mirror of https://github.com/LIJI32/SameBoy.git
Use #pragma once for include guards, use #import exclusively on Obj-C files
This commit is contained in:
parent
bed26daf73
commit
fef175dcc6
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@ -1,5 +1,5 @@
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#include <TargetConditionals.h>
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#include <Core/gb.h>
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#import <TargetConditionals.h>
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#import <Core/gb.h>
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#if TARGET_OS_IPHONE
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#define NSView UIView
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@ -1,4 +1,4 @@
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#include <TargetConditionals.h>
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#import <TargetConditionals.h>
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#import <MetalKit/MetalKit.h>
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#if TARGET_OS_IPHONE
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#import "../iOS/GBView.h"
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@ -1,6 +1,4 @@
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#import <Cocoa/Cocoa.h>
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#ifndef BigSurToolbar_h
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#define BigSurToolbar_h
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/* Backport the toolbarStyle property to allow compilation with older SDKs*/
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#ifndef __MAC_10_16
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@ -26,5 +24,3 @@ typedef NS_ENUM(NSInteger, NSWindowToolbarStyle) {
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@end
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#endif
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#endif
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@ -1,6 +1,3 @@
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#ifndef GBButtons_h
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#define GBButtons_h
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typedef enum : NSUInteger {
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GBRight,
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GBLeft,
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@ -37,5 +34,3 @@ static inline NSString *button_to_preference_name(GBButton button, unsigned play
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}
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return [NSString stringWithFormat:@"GB%@", GBButtonNames[button]];
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}
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#endif
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@ -1,6 +1,6 @@
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#import "GBOpenGLView.h"
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#import "GBView.h"
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#include <OpenGL/gl.h>
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#import <OpenGL/gl.h>
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@implementation GBOpenGLView
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#import <Cocoa/Cocoa.h>
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#include <Core/gb.h>
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#import <Core/gb.h>
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@interface GBTerminalTextFieldCell : NSTextFieldCell
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@property (nonatomic) GB_gameboy_t *gb;
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#import <Cocoa/Cocoa.h>
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#include <Core/gb.h>
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#import <Core/gb.h>
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@interface GBVisualizerView : NSView
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- (void)addSample:(GB_sample_t *)sample;
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@ -1,6 +1,6 @@
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#import "GBVisualizerView.h"
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#import "GBPaletteEditorController.h"
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#include <Core/gb.h>
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#import <Core/gb.h>
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#define SAMPLE_COUNT 1024
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@ -1,6 +1,3 @@
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#ifndef KeyboardShortcutPrivateAPIs_h
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#define KeyboardShortcutPrivateAPIs_h
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/* These are private APIs, but they are a very simple and comprehensive way
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to convert a key equivalent to its display name. */
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@ -22,5 +19,3 @@
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@interface NSPrefPaneUtils : NSObject
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+ (id)stringForVirtualKey:(unsigned int)key modifiers:(unsigned int)flags;
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@end
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#endif
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@ -1,5 +1,4 @@
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#ifndef apu_h
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#define apu_h
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#include <stddef.h>
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@ -197,6 +196,3 @@ internal void GB_apu_div_secondary_event(GB_gameboy_t *gb);
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internal void GB_apu_init(GB_gameboy_t *gb);
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internal void GB_apu_run(GB_gameboy_t *gb, bool force);
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#endif
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#endif
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@ -1,5 +1,4 @@
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#ifndef camera_h
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#define camera_h
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#pragma once
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#include <stdint.h>
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#include "defs.h"
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@ -25,5 +24,3 @@ enum {
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GB_CAMERA_DITHERING_PATTERN_END = 0x35,
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};
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#endif
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#endif
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@ -1,5 +1,4 @@
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#ifndef cheats_h
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#define cheats_h
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#pragma once
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#ifndef GB_DISABLE_CHEATS
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#include "defs.h"
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@ -40,4 +39,3 @@ struct GB_cheat_s {
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#define GB_apply_cheat(...)
