SameBoy/SDL
Lior Halphon 57b50cab63 Work around bad Clang and GCC optimizations of inline compile-time consts (They can't be static before C23, which isn't supported by Clang) 2023-06-21 21:47:30 +03:00
..
audio Use #pragma once for include guards, use #import exclusively on Obj-C files 2023-06-09 14:44:57 +03:00
audio.c Build break 2022-07-31 01:16:03 +03:00
background.bmp Visual refresh, update copyright year, crush PNGs 2022-02-24 00:38:27 +02:00
configuration.c Fixing a wrong default 2023-02-05 12:58:50 +02:00
configuration.h Use #pragma once for include guards, use #import exclusively on Obj-C files 2023-06-09 14:44:57 +03:00
console.c Be consistent with hex casing 2022-02-13 16:58:44 +02:00
console.h New console readline-like interface for the SDL port 2021-09-09 00:13:09 +03:00
font.c SDL cheats 2023-02-09 20:49:01 +02:00
font.h Use #pragma once for include guards, use #import exclusively on Obj-C files 2023-06-09 14:44:57 +03:00
gui.c Work around bad Clang and GCC optimizations of inline compile-time consts (They can't be static before C23, which isn't supported by Clang) 2023-06-21 21:47:30 +03:00
gui.h Use #pragma once for include guards, use #import exclusively on Obj-C files 2023-06-09 14:44:57 +03:00
main.c Add a debugger reset command, with a frontend-handled reload option. Closes #537 2023-04-11 12:02:32 +03:00
opengl_compat.c Include the canonical SDL2 path, which drops the SDL2/ prefix. 2019-12-10 00:56:34 -07:00
opengl_compat.h Use #pragma once for include guards, use #import exclusively on Obj-C files 2023-06-09 14:44:57 +03:00
shader.c A flag to disable OpenGL, better and more stable handling of no-OpenGL mode 2021-05-06 00:23:46 +03:00
shader.h Use #pragma once for include guards, use #import exclusively on Obj-C files 2023-06-09 14:44:57 +03:00
utils.c Allow make install under FreeDesktop 2021-02-27 14:32:07 +02:00
utils.h Use #pragma once for include guards, use #import exclusively on Obj-C files 2023-06-09 14:44:57 +03:00