![]() === DETAILS Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've reorganized the code I put in there: - `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used by those entrypoints, with RA code removed (e.g. swapped retro_sleep() for usleep()). These entrypoints then call main() ... - Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c` I also renamed some of the support functions I wrote, and better organized them within the code. - Moved `wiiu/input/` into the `input/` hierarchy: * The joypad drivers now live in `input/drivers_joypad/wiiu/` * The HID driver now lives in `input/drivers_hid/` * The Wii U specific headers now live in `input/include/wiiu` * I added `input/include` into the include search path to avoid using really ugly relative includes |
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drivers | ||
frontend.c | ||
frontend.h | ||
frontend_driver.c | ||
frontend_driver.h | ||
frontend_salamander.c |