From 34d6dbfc5c81066195ad7d101797f8a116866c95 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Sun, 9 Jun 2013 13:31:51 -0700 Subject: [PATCH] Updated RGUI (markdown) --- RGUI.md | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/RGUI.md b/RGUI.md index a53c3f4..a5367a0 100644 --- a/RGUI.md +++ b/RGUI.md @@ -96,10 +96,21 @@ The history is saved to a file in same directory as RetroArch config file. If no The format of this history file is a simple plaintext file with format: - rom-path1;libretro-core-path1;core-name1 - rom-path2;libretro-core-path2;core-name2 + rom-path1 + libretro-core-path1 + core-name1 + rom-path2 + libretro-core-path2 + core-name2 ... +If rom-path is blank (just a newline), RetroArch will attempt to load the core without a game. + +#### Old format consideration +The old format for history was rom-path1;libretro-core-path1;core-name1. +However, this was found to be a bad idea as ';' is a valid path name. +The behavior was fixed, and RetroArch used a new default path for history files (`.retroarch-game-history.txt` instead of `.retroarch-history.txt`). To convert to the new format, just rename the old history file, and replace ';' with newlines directly. + ## Configuring shaders RGUI allows you to mix and match various shaders with arbitrary (up to 8) shader passes, with custom hardware filters and scale factors.