RetroArch/deps/SPIRV-Cross/shaders/vulkan/rchit/incoming_ray_flags.khr.spv1...

10 lines
157 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT uint payload;
void main()
{
payload = gl_IncomingRayFlagsEXT;
}