bsnes/gba/apu/apu.hpp

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struct APU : Thread, MMIO {
#include "registers.hpp"
static void Enter();
void main();
void step(unsigned clocks);
uint8 read(uint32 addr);
void write(uint32 addr, uint8 byte);
void power();
void runsequencer();
void serialize(serializer&);
};
extern APU apu;