2015-02-28 01:51:53 +00:00
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#include "../tomoko.hpp"
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Presentation* presentation = nullptr;
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Presentation::Presentation() {
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presentation = this;
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libraryMenu.setText("Library");
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for(auto& emulator : program->emulators) {
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for(auto& media : emulator->media) {
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if(media.bootable == false) continue;
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auto item = new MenuItem{&libraryMenu};
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item->setText({media.name, " ..."}).onActivate([=] {
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libraryManager->show(media.type);
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});
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loadBootableMedia.append(item);
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}
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}
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2015-03-03 10:14:49 +00:00
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systemMenu.setText("System").setVisible(false);
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2015-04-21 11:51:57 +00:00
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powerSystem.setText("Power").onActivate([&] { program->powerCycle(); });
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resetSystem.setText("Reset").onActivate([&] { program->softReset(); });
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2015-03-03 10:14:49 +00:00
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unloadSystem.setText("Unload").onActivate([&] { program->unloadMedia(); drawSplashScreen(); });
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2015-02-28 01:51:53 +00:00
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settingsMenu.setText("Settings");
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2015-03-03 10:14:49 +00:00
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videoScaleMenu.setText("Video Scale");
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MenuRadioItem::group({videoScaleSmall, videoScaleNormal, videoScaleLarge});
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if(config().video.scale == "Small") videoScaleSmall.setChecked();
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if(config().video.scale == "Normal") videoScaleNormal.setChecked();
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if(config().video.scale == "Large") videoScaleLarge.setChecked();
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videoScaleSmall.setText("Small").onActivate([&] {
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config().video.scale = "Small";
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resizeViewport();
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});
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videoScaleNormal.setText("Normal").onActivate([&] {
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config().video.scale = "Normal";
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resizeViewport();
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});
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videoScaleLarge.setText("Large").onActivate([&] {
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config().video.scale = "Large";
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resizeViewport();
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});
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2015-04-21 11:58:59 +00:00
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aspectCorrection.setText("Aspect Correction").setChecked(config().video.aspectCorrection).onToggle([&] {
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config().video.aspectCorrection = aspectCorrection.checked();
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resizeViewport();
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});
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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videoFilterMenu.setText("Video Filter");
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MenuRadioItem::group({videoFilterNone, videoFilterBlur});
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if(config().video.filter == "None") videoFilterNone.setChecked();
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if(config().video.filter == "Blur") videoFilterBlur.setChecked();
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videoFilterNone.setText("None").onActivate([&] { config().video.filter = "None"; program->updateVideoFilter(); });
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videoFilterBlur.setText("Blur").onActivate([&] { config().video.filter = "Blur"; program->updateVideoFilter(); });
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colorEmulation.setText("Color Emulation").setChecked(config().video.colorEmulation).onToggle([&] {
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config().video.colorEmulation = colorEmulation.checked();
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program->updateVideoPalette();
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});
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2015-04-21 11:58:59 +00:00
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maskOverscan.setText("Mask Overscan").setChecked(config().video.overscan.mask).onToggle([&] {
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config().video.overscan.mask = maskOverscan.checked();
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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});
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2015-03-03 10:14:49 +00:00
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synchronizeVideo.setText("Synchronize Video").setChecked(config().video.synchronize).onToggle([&] {
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config().video.synchronize = synchronizeVideo.checked();
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video.set(Video::Synchronize, config().video.synchronize);
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});
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synchronizeAudio.setText("Synchronize Audio").setChecked(config().audio.synchronize).onToggle([&] {
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config().audio.synchronize = synchronizeAudio.checked();
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audio.set(Audio::Synchronize, config().audio.synchronize);
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});
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muteAudio.setText("Mute Audio").setChecked(config().audio.mute).onToggle([&] {
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config().audio.mute = muteAudio.checked();
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program->dsp.setVolume(config().audio.mute ? 0.0 : 1.0);
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});
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2015-04-13 11:16:33 +00:00
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showStatusBar.setText("Show Status Bar").setChecked(config().userInterface.showStatusBar).onToggle([&] {
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config().userInterface.showStatusBar = showStatusBar.checked();
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statusBar.setVisible(config().userInterface.showStatusBar);
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if(visible()) resizeViewport();
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});
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2015-04-21 11:51:57 +00:00
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showConfiguration.setText("Configuration ...").onActivate([&] { settingsManager->show(0); });
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2015-02-28 01:51:53 +00:00
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|
Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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toolsMenu.setText("Tools").setVisible(false);
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saveStateMenu.setText("Save State");
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2015-04-13 11:16:33 +00:00
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saveSlot1.setText("Slot 1").onActivate([&] { program->saveState(1); });
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saveSlot2.setText("Slot 2").onActivate([&] { program->saveState(2); });
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saveSlot3.setText("Slot 3").onActivate([&] { program->saveState(3); });
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saveSlot4.setText("Slot 4").onActivate([&] { program->saveState(4); });
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saveSlot5.setText("Slot 5").onActivate([&] { program->saveState(5); });
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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loadStateMenu.setText("Load State");
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2015-04-13 11:16:33 +00:00
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loadSlot1.setText("Slot 1").onActivate([&] { program->loadState(1); });
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loadSlot2.setText("Slot 2").onActivate([&] { program->loadState(2); });
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loadSlot3.setText("Slot 3").onActivate([&] { program->loadState(3); });
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loadSlot4.setText("Slot 4").onActivate([&] { program->loadState(4); });
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loadSlot5.setText("Slot 5").onActivate([&] { program->loadState(5); });
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2015-04-21 11:51:57 +00:00
