bsnes/snespurify/phoenix/qt/qt.moc.hpp

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Update to v073 release. byuu says: This release marks a major step forward, offering full low-level emulation of all four DSP coprocessors based on the NEC uPD77C25 processor core. Many people were responsible for this milestone: Dr. Decapitator for the actual decapping and extraction; Lord Nightmare for the cartridges and some special analysis tools; myself, Jonas Quinn and Cydrak for the uPD77C25 emulation; and all of the donors who raised the necessary $1,000 for the necessary hardware and equipment needed to pull this all off. To say thanks to the donors, I am releasing the uPD77C25 emulation core to the public domain, so that everyone can benefit from it. All four DSP emulations will be improved by this by way of having realistic timing; the DSP-4 will benefit further as the high-level emulation was incomplete and somewhat buggy; and the DSP-3 will benefit the most as the high-levle emulation there was not complete enough to be playable. As a result, most notably, this means bsnes v073 is the first emulator to fully be able to play SD Gundam GX (J)! As bsnes' primary goal is accuracy, the LLE DSP support renders the old HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source code, and replaced it with the uPD77C25 core, which comprises a mere 20KB of source code. As this LLE module supports save states, this also means that for the first time, DSP-3 and DSP-4 games have save state support. On the other hand, this also means that to run any DSP game, you will need the appropriate program ROM. As these are copyrighted, I cannot distribute them nor tell you where to get them. All I can do is provide you with the necessary filenames and hashes. Changelog (since v072 release): * added NEC uPD77C25 emulation core * added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4 coprocessors * removed high-level emulation of the DSP-n coprocessors * added blargg's libco::ppc.c module, which is far more portable, even running on the PS3 * added software filter support via binary plugins * added debugger (currently Linux-only); but it is as yet unstable * added pause shortcut * updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
struct Object::Data {
public:
Object &self;
bool locked;
Data(Object &self) : self(self) {
locked = false;
}
};
struct Font::Data : public QFont {
public:
Font &self;
Data(Font &self) : self(self) {
}
};
struct Menu::Data : public QMenu {
public:
Menu &self;
Window *parent;
Data(Menu &self) : self(self), parent(0) {
}
};
struct MenuSeparator::Data {
public:
MenuSeparator &self;
QAction *action;
Data(MenuSeparator &self) : self(self) {
}
};
struct MenuItem::Data : public QAction {
Q_OBJECT
public:
MenuItem &self;
Data(MenuItem &self) : self(self), QAction(0) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct MenuCheckItem::Data : public QAction {
Q_OBJECT
public:
MenuCheckItem &self;
Data(MenuCheckItem &self) : self(self), QAction(0) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct MenuRadioItem::Data : public QAction {
Q_OBJECT
public:
MenuRadioItem &self;
Menu *parent;
QActionGroup *actionGroup;
Data(MenuRadioItem &self) : self(self), QAction(0) {
}
public slots:
void onTick() {
if(self.object->locked == false && self.onTick && self.checked()) self.onTick();
}
};
struct Widget::Data {
public:
Widget &self;
QWidget *widget;
Data(Widget &self) : self(self) {
}
};
struct Window::Data : public QWidget {
Q_OBJECT
public:
Window &self;
QFont *defaultFont;
QVBoxLayout *layout;
QMenuBar *menuBar;
QWidget *container;
QStatusBar *statusBar;
void closeEvent(QCloseEvent *event) {
if(self.onClose) {
bool result = self.onClose();
if(result == false) event->ignore();
}
}
Data(Window &self) : self(self) {
}
};
struct Button::Data : public QPushButton {
Q_OBJECT
public:
Button &self;
Data(Button &self) : self(self) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct Canvas::Data : public QWidget {
Q_OBJECT
public:
Canvas &self;
QImage *image;
void paintEvent(QPaintEvent*);
Data(Canvas &self) : self(self) {
}
};
struct CheckBox::Data : public QCheckBox {
Q_OBJECT
public:
CheckBox &self;
Data(CheckBox &self) : self(self) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct ComboBox::Data : public QComboBox {
Q_OBJECT
public:
ComboBox &self;
Data(ComboBox &self) : self(self) {
}
public slots:
void onChange() {
if(self.object->locked == false && self.onChange) self.onChange();
}
};
struct EditBox::Data : public QTextEdit {
Q_OBJECT
public:
EditBox &self;
Data(EditBox &self) : self(self) {
}
public slots:
void onChange() {
if(self.onChange) self.onChange();
}
};
struct HorizontalSlider::Data : public QSlider {
Q_OBJECT
public:
HorizontalSlider &self;
Data(HorizontalSlider &self) : self(self), QSlider(Qt::Horizontal) {
}
public slots:
void onChange() {
if(self.onChange) self.onChange();
}
};
struct Label::Data : public QLabel {
Q_OBJECT
public:
Label &self;
Data(Label &self) : self(self) {
}
};
struct ListBox::Data : public QTreeWidget {
Q_OBJECT
public:
ListBox &self;
bool checkable;
Data(ListBox &self) : self(self) {
checkable = false;
}
public slots:
void onActivate() {
if(self.object->locked == false && self.onActivate) self.onActivate();
}
void onChange() {
if(self.object->locked == false && self.onChange) self.onChange();
}
void onTick(QTreeWidgetItem *item) {
if(self.object->locked == false && self.onTick) self.onTick(item->data(0, Qt::UserRole).toUInt());
}
};
struct ProgressBar::Data : public QProgressBar {
public:
ProgressBar &self;
Data(ProgressBar &self) : self(self) {
}
};
struct RadioBox::Data : public QRadioButton {
Q_OBJECT
public:
RadioBox &self;
Window *parent;
QButtonGroup *buttonGroup;
Data(RadioBox &self) : self(self) {
}
public slots:
void onTick() {
if(self.onTick && self.checked()) self.onTick();
}
};
struct TextBox::Data : public QLineEdit {
Q_OBJECT
public:
TextBox &self;
Data(TextBox &self) : self(self) {
}
public slots:
void onActivate() {
if(self.onActivate) self.onActivate();
}
void onChange() {
if(self.onChange) self.onChange();
}
};
struct VerticalSlider::Data : public QSlider {
Q_OBJECT
public:
VerticalSlider &self;
Data(VerticalSlider &self) : self(self), QSlider(Qt::Vertical) {
}
public slots:
void onChange() {
if(self.onChange) self.onChange();
}
};
struct Viewport::Data : public QWidget {
public:
Viewport &self;
Data(Viewport &self) : self(self) {
}
};
struct OS::Data : public QObject {
Q_OBJECT
public:
QApplication *application;
public slots:
};