RetroArch/deps/game_ai_lib/GameAILocal.h

46 lines
1.1 KiB
C++

#pragma once
#include "GameAI.h"
#include "RetroModel.h"
#include <bitset>
#include <string>
#include <filesystem>
#include <vector>
#include <queue>
#include "utils/data.h"
#include "./utils/json.hpp"
class GameAILocal : public GameAI {
public:
GameAILocal():showDebug(false),
debugLogFunc(nullptr){};
RetroModel * LoadModel(const char * path);
void SetShowDebug(const bool show){ this->showDebug = show; };
void SetDebugLog(debug_log_t func){debugLogFunc = func;};
void DebugPrint(const char * msg);
protected:
void InitRAM(void * ram_ptr, int ram_size);
void LoadConfig();
void LoadConfig_Player(const nlohmann::detail::iter_impl<const nlohmann::json> &player);
bool showDebug;
debug_log_t debugLogFunc;
Retro::GameData retro_data;
std::map<std::string, RetroModel*> models;
public:
std::string full_path;
std::string dir_path;
std::string game_name;
};