2015-02-28 01:51:53 +00:00
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#include "../tomoko.hpp"
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Presentation* presentation = nullptr;
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Presentation::Presentation() {
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presentation = this;
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libraryMenu.setText("Library");
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for(auto& emulator : program->emulators) {
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for(auto& media : emulator->media) {
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Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
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if(!media.bootable) continue;
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2015-02-28 01:51:53 +00:00
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auto item = new MenuItem{&libraryMenu};
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item->setText({media.name, " ..."}).onActivate([=] {
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2015-06-15 22:26:47 +00:00
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directory::create({config->library.location, media.name});
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Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
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auto location = BrowserDialog()
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.setTitle({"Load ", media.name})
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2015-06-15 22:26:47 +00:00
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.setPath({config->library.location, media.name})
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Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
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.setFilters(string{media.name, "|*.", media.type})
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.openFolder();
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if(directory::exists(location)) {
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program->loadMedia(location);
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}
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2015-02-28 01:51:53 +00:00
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});
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loadBootableMedia.append(item);
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}
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}
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2015-03-03 10:14:49 +00:00
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systemMenu.setText("System").setVisible(false);
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2015-04-21 11:51:57 +00:00
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powerSystem.setText("Power").onActivate([&] { program->powerCycle(); });
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resetSystem.setText("Reset").onActivate([&] { program->softReset(); });
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2015-03-03 10:14:49 +00:00
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unloadSystem.setText("Unload").onActivate([&] { program->unloadMedia(); drawSplashScreen(); });
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2015-02-28 01:51:53 +00:00
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settingsMenu.setText("Settings");
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2015-03-03 10:14:49 +00:00
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videoScaleMenu.setText("Video Scale");
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2015-06-15 22:26:47 +00:00
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if(config->video.scale == "Small") videoScaleSmall.setChecked();
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if(config->video.scale == "Normal") videoScaleNormal.setChecked();
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if(config->video.scale == "Large") videoScaleLarge.setChecked();
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2015-03-03 10:14:49 +00:00
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videoScaleSmall.setText("Small").onActivate([&] {
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2015-06-15 22:26:47 +00:00
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config->video.scale = "Small";
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2015-03-03 10:14:49 +00:00
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resizeViewport();
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});
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videoScaleNormal.setText("Normal").onActivate([&] {
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2015-06-15 22:26:47 +00:00
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config->video.scale = "Normal";
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2015-03-03 10:14:49 +00:00
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resizeViewport();
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});
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videoScaleLarge.setText("Large").onActivate([&] {
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2015-06-15 22:26:47 +00:00
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config->video.scale = "Large";
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2015-03-03 10:14:49 +00:00
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resizeViewport();
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});
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2015-06-15 22:26:47 +00:00
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aspectCorrection.setText("Aspect Correction").setChecked(config->video.aspectCorrection).onToggle([&] {
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config->video.aspectCorrection = aspectCorrection.checked();
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2015-04-21 11:58:59 +00:00
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resizeViewport();
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});
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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videoFilterMenu.setText("Video Filter");
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2015-06-15 22:26:47 +00:00
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if(config->video.filter == "None") videoFilterNone.setChecked();
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if(config->video.filter == "Blur") videoFilterBlur.setChecked();
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videoFilterNone.setText("None").onActivate([&] { config->video.filter = "None"; program->updateVideoFilter(); });
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videoFilterBlur.setText("Blur").onActivate([&] { config->video.filter = "Blur"; program->updateVideoFilter(); });
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colorEmulation.setText("Color Emulation").setChecked(config->video.colorEmulation).onToggle([&] {
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config->video.colorEmulation = colorEmulation.checked();
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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program->updateVideoPalette();
