40 lines
1.0 KiB
GLSL
40 lines
1.0 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct UBO
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{
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float4x4 uMVP;
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};
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struct main0_out
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{
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float3 vNormal;
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float4 gl_Position;
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};
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struct main0_in
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{
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float4 aVertex [[attribute(0)]];
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float3 aNormal [[attribute(1)]];
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};
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static inline __attribute__((always_inline))
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void set_output(device float4& gl_Position, constant UBO& v_18, thread float4& aVertex, device float3& vNormal, thread float3& aNormal)
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{
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gl_Position = v_18.uMVP * aVertex;
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vNormal = aNormal;
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}
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kernel void main0(main0_in in [[stage_in]], constant UBO& v_18 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
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{
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device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
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if (any(gl_GlobalInvocationID >= spvStageInputSize))
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return;
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set_output(out.gl_Position, v_18, in.aVertex, out.vNormal, in.aNormal);
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}
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