2013-03-15 13:11:33 +00:00
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namespace phoenix {
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2011-02-27 09:05:10 +00:00
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void pRadioItem::setChecked() {
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Update to v075r12 release.
byuu says:
phoenix has been completely rewritten from scratch, and bsnes/ui + bsnes/ui-gameboy have been updated to use the new API. Debugger works too. Currently, only phoenix/Qt is completed, and there are two known issues:
1: font sizes of menu items are wrong, I can fix this easily enough
2: there's some sort of multi-second lag when loading games, not sure
what's happening there yet
The new phoenix isn't exactly complete yet, still making some key
changes, and then I'll start on phoenix/Windows and phoenix/GTK+.
The most noticeable difference is that you don't have to give all of the
header paths and PHOENIX_PLATFORM defines when compiling individual GUI
object files. It's only needed for phoenix.cpp itself. The overall
structure of the phoenix source folder is much saner as well for
sync.sh.
I'm really surprised things are working as well as they are for
a two-day power rewrite of an entire phoenix target. The other targets
won't be as bad insofar as the core stuff is completed this time. And
thank god for that, I was about ready to kill myself after writing
dozens of lines like this:
HorizontalSlider::HorizontalSlider() : state(*new State),
base_from_member<pHorizontalSlider&>(*new pHorizontalSlider(*this)),
Widget(base_from_member<pHorizontalSlider&>::value),
p(base_from_member<pHorizontalSlider&>::value) {}
But each platform does have some new, unique problems. phoenix/GTK+ was
acting screwy prior to the rewrite, and will most likely still have
issues. Even more important, one of the major points of this rewrite was
having the new phoenix/core cache widget settings/data, so that I can
destroy and recreate widgets rather than relying on SetParent. This
means that simple copying of the old phoenix/Windows won't work, and
this new method is significantly more involved.
2011-02-15 12:22:37 +00:00
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locked = true;
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2013-05-02 11:25:45 +00:00
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for(auto& item : radioItem.state.group) {
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2011-02-24 09:25:20 +00:00
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bool checkState = item.p.qtAction == qtAction;
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item.state.checked = checkState;
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item.p.qtAction->setChecked(checkState);
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Update to v075r12 release.
byuu says:
phoenix has been completely rewritten from scratch, and bsnes/ui + bsnes/ui-gameboy have been updated to use the new API. Debugger works too. Currently, only phoenix/Qt is completed, and there are two known issues:
1: font sizes of menu items are wrong, I can fix this easily enough
2: there's some sort of multi-second lag when loading games, not sure
what's happening there yet
The new phoenix isn't exactly complete yet, still making some key
changes, and then I'll start on phoenix/Windows and phoenix/GTK+.
The most noticeable difference is that you don't have to give all of the
header paths and PHOENIX_PLATFORM defines when compiling individual GUI
object files. It's only needed for phoenix.cpp itself. The overall
structure of the phoenix source folder is much saner as well for
sync.sh.
I'm really surprised things are working as well as they are for
a two-day power rewrite of an entire phoenix target. The other targets
won't be as bad insofar as the core stuff is completed this time. And
thank god for that, I was about ready to kill myself after writing
dozens of lines like this:
HorizontalSlider::HorizontalSlider() : state(*new State),
base_from_member<pHorizontalSlider&>(*new pHorizontalSlider(*this)),
Widget(base_from_member<pHorizontalSlider&>::value),
p(base_from_member<pHorizontalSlider&>::value) {}
But each platform does have some new, unique problems. phoenix/GTK+ was
acting screwy prior to the rewrite, and will most likely still have
issues. Even more important, one of the major points of this rewrite was
having the new phoenix/core cache widget settings/data, so that I can
destroy and recreate widgets rather than relying on SetParent. This
means that simple copying of the old phoenix/Windows won't work, and
this new method is significantly more involved.
2011-02-15 12:22:37 +00:00
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}
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locked = false;
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Update to v075r11 release.
byuu says:
Rewrote the way menus are attached, they act like layouts/widgets now.
All three phoenix targets once again work with both radio menu items and
radio widgets. Both GTK+ and Qt have built-in group controls right
inside the widgets, so I don't have to keep my own groups around
anymore. They do act screwy at widget creation though, have to jump
through some hoops to get it to work right. All I can say is, definitely
set all child widgets to the parent before trying to check any of them.
My long-term goal for the main window is to honor the fullscreen video
setting as a generic setting, and let the window scale auto-fit the best
possible size that matches your scale preference into the output window,
centered just like fullscreen. For now, I've just set it to a fixed
window size until I finish working on phoenix. The scale X settings will
just be to snap the window to an exact size in case you don't want any
black borders, they won't be radio items and the bsnes-geometry.cfg file
will save width/height information as well.