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});
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2015-06-15 22:26:47 +00:00
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maskOverscan.setText("Mask Overscan").setChecked(config->video.overscan.mask).onToggle([&] {
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config->video.overscan.mask = maskOverscan.checked();
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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});
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2015-06-15 22:26:47 +00:00
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synchronizeVideo.setText("Synchronize Video").setChecked(config->video.synchronize).onToggle([&] {
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config->video.synchronize = synchronizeVideo.checked();
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video.set(Video::Synchronize, config->video.synchronize);
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2015-03-03 10:14:49 +00:00
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});
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2015-06-15 22:26:47 +00:00
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synchronizeAudio.setText("Synchronize Audio").setChecked(config->audio.synchronize).onToggle([&] {
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config->audio.synchronize = synchronizeAudio.checked();
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audio.set(Audio::Synchronize, config->audio.synchronize);
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2015-03-03 10:14:49 +00:00
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});
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2015-06-15 22:26:47 +00:00
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muteAudio.setText("Mute Audio").setChecked(config->audio.mute).onToggle([&] {
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config->audio.mute = muteAudio.checked();
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program->dsp.setVolume(config->audio.mute ? 0.0 : 1.0);
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2015-03-03 10:14:49 +00:00
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});
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2015-06-15 22:26:47 +00:00
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showStatusBar.setText("Show Status Bar").setChecked(config->userInterface.showStatusBar).onToggle([&] {
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config->userInterface.showStatusBar = showStatusBar.checked();
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statusBar.setVisible(config->userInterface.showStatusBar);
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2015-04-13 11:16:33 +00:00
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if(visible()) resizeViewport();
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});
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Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
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showConfiguration.setText("Configuration ...").onActivate([&] { settingsManager->show(2); });
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2015-02-28 01:51:53 +00:00
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|
Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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toolsMenu.setText("Tools").setVisible(false);
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saveStateMenu.setText("Save State");
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2015-04-13 11:16:33 +00:00
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saveSlot1.setText("Slot 1").onActivate([&] { program->saveState(1); });
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saveSlot2.setText("Slot 2").onActivate([&] { program->saveState(2); });
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saveSlot3.setText("Slot 3").onActivate([&] { program->saveState(3); });
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saveSlot4.setText("Slot 4").onActivate([&] { program->saveState(4); });
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saveSlot5.setText("Slot 5").onActivate([&] { program->saveState(5); });
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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loadStateMenu.setText("Load State");
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2015-04-13 11:16:33 +00:00
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loadSlot1.setText("Slot 1").onActivate([&] { program->loadState(1); });
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loadSlot2.setText("Slot 2").onActivate([&] { program->loadState(2); });
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loadSlot3.setText("Slot 3").onActivate([&] { program->loadState(3); });
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loadSlot4.setText("Slot 4").onActivate([&] { program->loadState(4); });
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loadSlot5.setText("Slot 5").onActivate([&] { program->loadState(5); });
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2015-04-21 11:51:57 +00:00
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cheatEditor.setText("Cheat Editor").onActivate([&] { toolsManager->show(0); });
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stateManager.setText("State Manager").onActivate([&] { toolsManager->show(1); });
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2015-02-28 01:51:53 +00:00
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statusBar.setFont(Font::sans(8, "Bold"));
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2015-06-15 22:26:47 +00:00
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statusBar.setVisible(config->userInterface.showStatusBar);
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2015-02-28 01:51:53 +00:00
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2015-03-02 09:13:28 +00:00
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onClose([&] { program->quit(); });
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2015-02-28 01:51:53 +00:00
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setTitle({"tomoko v", Emulator::Version});
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2015-03-03 10:14:49 +00:00
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setResizable(false);
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Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
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setBackgroundColor({0, 0, 0});
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2015-03-03 10:14:49 +00:00
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resizeViewport();
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}
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2015-05-23 05:29:18 +00:00
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auto Presentation::updateEmulator() -> void {
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if(!emulator) return;
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Update to v094r20 release.
byuu says:
Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.
It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.
There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.
Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 05:37:08 +00:00
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resetSystem.setVisible(emulator->information.resettable);
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inputPort1.setVisible(false).reset();
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inputPort2.setVisible(false).reset();
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2015-05-23 05:29:18 +00:00
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for(auto n : range(emulator->port)) {
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if(n >= 2) break;
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auto& port = emulator->port[n];
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auto& menu = (n == 0 ? inputPort1 : inputPort2);
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menu.setText(port.name);
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2015-06-12 13:14:38 +00:00
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Group devices;
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2015-05-23 05:29:18 +00:00
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for(auto& device : port.device) {
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MenuRadioItem item{&menu};
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item.setText(device.name).onActivate([=] {
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emulator->connect(port.id, device.id);
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});
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2015-06-12 13:14:38 +00:00
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devices.append(item);
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2015-05-23 05:29:18 +00:00
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}
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2015-06-12 13:14:38 +00:00
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if(devices.objects() > 1) menu.setVisible();
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2015-05-23 05:29:18 +00:00
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}
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Update to v094r20 release.
byuu says:
Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.
It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.
There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.
Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 05:37:08 +00:00
|
|
|
|
|
|
|
systemMenuSeparatorPorts.setVisible(inputPort1.visible() || inputPort2.visible());
|
2015-05-23 05:29:18 +00:00
|
|
|
}
|
|
|
|
|
2015-03-03 10:14:49 +00:00
|
|
|
auto Presentation::resizeViewport() -> void {
|
Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
|
|
|
signed scale = 1;
|
2015-06-15 22:26:47 +00:00
|
|
|
if(config->video.scale == "Small" ) scale = 1;
|
|
|
|
if(config->video.scale == "Normal") scale = 2;
|
|
|
|
if(config->video.scale == "Large" ) scale = 4;
|
Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
|
|
|
|
2015-03-03 10:14:49 +00:00
|
|
|
signed width = 256;
|
|
|
|
signed height = 240;
|
2015-04-21 11:51:57 +00:00
|
|
|
if(emulator) {
|
|
|
|
width = emulator->information.width;
|
|
|
|
height = emulator->information.height;
|
2015-03-03 10:14:49 +00:00
|
|
|
}
|
|
|
|
|
2015-06-15 22:26:47 +00:00
|
|
|
bool arc = config->video.aspectCorrection;
|
Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
|
|
|
|
2015-04-13 11:16:33 +00:00
|
|
|
if(fullScreen() == false) {
|
Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
|
|
|
signed windowWidth = 256 * scale;
|
|
|
|
signed windowHeight = 240 * scale;
|
|
|
|
if(arc) windowWidth = windowWidth * 8 / 7;
|
2015-04-13 11:16:33 +00:00
|
|
|
|
Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
|
|
|
double stretch = (arc && emulator && emulator->information.aspectRatio != 1.0) ? 8.0 / 7.0 : 1.0;
|
|
|
|
signed multiplier = min(windowWidth / (signed)(width * stretch), windowHeight / height);
|
|
|
|
width = width * multiplier * stretch;
|
|
|
|
height = height * multiplier;
|
2015-04-13 11:16:33 +00:00
|
|
|
|
Update to v094r23 release.
byuu says:
The library window is gone, and replaced with
hiro::BrowserWindow::openFolder(). This gives navigation capabilities to
game loading, and it also completes our slotted cart selection code. As
an added bonus, it's less code this way, too.
I also set the window size to consistent sizes between all emulated
systems, so that switching between SFC and GB don't cause the window
size to keep changing, and so that the scaling size is consistent (eg at
normal scale, GB @ 3x is closer to SNES @ 2x.) This means black borders
in GB/GBA mode, but it doesn't look that bad, and it's not like many
people ever use these modes anyway.
Finally, added the placeholder tabs for video, audio and timing. I don't
intend to add the timing calculator code to v095 (it might be better as
a separate tool), but I'll add the ability to set video/audio rates, at
least.
Glitch 1: despite selecting the first item in the BrowserDialog list, if
you press enter when the window appears, it doesn't activate the item
until you press an arrow key first.
Glitch 2: in Game Boy mode, if you set the 4x window size, it's not
honoring the full requested height because the viewport is smaller than
the window. 8+ years of trying to get GTK+ and Qt to simply set the god
damned window size I ask for, and I still can't get them to do it
reliably.
