From 459d1d6e54b4b0686c73ad14dbe1bafe1ee5fa74 Mon Sep 17 00:00:00 2001 From: Isaac Marovitz Date: Sun, 30 Jun 2024 12:01:24 +0100 Subject: [PATCH] Dont bind images in texture slots --- src/Ryujinx.Graphics.Metal/Pipeline.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs index 44608e208..7f11ecded 100644 --- a/src/Ryujinx.Graphics.Metal/Pipeline.cs +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -560,10 +560,7 @@ namespace Ryujinx.Graphics.Metal public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat) { - if (texture is TextureBase tex) - { - _encoderStateManager.UpdateTexture(stage, (ulong)binding, tex); - } + Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); } public void SetImageArray(ShaderStage stage, int binding, IImageArray array)