Updated XML shaders (markdown)

markwkidd 2017-09-11 20:09:38 -04:00
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# This documentation is deprecated
**Please note that this documentation is only available for historical reference. Please visit https://buildbot.libretro.com/docs/ for current information on RetroArch shaders.**
## History ## History
XML shaders were originally implemented in bSNES as single pass GLSL shaders. The extension is .shader and is marked up with XML. These shaders were written against the fixed-function pipeline and is now referred to as a legacy XML shaders by RetroArch. The prefix of `ruby` originates from bSNES' driver module, `ruby::`. XML shaders were originally implemented in bSNES as single pass GLSL shaders. The extension is .shader and is marked up with XML. These shaders were written against the fixed-function pipeline and is now referred to as a legacy XML shaders by RetroArch. The prefix of `ruby` originates from bSNES' driver module, `ruby::`.