Remaining issues:
- finish configuration panels (video, audio, timing)
- fix ruby driver compilation on Windows
- add DIP switch selection window (NSS) [I may end up punting this one
to v096]
2015-05-30 11:39:09 +00:00
|
|
|
setSize({windowWidth, windowHeight});
|
|
|
|
viewport.setGeometry({(windowWidth - width) / 2, (windowHeight - height) / 2, width, height});
|
2015-04-13 11:16:33 +00:00
|
|
|
setPlacement(0.5, 0.5);
|
|
|
|
} else {
|
|
|
|
auto desktop = Desktop::size();
|
|
|
|
|
|
|
|
//aspect ratio correction is always enabled in fullscreen mode
|
|
|
|
//note that below algorithm yields 7:6 ratio on 2560x(1440,1600) monitors
|
|
|
|
//this is extremely close to the optimum 8:7 ratio
|
|
|
|
//it is used so that linear interpolation isn't required
|
|
|
|
//todo: we should handle other resolutions nicely as well
|
|
|
|
unsigned multiplier = desktop.height() / height;
|
|
|
|
width *= 1 + multiplier;
|
|
|
|
height *= multiplier;
|
|
|
|
|
Update to v094r20 release.
byuu says:
Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.
It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.
There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.
Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 05:37:08 +00:00
|
|
|
signed x = (desktop.width() - width) / 2;
|
|
|
|
signed y = (desktop.height() - height) / 2;
|
2015-04-13 11:16:33 +00:00
|
|
|
|
|
|
|
if(x < 0) x = 0;
|
|
|
|
if(y < 0) y = 0;
|
|
|
|
if(width > desktop.width()) width = desktop.width();
|
|
|
|
if(height > desktop.height()) height = desktop.height();
|
|
|
|
|
|
|
|
viewport.setGeometry({x, y, width, height});
|
2015-03-03 10:14:49 +00:00
|
|
|
}
|
|
|
|
|
2015-04-21 11:51:57 +00:00
|
|
|
if(!emulator) drawSplashScreen();
|
2015-03-03 10:14:49 +00:00
|
|
|
}
|
|
|
|
|
2015-04-13 11:16:33 +00:00
|
|
|
auto Presentation::toggleFullScreen() -> void {
|
|
|
|
if(fullScreen() == false) {
|
|
|
|
menuBar.setVisible(false);
|
|
|
|
statusBar.setVisible(false);
|
|
|
|
setResizable(true);
|
|
|
|
setFullScreen(true);
|
2015-05-23 05:29:18 +00:00
|
|
|
if(!input.acquired()) input.acquire();
|
2015-04-13 11:16:33 +00:00
|
|
|
} else {
|
2015-05-23 05:29:18 +00:00
|
|
|
if(input.acquired()) input.unacquire();
|
2015-04-13 11:16:33 +00:00
|
|
|
setFullScreen(false);
|
|
|
|
setResizable(false);
|
|
|
|
menuBar.setVisible(true);
|
2015-06-15 22:26:47 +00:00
|
|
|
statusBar.setVisible(config->userInterface.showStatusBar);
|
2015-04-13 11:16:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Application::processEvents();
|
|
|
|
resizeViewport();
|
|
|
|
}
|
|
|
|
|
2015-03-03 10:14:49 +00:00
|
|
|
auto Presentation::drawSplashScreen() -> void {
|
|
|
|
uint32* output;
|
|
|
|
unsigned length;
|
|
|
|
if(video.lock(output, length, 256, 240)) {
|
|
|
|
for(auto y : range(240)) {
|
|
|
|
uint32* dp = output + y * (length >> 2);
|
|
|
|
for(auto x : range(256)) *dp++ = 0xff000000;
|
|
|
|
}
|
|
|
|
video.unlock();
|
|
|
|
video.refresh();
|
|
|
|
}
|
2015-02-28 01:51:53 +00:00
|
|
|
}
|