2012-03-23 10:43:39 +00:00
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struct APU : Thread, MMIO {
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2015-11-21 07:36:48 +00:00
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static auto Main() -> void;
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auto main() -> void;
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auto hipass(int16& sample, int64& bias) -> void;
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auto power() -> void;
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auto mmio_read(uint16 addr) -> uint8;
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auto mmio_write(uint16 addr, uint8 data) -> void;
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auto serialize(serializer&) -> void;
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Update to v075r05 release.
byuu says:
Added Game Boy sound emulation, all four channels.
It's really, really, really bad. Plenty of bugs, I don't even know what
the fuck a high-pass filter is so that isn't there. Hermite resampling
from 4MHz down to 44KHz. But it's tolerable.
I don't understand what sweep is for at all, and I'm sure I have that
insane recursive reload behavior wrong.
This is pretty much my own design. I referenced blargg's gb snd emu,
blargg's older gb apu ref, Cydrak's APU core, that lousy gbdev wiki
article, the completely and utterly worthless pandocs, and received
nothing but bad and wrong information that just wasted my time from
But I managed to pull it off. It's also painfully slow, like 250fps on
my machine slow. Countless optimizations are possible.
2011-02-02 10:38:28 +00:00
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#include "square1/square1.hpp"
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#include "square2/square2.hpp"
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2011-02-02 10:37:31 +00:00
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#include "wave/wave.hpp"
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#include "noise/noise.hpp"
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#include "master/master.hpp"
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2011-01-22 08:15:49 +00:00
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2016-01-12 11:08:34 +00:00
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uint12 stage;
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uint3 phase;
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Update to v075r05 release.
byuu says:
Added Game Boy sound emulation, all four channels.
It's really, really, really bad. Plenty of bugs, I don't even know what
the fuck a high-pass filter is so that isn't there. Hermite resampling
from 4MHz down to 44KHz. But it's tolerable.
I don't understand what sweep is for at all, and I'm sure I have that
insane recursive reload behavior wrong.
This is pretty much my own design. I referenced blargg's gb snd emu,
blargg's older gb apu ref, Cydrak's APU core, that lousy gbdev wiki
article, the completely and utterly worthless pandocs, and received
nothing but bad and wrong information that just wasted my time from
But I managed to pull it off. It's also painfully slow, like 250fps on
my machine slow. Countless optimizations are possible.
2011-02-02 10:38:28 +00:00
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Square1 square1;
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Square2 square2;
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2011-02-02 10:37:31 +00:00
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Wave wave;
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Noise noise;
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Master master;
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2011-01-22 08:15:49 +00:00
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};
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extern APU apu;
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