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#endif // GB_INTERNAL
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#endif // GB_DISABLE_CHEATS
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#endif
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#ifndef debugger_h
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#define debugger_h
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#pragma once
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#ifndef GB_DISABLE_DEBUGGER
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#include <stdbool.h>
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#include <stdint.h>
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@ -45,5 +44,3 @@ internal void GB_debugger_add_symbol(GB_gameboy_t *gb, uint16_t bank, uint16_t a
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#endif // GB_INTERNAL
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#endif // GB_DISABLE_DEBUGGER
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#endif
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#ifndef defs_h
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#define defs_h
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#pragma once
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#define GB_likely(x) __builtin_expect((bool)(x), 1)
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#define GB_unlikely(x) __builtin_expect((bool)(x), 0)
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struct GB_gameboy_s;
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typedef struct GB_gameboy_s GB_gameboy_t;
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#endif
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#ifndef display_h
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#define display_h
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#pragma once
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#include "gb.h"
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#include <stdbool.h>
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@ -78,6 +77,3 @@ void GB_set_object_rendering_disabled(GB_gameboy_t *gb, bool disabled);
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void GB_set_background_rendering_disabled(GB_gameboy_t *gb, bool disabled);
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bool GB_is_object_rendering_disabled(GB_gameboy_t *gb);
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bool GB_is_background_rendering_disabled(GB_gameboy_t *gb);
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#endif
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#ifndef GB_h
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#define GB_h
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdalign.h>
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#endif
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#endif
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#endif
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#ifndef joypad_h
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#define joypad_h
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#pragma once
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#include "defs.h"
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#include <stdbool.h>
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@ -43,4 +42,3 @@ void GB_set_emulate_joypad_bouncing(GB_gameboy_t *gb, bool emulate);
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internal void GB_update_joyp(GB_gameboy_t *gb);
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internal void GB_joypad_run(GB_gameboy_t *gb, unsigned cycles);
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#endif
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#endif
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#ifndef mbc_h
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#define mbc_h
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#pragma once
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#include "defs.h"
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#include <stdbool.h>
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@ -29,5 +28,3 @@ internal void GB_update_mbc_mappings(GB_gameboy_t *gb);
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internal void GB_configure_cart(GB_gameboy_t *gb);
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internal void GB_reset_mbc(GB_gameboy_t *gb);
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#endif
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#endif
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#ifndef memory_h
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#define memory_h
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#pragma once
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#include "defs.h"
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#include <stdint.h>
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@ -18,5 +17,3 @@ internal void GB_hdma_run(GB_gameboy_t *gb);
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internal void GB_trigger_oam_bug(GB_gameboy_t *gb, uint16_t address);
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internal uint8_t GB_read_oam(GB_gameboy_t *gb, uint8_t addr);
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#endif
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#endif
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#ifndef model_h
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#define model_h
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#pragma once
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#define GB_MODEL_FAMILY_MASK 0xF00
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#define GB_MODEL_DMG_FAMILY 0x000
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//GB_MODEL_AGB_E = 0x209
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//GB_MODEL_GBP_E = GB_MODEL_AGB_E | GB_MODEL_GBP_BIT, // AGB-E inside a Game Boy Player
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} GB_model_t;
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#endif
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#ifndef printer_h
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#define printer_h
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include "defs.h"
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void GB_connect_printer(GB_gameboy_t *gb, GB_print_image_callback_t callback, GB_printer_done_callback_t done_callback);
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#endif
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#ifndef random_h
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#define random_h
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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uint32_t GB_random32(void);
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void GB_random_seed(uint64_t seed);
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void GB_random_set_enabled(bool enable);
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#endif
