Updated RGUI (markdown)
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RGUI.md
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RGUI.md
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@ -96,10 +96,21 @@ The history is saved to a file in same directory as RetroArch config file. If no
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The format of this history file is a simple plaintext file with format:
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The format of this history file is a simple plaintext file with format:
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rom-path1;libretro-core-path1;core-name1
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rom-path1
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rom-path2;libretro-core-path2;core-name2
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libretro-core-path1
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core-name1
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rom-path2
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libretro-core-path2
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core-name2
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...
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...
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If rom-path is blank (just a newline), RetroArch will attempt to load the core without a game.
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#### Old format consideration
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The old format for history was rom-path1;libretro-core-path1;core-name1.
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However, this was found to be a bad idea as ';' is a valid path name.
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The behavior was fixed, and RetroArch used a new default path for history files (`.retroarch-game-history.txt` instead of `.retroarch-history.txt`). To convert to the new format, just rename the old history file, and replace ';' with newlines directly.
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## Configuring shaders
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## Configuring shaders
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RGUI allows you to mix and match various shaders with arbitrary (up to 8) shader passes,
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RGUI allows you to mix and match various shaders with arbitrary (up to 8) shader passes,
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with custom hardware filters and scale factors.
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with custom hardware filters and scale factors.
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