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cheatEditor.setText("Cheat Editor").onActivate([&] { toolsManager->show(0); });
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stateManager.setText("State Manager").onActivate([&] { toolsManager->show(1); });
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2015-02-28 01:51:53 +00:00
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statusBar.setFont(Font::sans(8, "Bold"));
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2015-04-13 11:16:33 +00:00
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statusBar.setVisible(config().userInterface.showStatusBar);
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2015-02-28 01:51:53 +00:00
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2015-03-02 09:13:28 +00:00
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onClose([&] { program->quit(); });
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2015-02-28 01:51:53 +00:00
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setTitle({"tomoko v", Emulator::Version});
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2015-03-03 10:14:49 +00:00
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setResizable(false);
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2015-04-13 11:16:33 +00:00
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setBackgroundColor({16, 16, 16});
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2015-03-03 10:14:49 +00:00
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resizeViewport();
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}
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2015-05-23 05:29:18 +00:00
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auto Presentation::updateEmulator() -> void {
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inputPort1.reset();
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inputPort2.reset();
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if(!emulator) return;
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for(auto n : range(emulator->port)) {
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if(n >= 2) break;
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auto& port = emulator->port[n];
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auto& menu = (n == 0 ? inputPort1 : inputPort2);
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menu.setText(port.name);
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vector<wMenuRadioItem> items;
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for(auto& device : port.device) {
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MenuRadioItem item{&menu};
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item.setText(device.name).onActivate([=] {
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emulator->connect(port.id, device.id);
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});
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items.append(item);
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}
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MenuRadioItem::group(items);
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}
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}
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2015-03-03 10:14:49 +00:00
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auto Presentation::resizeViewport() -> void {
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signed width = 256;
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signed height = 240;
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2015-04-21 11:51:57 +00:00
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if(emulator) {
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width = emulator->information.width;
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height = emulator->information.height;
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2015-03-03 10:14:49 +00:00
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}
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2015-04-13 11:16:33 +00:00
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if(fullScreen() == false) {
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2015-04-21 11:51:57 +00:00
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bool arc = config().video.aspectCorrection && emulator && emulator->information.aspectRatio != 1.0;
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2015-04-13 11:16:33 +00:00
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if(config().video.scale == "Small" ) width *= 1, height *= 1;
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if(config().video.scale == "Normal") width *= 2, height *= 2;
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if(config().video.scale == "Large" ) width *= 4, height *= 4;
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if(arc) width = width * 8 / 7;
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setSize({width, height});
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viewport.setGeometry({0, 0, width, height});
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setPlacement(0.5, 0.5);
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} else {
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auto desktop = Desktop::size();
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//aspect ratio correction is always enabled in fullscreen mode
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//note that below algorithm yields 7:6 ratio on 2560x(1440,1600) monitors
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//this is extremely close to the optimum 8:7 ratio
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//it is used so that linear interpolation isn't required
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//todo: we should handle other resolutions nicely as well
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unsigned multiplier = desktop.height() / height;
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width *= 1 + multiplier;
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height *= multiplier;
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signed x = (desktop.width() - width) / 2;
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signed y = (desktop.height() - height) / 2;
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if(x < 0) x = 0;
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if(y < 0) y = 0;
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if(width > desktop.width()) width = desktop.width();
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if(height > desktop.height()) height = desktop.height();
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viewport.setGeometry({x, y, width, height});
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2015-03-03 10:14:49 +00:00
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}
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2015-04-21 11:51:57 +00:00
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if(!emulator) drawSplashScreen();
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2015-03-03 10:14:49 +00:00
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}
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2015-04-13 11:16:33 +00:00
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auto Presentation::toggleFullScreen() -> void {
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if(fullScreen() == false) {
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menuBar.setVisible(false);
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statusBar.setVisible(false);
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setResizable(true);
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setFullScreen(true);
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2015-05-23 05:29:18 +00:00
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if(!input.acquired()) input.acquire();
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2015-04-13 11:16:33 +00:00
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} else {
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2015-05-23 05:29:18 +00:00
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if(input.acquired()) input.unacquire();
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2015-04-13 11:16:33 +00:00
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setFullScreen(false);
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setResizable(false);
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menuBar.setVisible(true);
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statusBar.setVisible(config().userInterface.showStatusBar);
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}
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Application::processEvents();
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resizeViewport();
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}
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2015-03-03 10:14:49 +00:00
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auto Presentation::drawSplashScreen() -> void {
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uint32* output;
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unsigned length;
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if(video.lock(output, length, 256, 240)) {
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for(auto y : range(240)) {
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uint32* dp = output + y * (length >> 2);
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for(auto x : range(256)) *dp++ = 0xff000000;
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}
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video.unlock();
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video.refresh();
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}
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2015-02-28 01:51:53 +00:00
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}
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