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#ifndef rewind_h
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#define rewind_h
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#pragma once
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#ifndef GB_DISABLE_REWIND
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#include <stdbool.h>
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#include "defs.h"
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void GB_rewind_reset(GB_gameboy_t *gb);
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#endif
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#endif
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#ifndef rumble_h
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#define rumble_h
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#pragma once
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#include "defs.h"
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internal void GB_handle_rumble(GB_gameboy_t *gb);
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#endif
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void GB_set_rumble_mode(GB_gameboy_t *gb, GB_rumble_mode_t mode);
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#endif
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#pragma once
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/* Macros to make the GB_gameboy_t struct more future compatible when state saving */
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#ifndef save_state_h
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#define save_state_h
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#include <stddef.h>
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#define GB_PADDING(type, old_usage) type old_usage##__do_not_use
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internal size_t GB_get_save_state_size_no_bess(GB_gameboy_t *gb);
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internal void GB_save_state_to_buffer_no_bess(GB_gameboy_t *gb, uint8_t *buffer);
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#endif
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#endif
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#ifndef sgb_h
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#define sgb_h
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#pragma once
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#include "defs.h"
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#include <stdint.h>
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#include <stdbool.h>
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internal void GB_sgb_load_default_data(GB_gameboy_t *gb);
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#endif
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#endif
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#ifndef sm83_cpu_h
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#define sm83_cpu_h
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#pragma once
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#include "defs.h"
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#include <stdint.h>
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#ifdef GB_INTERNAL
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internal void GB_cpu_run(GB_gameboy_t *gb);
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#endif
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#endif
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#ifndef symbol_hash_h
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#define symbol_hash_h
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#pragma once
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#ifndef GB_DISABLE_DEBUGGER
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#include <stdlib.h>
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#include <string.h>
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internal void GB_map_free(GB_symbol_map_t *map);
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#endif
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#endif
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#endif
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#ifndef timing_h
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#define timing_h
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#pragma once
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#include "defs.h"
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typedef enum {
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#endif
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#define GB_UNIT(unit) int32_t unit##_cycles, unit##_state
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#endif
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#ifndef workboy_h
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#define workboy_h
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <time.h>
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GB_workboy_get_time_callback get_time_callback);
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bool GB_workboy_is_enabled(GB_gameboy_t *gb);
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void GB_workboy_set_key(GB_gameboy_t *gb, uint8_t key);
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#endif
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#import "JOYFullReportElement.h"
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#import "JOYButton.h"
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#import "JOYEmulatedButton.h"
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#include <IOKit/hid/IOHIDLib.h>
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#import <IOKit/hid/IOHIDLib.h>
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#include <AppKit/AppKit.h>
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#import <AppKit/AppKit.h>
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extern NSTextField *globalDebugField;
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#define PWM_RESOLUTION 16
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+ (void)load
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{
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#include "ControllerConfiguration.inc"
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#import "ControllerConfiguration.inc"
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}
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+(void)registerListener:(id<JOYListener>)listener
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#import <Foundation/Foundation.h>
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#include <IOKit/hid/IOHIDLib.h>
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#import <IOKit/hid/IOHIDLib.h>
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@interface JOYElement : NSObject<NSCopying>
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- (instancetype)initWithElement:(IOHIDElementRef)element;
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#import "JOYElement.h"
