RetroArch/deps/SPIRV-Cross/reference/shaders-no-opt/vulkan/frag/ubo-offset-out-of-order.vk....

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#version 450
layout(set = 0, binding = 0, std140) uniform UBO
{
layout(offset = 16) mat4 m;
layout(offset = 0) vec4 v;
} _13;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
void main()
{
FragColor = (_13.m * vColor) + _13.v;
}