#pragma once #include "defs.h" #include typedef enum { GB_KEY_RIGHT, GB_KEY_LEFT, GB_KEY_UP, GB_KEY_DOWN, GB_KEY_A, GB_KEY_B, GB_KEY_SELECT, GB_KEY_START, GB_KEY_MAX } GB_key_t; typedef enum { GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT, GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT, GB_KEY_UP_MASK = 1 << GB_KEY_UP, GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN, GB_KEY_A_MASK = 1 << GB_KEY_A, GB_KEY_B_MASK = 1 << GB_KEY_B, GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT, GB_KEY_START_MASK = 1 << GB_KEY_START, } GB_key_mask_t; typedef void (*GB_update_input_hint_callback_t)(GB_gameboy_t *gb); void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed); void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed); void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask); void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player); void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value); bool GB_get_joyp_accessed(GB_gameboy_t *gb); void GB_clear_joyp_accessed(GB_gameboy_t *gb); void GB_set_allow_illegal_inputs(GB_gameboy_t *gb, bool allow); void GB_set_emulate_joypad_bouncing(GB_gameboy_t *gb, bool emulate); void GB_set_update_input_hint_callback(GB_gameboy_t *gb, GB_update_input_hint_callback_t callback); void GB_set_use_faux_analog_inputs(GB_gameboy_t *gb, unsigned player, bool use); void GB_set_faux_analog_inputs(GB_gameboy_t *gb, unsigned player, double x, double y); #ifdef GB_INTERNAL internal void GB_update_joyp(GB_gameboy_t *gb); internal void GB_joypad_run(GB_gameboy_t *gb, unsigned cycles); internal void GB_update_faux_analog(GB_gameboy_t *gb); #endif