33 lines
559 B
GLSL
33 lines
559 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct data_u_t
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{
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int4 m1[3];
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uint m3;
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uint3 m2;
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int4 m0[8];
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};
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struct main0_out
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{
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float foo [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 vtx_posn [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant data_u_t& data_u [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = in.vtx_posn;
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out.foo = float((uint3(data_u.m1[1].xyz) + data_u.m2).y * uint(data_u.m0[4].x));
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return out;
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}
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