bsnes/higan/gba/apu/apu.hpp

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struct APU : Thread, MMIO {
#include "registers.hpp"
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void;
auto read(uint32 addr) -> uint8;
auto write(uint32 addr, uint8 byte) -> void;
auto power() -> void;
auto runsequencer() -> void;
auto serialize(serializer&) -> void;
};
extern APU apu;