Updated RGUI (markdown)

Hans-Kristian Arntzen 2013-06-09 13:31:51 -07:00
parent b95360c2e0
commit 34d6dbfc5c
1 changed files with 13 additions and 2 deletions

15
RGUI.md

@ -96,10 +96,21 @@ The history is saved to a file in same directory as RetroArch config file. If no
The format of this history file is a simple plaintext file with format: The format of this history file is a simple plaintext file with format:
rom-path1;libretro-core-path1;core-name1 rom-path1
rom-path2;libretro-core-path2;core-name2 libretro-core-path1
core-name1
rom-path2
libretro-core-path2
core-name2
... ...
If rom-path is blank (just a newline), RetroArch will attempt to load the core without a game.
#### Old format consideration
The old format for history was rom-path1;libretro-core-path1;core-name1.
However, this was found to be a bad idea as ';' is a valid path name.
The behavior was fixed, and RetroArch used a new default path for history files (`.retroarch-game-history.txt` instead of `.retroarch-history.txt`). To convert to the new format, just rename the old history file, and replace ';' with newlines directly.
## Configuring shaders ## Configuring shaders
RGUI allows you to mix and match various shaders with arbitrary (up to 8) shader passes, RGUI allows you to mix and match various shaders with arbitrary (up to 8) shader passes,
with custom hardware filters and scale factors. with custom hardware filters and scale factors.