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+Compilation on Linux and BSD does not have many surprises, as its foundation is Unix-based.
+
+### Dependencies
+SDL
+libsnes
+pkg-config
+Working OpenGL headers (should be included by default, but you might need to install libgl/mesa development packages)
+
+### Optional dependencies
+libxml2 - For XML shaders and cheat support.
+freetype - TTF font rendering
+ffmpeg/libavcodec - FFmpeg recording (**Note**: You will need a very recent build of FFmpeg to compile, use latest Git checkout)
+nvidia-cg-toolkit - Cg shaders
+
+Some other libraries can be built support for as well, please refer to ./configure --help.
+
+### Building libsnes
+Here I assume you will use the bSNES emulation core. If you have GCC 4.5 or a more recent one, you can build from the vanilla sources which uses C++11 features.
+If you do not have a GCC 4.5 compiler handy, you can build from the C++98 port. This will allow you to build bSNES even on GCC 3.x compilers and Clang++.
+
+ git clone git://github.com/Themaister/libsnes.git
+ cd libsnes
+ make profile=performance # You can use compatibility or accuracy if desired.
+ sudo make install # Use prefix=/path/to/prefix as well to install to someplace else than /usr/local/lib as normal.
+
+### Building SSNES
+Once dependencies are installed, you can pull and install from Git:
+
+ git clone git://github.com/Themaister/SSNES.git
+ cd SSNES
+ ./configure # Script will autodetect features. Refer to --help if you want to override anything, such as --prefix.
+ make
+ sudo make install
+
+### Building SSNES-Phoenix (GUI launcher)
+If you want a GUI launcher as well, you can build it too:
+
+ git clone git://github.com/Themaister/SSNES-Phoenix.git
+ cd SSNES-Phoenix
+ make # Will build for GTK2 by default. If you're a KDE user or prefer Qt, you can build for Qt with make -f Makefile.qt.
+ sudo make install
+
+Enjoy! :)
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