Simplified the sizing requirements for creating layouts and updated all
bsnes windows to support the new system. Layouts also expose their
minimum width/height values, which I use to create perfectly sized
windows on all three platforms. This will fix cut-off heights on the
last Windows WIP. Qt is being annoying though and forcing a minimum
window size of 300,100 despite me telling it to use a smaller window
size. Always have to fight with Qt, I swear to god.
2011-02-10 10:08:12 +00:00
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}
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2013-05-02 11:25:45 +00:00
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void pRadioItem::setGroup(const group<RadioItem>& group) {
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Update to v075r11 release.
byuu says:
Rewrote the way menus are attached, they act like layouts/widgets now.
All three phoenix targets once again work with both radio menu items and
radio widgets. Both GTK+ and Qt have built-in group controls right
inside the widgets, so I don't have to keep my own groups around
anymore. They do act screwy at widget creation though, have to jump
through some hoops to get it to work right. All I can say is, definitely
set all child widgets to the parent before trying to check any of them.
My long-term goal for the main window is to honor the fullscreen video
setting as a generic setting, and let the window scale auto-fit the best
possible size that matches your scale preference into the output window,
centered just like fullscreen. For now, I've just set it to a fixed
window size until I finish working on phoenix. The scale X settings will
just be to snap the window to an exact size in case you don't want any
black borders, they won't be radio items and the bsnes-geometry.cfg file
will save width/height information as well.
Simplified the sizing requirements for creating layouts and updated all
bsnes windows to support the new system. Layouts also expose their
minimum width/height values, which I use to create perfectly sized
windows on all three platforms. This will fix cut-off heights on the
last Windows WIP. Qt is being annoying though and forcing a minimum
window size of 300,100 despite me telling it to use a smaller window
size. Always have to fight with Qt, I swear to god.
2011-02-10 10:08:12 +00:00
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}
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2013-07-29 09:42:45 +00:00
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void pRadioItem::setText(string text) {
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Update to v075r12 release.
byuu says:
phoenix has been completely rewritten from scratch, and bsnes/ui + bsnes/ui-gameboy have been updated to use the new API. Debugger works too. Currently, only phoenix/Qt is completed, and there are two known issues:
1: font sizes of menu items are wrong, I can fix this easily enough
2: there's some sort of multi-second lag when loading games, not sure
what's happening there yet
The new phoenix isn't exactly complete yet, still making some key
changes, and then I'll start on phoenix/Windows and phoenix/GTK+.
The most noticeable difference is that you don't have to give all of the
header paths and PHOENIX_PLATFORM defines when compiling individual GUI
object files. It's only needed for phoenix.cpp itself. The overall
structure of the phoenix source folder is much saner as well for
sync.sh.
I'm really surprised things are working as well as they are for
a two-day power rewrite of an entire phoenix target. The other targets
won't be as bad insofar as the core stuff is completed this time. And
thank god for that, I was about ready to kill myself after writing
dozens of lines like this:
HorizontalSlider::HorizontalSlider() : state(*new State),
base_from_member<pHorizontalSlider&>(*new pHorizontalSlider(*this)),
Widget(base_from_member<pHorizontalSlider&>::value),
p(base_from_member<pHorizontalSlider&>::value) {}
But each platform does have some new, unique problems. phoenix/GTK+ was
acting screwy prior to the rewrite, and will most likely still have
issues. Even more important, one of the major points of this rewrite was
having the new phoenix/core cache widget settings/data, so that I can
destroy and recreate widgets rather than relying on SetParent. This
means that simple copying of the old phoenix/Windows won't work, and
this new method is significantly more involved.
2011-02-15 12:22:37 +00:00
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qtAction->setText(QString::fromUtf8(text));
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Update to v075r11 release.
byuu says:
Rewrote the way menus are attached, they act like layouts/widgets now.
All three phoenix targets once again work with both radio menu items and
radio widgets. Both GTK+ and Qt have built-in group controls right
inside the widgets, so I don't have to keep my own groups around
anymore. They do act screwy at widget creation though, have to jump
through some hoops to get it to work right. All I can say is, definitely
set all child widgets to the parent before trying to check any of them.
My long-term goal for the main window is to honor the fullscreen video
setting as a generic setting, and let the window scale auto-fit the best
possible size that matches your scale preference into the output window,
centered just like fullscreen. For now, I've just set it to a fixed
window size until I finish working on phoenix. The scale X settings will
just be to snap the window to an exact size in case you don't want any
black borders, they won't be radio items and the bsnes-geometry.cfg file
will save width/height information as well.
