Created Compilation guide (Linux) (markdown)
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Compilation on Linux and BSD does not have many surprises, as its foundation is Unix-based.
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### Dependencies
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SDL
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libsnes
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pkg-config
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Working OpenGL headers (should be included by default, but you might need to install libgl/mesa development packages)
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### Optional dependencies
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libxml2 - For XML shaders and cheat support.<br/>
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freetype - TTF font rendering<br/>
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ffmpeg/libavcodec - FFmpeg recording (**Note**: You will need a very recent build of FFmpeg to compile, use latest Git checkout)<br/>
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nvidia-cg-toolkit - Cg shaders<br/>
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Some other libraries can be built support for as well, please refer to ./configure --help.
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### Building libsnes
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Here I assume you will use the bSNES emulation core. If you have GCC 4.5 or a more recent one, you can build from the vanilla sources which uses C++11 features.
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If you do not have a GCC 4.5 compiler handy, you can build from the C++98 port. This will allow you to build bSNES even on GCC 3.x compilers and Clang++.
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git clone git://github.com/Themaister/libsnes.git
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cd libsnes
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make profile=performance # You can use compatibility or accuracy if desired.
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sudo make install # Use prefix=/path/to/prefix as well to install to someplace else than /usr/local/lib as normal.
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### Building SSNES
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Once dependencies are installed, you can pull and install from Git:
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git clone git://github.com/Themaister/SSNES.git
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cd SSNES
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./configure # Script will autodetect features. Refer to --help if you want to override anything, such as --prefix.
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make
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sudo make install
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### Building SSNES-Phoenix (GUI launcher)
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If you want a GUI launcher as well, you can build it too:
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git clone git://github.com/Themaister/SSNES-Phoenix.git
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cd SSNES-Phoenix
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make # Will build for GTK2 by default. If you're a KDE user or prefer Qt, you can build for Qt with make -f Makefile.qt.
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sudo make install
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Enjoy! :)
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