RetroArch/frontend/drivers
gblues 7448fd3157 More code re-organization
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:

- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
  by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
  for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
  I also renamed some of the support functions I wrote, and better
  organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:

  * The joypad drivers now live in `input/drivers_joypad/wiiu/`
  * The HID driver now lives in `input/drivers_hid/`
  * The Wii U specific headers now live in `input/include/wiiu`
  * I added `input/include` into the include search path to avoid
    using really ugly relative includes
2018-05-01 23:23:40 -07:00
..
platform_ctr.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
platform_darwin.m (Darwin) Fix warnings 2018-01-31 11:23:57 +01:00
platform_dos.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
platform_emscripten.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
platform_gx.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
platform_null.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
platform_ps3.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
platform_psp.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
platform_qnx.c Try to use snprintf instead of sprintf 2018-04-25 11:31:50 +02:00
platform_unix.c (Android) Remove no longer needed machine/cpu-features.h 2018-04-28 19:29:30 +02:00
platform_unix.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
platform_wii.c Cleanups 2017-12-25 07:49:07 +01:00
platform_wiiu.c More code re-organization 2018-05-01 23:23:40 -07:00
platform_win32.c Silence Clang warnings 2018-04-09 17:35:27 +02:00
platform_xdk.c (XDK1) Set default assets dir too 2018-02-19 13:43:32 +01:00
platform_xdk.h Split up code to platform_xdk.h 2018-02-05 01:33:54 +01:00
platform_xenon.c Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00