Simplified the sizing requirements for creating layouts and updated all
bsnes windows to support the new system. Layouts also expose their
minimum width/height values, which I use to create perfectly sized
windows on all three platforms. This will fix cut-off heights on the
last Windows WIP. Qt is being annoying though and forcing a minimum
window size of 300,100 despite me telling it to use a smaller window
size. Always have to fight with Qt, I swear to god.
2011-02-10 10:08:12 +00:00
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}
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2011-02-27 09:05:10 +00:00
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void pRadioItem::constructor() {
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Update to v075r12 release.
byuu says:
phoenix has been completely rewritten from scratch, and bsnes/ui + bsnes/ui-gameboy have been updated to use the new API. Debugger works too. Currently, only phoenix/Qt is completed, and there are two known issues:
1: font sizes of menu items are wrong, I can fix this easily enough
2: there's some sort of multi-second lag when loading games, not sure
what's happening there yet
The new phoenix isn't exactly complete yet, still making some key
changes, and then I'll start on phoenix/Windows and phoenix/GTK+.
The most noticeable difference is that you don't have to give all of the
header paths and PHOENIX_PLATFORM defines when compiling individual GUI
object files. It's only needed for phoenix.cpp itself. The overall
structure of the phoenix source folder is much saner as well for
sync.sh.
I'm really surprised things are working as well as they are for
a two-day power rewrite of an entire phoenix target. The other targets
won't be as bad insofar as the core stuff is completed this time. And
thank god for that, I was about ready to kill myself after writing
dozens of lines like this:
HorizontalSlider::HorizontalSlider() : state(*new State),
base_from_member<pHorizontalSlider&>(*new pHorizontalSlider(*this)),
Widget(base_from_member<pHorizontalSlider&>::value),
p(base_from_member<pHorizontalSlider&>::value) {}
But each platform does have some new, unique problems. phoenix/GTK+ was
acting screwy prior to the rewrite, and will most likely still have
issues. Even more important, one of the major points of this rewrite was
having the new phoenix/core cache widget settings/data, so that I can
destroy and recreate widgets rather than relying on SetParent. This
means that simple copying of the old phoenix/Windows won't work, and
this new method is significantly more involved.
2011-02-15 12:22:37 +00:00
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qtAction = new QAction(0);
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qtGroup = new QActionGroup(0);
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qtAction->setCheckable(true);
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qtAction->setActionGroup(qtGroup);
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qtAction->setChecked(true);
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2011-12-12 10:59:53 +00:00
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connect(qtAction, SIGNAL(triggered()), SLOT(onActivate()));
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Update to v075r11 release.
byuu says:
Rewrote the way menus are attached, they act like layouts/widgets now.
All three phoenix targets once again work with both radio menu items and
radio widgets. Both GTK+ and Qt have built-in group controls right
inside the widgets, so I don't have to keep my own groups around
anymore. They do act screwy at widget creation though, have to jump
through some hoops to get it to work right. All I can say is, definitely
set all child widgets to the parent before trying to check any of them.
My long-term goal for the main window is to honor the fullscreen video
setting as a generic setting, and let the window scale auto-fit the best
possible size that matches your scale preference into the output window,
centered just like fullscreen. For now, I've just set it to a fixed
window size until I finish working on phoenix. The scale X settings will
just be to snap the window to an exact size in case you don't want any
black borders, they won't be radio items and the bsnes-geometry.cfg file
will save width/height information as well.
Simplified the sizing requirements for creating layouts and updated all
bsnes windows to support the new system. Layouts also expose their
minimum width/height values, which I use to create perfectly sized
windows on all three platforms. This will fix cut-off heights on the
last Windows WIP. Qt is being annoying though and forcing a minimum
window size of 300,100 despite me telling it to use a smaller window
size. Always have to fight with Qt, I swear to god.
2011-02-10 10:08:12 +00:00
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}
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2011-09-05 03:48:23 +00:00
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void pRadioItem::destructor() {
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if(action.state.menu) action.state.menu->remove(radioItem);
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delete qtAction;
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2013-05-02 11:25:45 +00:00
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qtAction = nullptr;
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2011-09-05 03:48:23 +00:00
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}
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2011-12-12 10:59:53 +00:00
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void pRadioItem::onActivate() {
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2013-11-28 10:29:01 +00:00
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if(!radioItem.state.checked) {
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Update to v075r12 release.
byuu says:
phoenix has been completely rewritten from scratch, and bsnes/ui + bsnes/ui-gameboy have been updated to use the new API. Debugger works too. Currently, only phoenix/Qt is completed, and there are two known issues:
1: font sizes of menu items are wrong, I can fix this easily enough
2: there's some sort of multi-second lag when loading games, not sure
what's happening there yet
The new phoenix isn't exactly complete yet, still making some key
changes, and then I'll start on phoenix/Windows and phoenix/GTK+.
