mirror of https://github.com/LIJI32/SameBoy.git
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
#pragma once
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#include "defs.h"
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#include <stdbool.h>
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typedef enum {
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GB_KEY_RIGHT,
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GB_KEY_LEFT,
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GB_KEY_UP,
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GB_KEY_DOWN,
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GB_KEY_A,
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GB_KEY_B,
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GB_KEY_SELECT,
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GB_KEY_START,
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GB_KEY_MAX
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} GB_key_t;
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typedef enum {
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GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT,
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GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT,
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GB_KEY_UP_MASK = 1 << GB_KEY_UP,
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GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN,
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GB_KEY_A_MASK = 1 << GB_KEY_A,
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GB_KEY_B_MASK = 1 << GB_KEY_B,
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GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT,
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GB_KEY_START_MASK = 1 << GB_KEY_START,
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} GB_key_mask_t;
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typedef void (*GB_update_input_hint_callback_t)(GB_gameboy_t *gb);
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void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
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void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
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void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask);
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void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player);
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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bool GB_get_joyp_accessed(GB_gameboy_t *gb);
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void GB_clear_joyp_accessed(GB_gameboy_t *gb);
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void GB_set_allow_illegal_inputs(GB_gameboy_t *gb, bool allow);
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void GB_set_emulate_joypad_bouncing(GB_gameboy_t *gb, bool emulate);
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void GB_set_update_input_hint_callback(GB_gameboy_t *gb, GB_update_input_hint_callback_t callback);
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void GB_set_use_faux_analog_inputs(GB_gameboy_t *gb, unsigned player, bool use);
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void GB_set_faux_analog_inputs(GB_gameboy_t *gb, unsigned player, double x, double y);
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#ifdef GB_INTERNAL
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internal void GB_update_joyp(GB_gameboy_t *gb);
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internal void GB_joypad_run(GB_gameboy_t *gb, unsigned cycles);
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internal void GB_update_faux_analog(GB_gameboy_t *gb);
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#endif
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