Updated RGUI (markdown)

Hans-Kristian Arntzen 2013-06-09 13:31:51 -07:00
parent b95360c2e0
commit 34d6dbfc5c
1 changed files with 13 additions and 2 deletions

15
RGUI.md

@ -96,10 +96,21 @@ The history is saved to a file in same directory as RetroArch config file. If no
The format of this history file is a simple plaintext file with format:
rom-path1;libretro-core-path1;core-name1
rom-path2;libretro-core-path2;core-name2
rom-path1
libretro-core-path1
core-name1
rom-path2
libretro-core-path2
core-name2
...
If rom-path is blank (just a newline), RetroArch will attempt to load the core without a game.
#### Old format consideration
The old format for history was rom-path1;libretro-core-path1;core-name1.
However, this was found to be a bad idea as ';' is a valid path name.
The behavior was fixed, and RetroArch used a new default path for history files (`.retroarch-game-history.txt` instead of `.retroarch-history.txt`). To convert to the new format, just rename the old history file, and replace ';' with newlines directly.
## Configuring shaders
RGUI allows you to mix and match various shaders with arbitrary (up to 8) shader passes,
with custom hardware filters and scale factors.