The most noticeable difference is that you don't have to give all of the
header paths and PHOENIX_PLATFORM defines when compiling individual GUI
object files. It's only needed for phoenix.cpp itself. The overall
structure of the phoenix source folder is much saner as well for
sync.sh.
I'm really surprised things are working as well as they are for
a two-day power rewrite of an entire phoenix target. The other targets
won't be as bad insofar as the core stuff is completed this time. And
thank god for that, I was about ready to kill myself after writing
dozens of lines like this:
HorizontalSlider::HorizontalSlider() : state(*new State),
base_from_member<pHorizontalSlider&>(*new pHorizontalSlider(*this)),
Widget(base_from_member<pHorizontalSlider&>::value),
p(base_from_member<pHorizontalSlider&>::value) {}
But each platform does have some new, unique problems. phoenix/GTK+ was
acting screwy prior to the rewrite, and will most likely still have
issues. Even more important, one of the major points of this rewrite was
having the new phoenix/core cache widget settings/data, so that I can
destroy and recreate widgets rather than relying on SetParent. This
means that simple copying of the old phoenix/Windows won't work, and
this new method is significantly more involved.
2011-02-15 12:22:37 +00:00
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setChecked();
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2013-11-28 10:29:01 +00:00
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if(!locked && radioItem.onActivate) radioItem.onActivate();
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Update to v075r12 release.
byuu says:
phoenix has been completely rewritten from scratch, and bsnes/ui + bsnes/ui-gameboy have been updated to use the new API. Debugger works too. Currently, only phoenix/Qt is completed, and there are two known issues:
1: font sizes of menu items are wrong, I can fix this easily enough
2: there's some sort of multi-second lag when loading games, not sure
what's happening there yet
The new phoenix isn't exactly complete yet, still making some key
changes, and then I'll start on phoenix/Windows and phoenix/GTK+.
The most noticeable difference is that you don't have to give all of the
header paths and PHOENIX_PLATFORM defines when compiling individual GUI
object files. It's only needed for phoenix.cpp itself. The overall
structure of the phoenix source folder is much saner as well for
sync.sh.
I'm really surprised things are working as well as they are for
a two-day power rewrite of an entire phoenix target. The other targets
won't be as bad insofar as the core stuff is completed this time. And
thank god for that, I was about ready to kill myself after writing
dozens of lines like this:
HorizontalSlider::HorizontalSlider() : state(*new State),
base_from_member<pHorizontalSlider&>(*new pHorizontalSlider(*this)),
Widget(base_from_member<pHorizontalSlider&>::value),
p(base_from_member<pHorizontalSlider&>::value) {}
But each platform does have some new, unique problems. phoenix/GTK+ was
acting screwy prior to the rewrite, and will most likely still have
issues. Even more important, one of the major points of this rewrite was
having the new phoenix/core cache widget settings/data, so that I can
destroy and recreate widgets rather than relying on SetParent. This
means that simple copying of the old phoenix/Windows won't work, and
this new method is significantly more involved.
2011-02-15 12:22:37 +00:00
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|
}
|
Update to v075r11 release.
byuu says:
Rewrote the way menus are attached, they act like layouts/widgets now.
All three phoenix targets once again work with both radio menu items and
radio widgets. Both GTK+ and Qt have built-in group controls right
inside the widgets, so I don't have to keep my own groups around
anymore. They do act screwy at widget creation though, have to jump
through some hoops to get it to work right. All I can say is, definitely
set all child widgets to the parent before trying to check any of them.
My long-term goal for the main window is to honor the fullscreen video
setting as a generic setting, and let the window scale auto-fit the best
possible size that matches your scale preference into the output window,
centered just like fullscreen. For now, I've just set it to a fixed
window size until I finish working on phoenix. The scale X settings will
just be to snap the window to an exact size in case you don't want any
black borders, they won't be radio items and the bsnes-geometry.cfg file
will save width/height information as well.
Simplified the sizing requirements for creating layouts and updated all
bsnes windows to support the new system. Layouts also expose their
minimum width/height values, which I use to create perfectly sized
windows on all three platforms. This will fix cut-off heights on the
last Windows WIP. Qt is being annoying though and forcing a minimum
window size of 300,100 despite me telling it to use a smaller window
size. Always have to fight with Qt, I swear to god.
2011-02-10 10:08:12 +00:00
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}
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2013-03-15 13:11:33 +00:00
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}
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