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#include <IOKit/hid/IOHIDLib.h>
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#include <objc/runtime.h>
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#import <IOKit/hid/IOHIDLib.h>
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#import <objc/runtime.h>
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@implementation JOYElement
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{
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#import <Foundation/Foundation.h>
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#include <IOKit/hid/IOHIDLib.h>
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#include "JOYElement.h"
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#import <IOKit/hid/IOHIDLib.h>
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#import "JOYElement.h"
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@interface JOYFullReportElement : JOYElement<NSCopying>
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- (instancetype)initWithDevice:(IOHIDDeviceRef) device reportID:(unsigned)reportID;
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#import "JOYFullReportElement.h"
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#include <IOKit/hid/IOHIDLib.h>
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#import <IOKit/hid/IOHIDLib.h>
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@implementation JOYFullReportElement
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{
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#import "JOYController.h"
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#include <IOKit/hid/IOHIDLib.h>
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#import <IOKit/hid/IOHIDLib.h>
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@interface JOYMultiplayerController : JOYController
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- (instancetype)initWithDevice:(IOHIDDeviceRef) device reportIDFilters:(NSArray <NSArray <NSNumber *> *>*) reportIDFilters hacks:hacks;
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#ifndef JoyKit_h
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#define JoyKit_h
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#pragma once
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#include "JOYController.h"
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#endif
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#import "JOYController.h"
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#ifndef open_rom_h
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#define open_rom_h
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#pragma once
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char *do_open_rom_dialog(void);
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char *do_open_folder_dialog(void);
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char *do_save_recording_dialog(unsigned frequency);
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#endif
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#ifndef get_image_for_rom_h
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#define get_image_for_rom_h
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#pragma once
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#include <stdint.h>
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typedef bool (*cancel_callback_t)(void*);
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int get_image_for_rom(const char *filename, const char *boot_path, uint32_t *output, uint8_t *cgb_flag);
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#endif
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@ -1,5 +1,4 @@
|
|||
#ifndef sdl_audio_h
|
||||
#define sdl_audio_h
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
@ -41,5 +40,3 @@ typedef struct {
|
|||
}
|
||||
|
||||
#define GB_AUDIO_DRIVER_REF(name) ({extern const GB_audio_driver_t name##driver; &name##driver;})
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef configuration_h
|
||||
#define configuration_h
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
#include <Core/gb.h>
|
||||
|
@ -136,5 +135,3 @@ typedef struct {
|
|||
} configuration_t;
|
||||
|
||||
extern configuration_t configuration;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef font_h
|
||||
#define font_h
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
extern uint8_t font[];
|
||||
|
@ -20,6 +19,3 @@ extern const uint8_t font_max;
|
|||
#define COPYRIGHT_STRING "\x90"
|
||||
#define CHECKBOX_OFF_STRING "\x93"
|
||||
#define CHECKBOX_ON_STRING "\x94"
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef gui_h
|
||||
#define gui_h
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
#include <Core/gb.h>
|
||||
|
@ -66,5 +65,3 @@ extern unsigned osd_countdown;
|
|||
extern unsigned osd_text_lines;
|
||||
void convert_mouse_coordinates(signed *x, signed *y);
|
||||
const GB_palette_t *current_dmg_palette(void);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef opengl_compat_h
|
||||
#define opengl_compat_h
|
||||
#pragma once
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <SDL_opengl.h>
|
||||
|
@ -41,5 +40,3 @@ if (!GL_COMPAT_NAME(func)) GL_COMPAT_NAME(func) = SDL_GL_GetProcAddress(#func);
|
|||
#define glGetShaderiv GL_COMPAT_WRAPPER(glGetShaderiv)
|
||||
#define glGetShaderInfoLog GL_COMPAT_WRAPPER(glGetShaderInfoLog)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef shader_h
|
||||
#define shader_h
|
||||
#pragma once
|
||||
|
||||
#include "opengl_compat.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
|
@ -30,5 +30,3 @@ void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous,
|
|||
unsigned x, unsigned y, unsigned w, unsigned h,
|
||||
GB_frame_blending_mode_t blending_mode);
|
||||
void free_shader(struct shader_s *shader);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
#ifndef utils_h
|
||||
#define utils_h
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
char *resource_path(const char *filename);
|
||||
void replace_extension(const char *src, size_t length, char *dest, const char *ext);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#import "GBROMManager.h"
|
||||
#include <copyfile.h>
|
||||
#import <copyfile.h>
|
||||
|
||||
@implementation GBROMManager
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#import <UIKit/UIKit.h>
|
||||
#include <Core/gb.h>
|
||||
#import <Core/gb.h>
|
||||
|
||||
@interface GBSettingsViewController : UITableViewController
|
||||
+ (UIViewController *)settingsViewControllerWithLeftButton:(UIBarButtonItem *)button;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#import "GBSettingsViewController.h"
|
||||
#import "GBStatesViewController.h"
|
||||
#import <CoreMotion/CoreMotion.h>
|
||||
#include <Core/gb.h>
|
||||
#import <Core/gb.h>
|
||||
|
||||
@implementation GBViewController
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#import <UIKit/UIKit.h>
|
||||
#include <Core/gb.h>
|
||||
#import <Core/gb.h>
|
||||
#import "GBViewController.h"
|
||||
#import "GBView.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue