory and Sufami Turbo games - bsnes: added support for region selection (Auto [default], NTSC, PAL) - bsnes: correct presentation window size from 223/239 to 224/240 - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot - bsnes: fixed recovery state to store inside .bsz archive - bsnes: added support for custom manifests in both game pak and game ROM modes - bsnes: added icarus game database support (manifest → database → heuristics) - bsnes: added flexible SuperFX overclocking - bsnes: added IPS and BPS soft-patching support to all ROM types (sfc,smc,gb,gbc,bs,st) - can load patches inside of ZIP archives (matches first “.ips” or “.bps” file) - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast PPU) - hiro/Windows: faster painting of Label widget on expose - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes - hiro/Qt: inherit Window backgroundColor when one is not assigned to Label Errata: - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in the codebase) - bsnes: advanced note label should probably use a lighter text color and/or smaller font size instead of italics I didn't test the soft-patching at all, as I don't have any patches on my dev box. If anyone wants to test, that'd be great. The Tengai Makyou Zero fan translation would be a great test case.
2018-06-26 03:17:26 +00:00
}
}
if(id == 5 && name == "Sufami Turbo" && type == "st") {
if(gameQueue) {
sufamiTurboB.location = gameQueue.takeLeft();
} else {
dialog.setTitle("Load Sufami Turbo - Slot B");
dialog.setPath(path("Games", settings["Path/Recent/SufamiTurboB"].text()));
dialog.setFilters({string{"Sufami Turbo Games|*.st:*.zip"}});
sufamiTurboB.location = dialog.openObject();
}
if(inode::exists(sufamiTurboB.location)) {
settings["Path/Recent/SufamiTurboB"].setValue(Location::dir(sufamiTurboB.location));
if(loadSufamiTurboB(sufamiTurboB.location)) {
return {id, dialog.option()};
}
}
}
return {};
}
auto Program::videoRefresh(uint display, const uint32* data, uint pitch, uint width, uint height) -> void {
uint32_t* output;
uint length;
pitch >>= 2;
if(presentation->overscanCropping.checked()) {
if(height == 240) data += 8 * pitch, height -= 16;
if(height == 480) data += 16 * pitch, height -= 32;
}
Update to v106r46 release. byuu says: Changelog: - bsnes, higan: simplified make output; reordered rules - hiro: added Window::set(Minimum,Maximum)Size() [only implemented in GTK+ so far] - bsnes: only allow the window to be shrunk to the 1x multiplier size - bsnes: refactored Integral Scaling checkbox to {Center, Scale, Stretch} radio selection - nall: call fflush() after nall::print() to stdout or stderr [needed for msys2/bash] - bsnes, higan: program/interface.cpp renamed to program/platform.cpp - bsnes: trim ".shader/" from names in Settings→Shader menu - bsnes: Settings→Shader menu updated on video driver changes - bsnes: remove missing games from recent files list each time it is updated - bsnes: video multiplier menu generated dynamically based on largest monitor size at program startup - bsnes: added shrink window and center window function to video multiplier menu - bsnes: de-minimize presentation window when exiting fullscreen mode or changing video multiplier - bsnes: center the load game dialog against the presentation window (important for multi-monitor setups) - bsnes: screenshots are not immediate instead of delayed one frame - bsnes: added frame advance menu option and hotkey - bsnes: added enable cheats checkbox and hotkey; can be used to quickly enable/disable all active cheats Errata: - hiro/Windows: `SW_MINIMIZED`, `SW_MAXIMIZED `=> `SW_MINIMIZE`, `SW_MAXIMIZE` - hiro/Windows: add pMonitor::workspace() - hiro/Windows: add setMaximized(), setMinimized() in pWindow::construct() - bsnes: call setCentered() after setMaximized(false)
2018-07-08 04:58:27 +00:00
//this relies on the UI only running between Emulator::Scheduler::Event::Frame events
//this will always be the case; so we can avoid an unnecessary copy or one-frame delay here
//if the core were to exit between a frame event, the next frame might've been only partially rendered
screenshot.data = data;
screenshot.pitch = pitch << 2;
screenshot.width = width;
screenshot.height = height;
if(video->lock(output, length, width, height)) {
length >>= 2;
for(auto y : range(height)) {
memory::copy<uint32>(output + y * length, data + y * pitch, width);
}
video->unlock();
video->output();
}
Update to v106r46 release. byuu says: Changelog: - bsnes, higan: simplified make output; reordered rules - hiro: added Window::set(Minimum,Maximum)Size() [only implemented in GTK+ so far] - bsnes: only allow the window to be shrunk to the 1x multiplier size - bsnes: refactored Integral Scaling checkbox to {Center, Scale, Stretch} radio selection - nall: call fflush() after nall::print() to stdout or stderr [needed for msys2/bash] - bsnes, higan: program/interface.cpp renamed to program/platform.cpp - bsnes: trim ".shader/" from names in Settings→Shader menu - bsnes: Settings→Shader menu updated on video driver changes - bsnes: remove missing games from recent files list each time it is updated - bsnes: video multiplier menu generated dynamically based on largest monitor size at program startup - bsnes: added shrink window and center window function to video multiplier menu - bsnes: de-minimize presentation window when exiting fullscreen mode or changing video multiplier - bsnes: center the load game dialog against the presentation window (important for multi-monitor setups) - bsnes: screenshots are not immediate instead of delayed one frame - bsnes: added frame advance menu option and hotkey - bsnes: added enable cheats checkbox and hotkey; can be used to quickly enable/disable all active cheats Errata: - hiro/Windows: `SW_MINIMIZED`, `SW_MAXIMIZED `=> `SW_MINIMIZE`, `SW_MAXIMIZE` - hiro/Windows: add pMonitor::workspace() - hiro/Windows: add setMaximized(), setMinimized() in pWindow::construct() - bsnes: call setCentered() after setMaximized(false)
2018-07-08 04:58:27 +00:00
if(frameAdvance) {
frameAdvance = false;
presentation->pauseEmulation.setChecked();
}
static uint frameCounter = 0;
static uint64 previous, current;
frameCounter++;
current = chrono::timestamp();
if(current != previous) {
previous = current;
showFrameRate({frameCounter, " FPS"});
frameCounter = 0;
}
}
auto Program::audioSample(const double* samples, uint channels) -> void {
audio->output(samples);
}
auto Program::inputPoll(uint port, uint device, uint input) -> int16 {
if(focused() || settingsWindow->input.allowInput().checked()) {
inputManager->poll();
if(auto mapping = inputManager->mapping(port, device, input)) {
return mapping->poll();
}
}
return 0;
}
auto Program::inputRumble(uint port, uint device, uint input, bool enable) -> void {
if(focused() || settingsWindow->input.allowInput().checked() || !enable) {
if(auto mapping = inputManager->mapping(port, device, input)) {
return mapping->rumble(enable);
}
}
}