bsnes/nall/dsp/resample/cosine.hpp

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#ifdef NALL_DSP_INTERNAL_HPP
struct ResampleCosine : Resampler {
inline void setFrequency();
inline void clear();
inline void sample();
ResampleCosine(DSP& dsp) : Resampler(dsp) {}
real fraction;
real step;
};
void ResampleCosine::setFrequency() {
fraction = 0.0;
step = dsp.settings.frequency / frequency;
}
void ResampleCosine::clear() {
fraction = 0.0;
}
void ResampleCosine::sample() {
while(fraction <= 1.0) {
real channel[dsp.settings.channels];
for(unsigned n = 0; n < dsp.settings.channels; n++) {
real a = dsp.buffer.read(n, -1);
real b = dsp.buffer.read(n, -0);
real mu = fraction;
mu = (1.0 - cos(mu * 3.14159265)) / 2.0;
channel[n] = a * (1.0 - mu) + b * mu;
}
dsp.write(channel);
fraction += step;
}
dsp.buffer.rdoffset++;
fraction -= 1.0;
}
#endif