RetroArch/menu/drivers_display/menu_display_wiiu.c

205 lines
5.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <wiiu/gx2.h>
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "menu/menu_driver.h"
#include "retroarch.h"
#include "gfx/font_driver.h"
#include "gfx/video_driver.h"
#include "gfx/common/gx2_common.h"
#include "wiiu/wiiu_dbg.h"
static const float *menu_display_wiiu_get_default_vertices(void)
{
return NULL;
}
static const float *menu_display_wiiu_get_default_tex_coords(void)
{
return NULL;
}
static void *menu_display_wiiu_get_default_mvp(void)
{
return NULL;
}
static void menu_display_wiiu_blend_begin(void)
{
}
static void menu_display_wiiu_blend_end(void)
{
}
static void menu_display_wiiu_viewport(void *data)
{
}
static void menu_display_wiiu_draw(void *data)
{
GX2Texture *texture = NULL;
wiiu_video_t *wiiu = (wiiu_video_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!wiiu || !draw)
return;
texture = (GX2Texture*)draw->texture;
if (!texture)
return;
if (wiiu->vertex_cache.current + 4 > wiiu->vertex_cache.size)
return;
tex_shader_vertex_t* v = wiiu->vertex_cache.v + wiiu->vertex_cache.current;
float x0 = draw->x;
float y0 = draw->y;
float x1 = x0 + draw->width;
float y1 = y0 + draw->height;
if(draw->coords->vertex && draw->coords->vertices == 4)
{
for(int i = 0; i < 4; i++)
{
v[i].pos.x = draw->coords->vertex[i << 1] * 2.0f - 1.0f;
v[i].pos.y = draw->coords->vertex[(i << 1) + 1] * 2.0f - 1.0f;
}
}
else
{
v[0].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;
v[0].pos.y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f;
v[1].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
v[1].pos.y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f;
v[2].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;;
v[2].pos.y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f;
v[3].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;;
v[3].pos.y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f;
}
if(draw->coords->tex_coord && draw->coords->vertices == 4)
{
for(int i = 0; i < 4; i++)
{
v[i].coord.u = draw->coords->tex_coord[i << 1];
v[i].coord.v = draw->coords->tex_coord[(i << 1) + 1];
}
}
else
{
v[0].coord.u = 0.0f;
v[0].coord.v = 1.0f;
v[1].coord.u = 1.0f;
v[1].coord.v = 1.0f;
v[2].coord.u = 1.0f;
v[2].coord.v = 0.0f;
v[3].coord.u = 0.0f;
v[3].coord.v = 0.0f;
}
v[0].color = COLOR_RGBA(0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]);
v[1].color = v[0].color;
v[2].color = v[0].color;
v[3].color = v[0].color;
// printf("color : %f, %f, %f, %f --> 0x%08X\n", draw->coords->color[0], draw->coords->color[1], draw->coords->color[2], draw->coords->color[3], col[0]);
GX2SetPixelTexture(texture, wiiu->shader->sampler.location);
if(draw->coords->vertex && draw->coords->vertices == 4)
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLE_STRIP, 4, wiiu->vertex_cache.current, 1);
else
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, wiiu->vertex_cache.current, 1);
#if 0
printf("(%i,%i,%i,%i) , (%i,%i)\n", (int)draw->x,
(int)draw->y, (int)draw->width, (int)draw->height,
texture->surface.width, texture->surface.height);
#endif
wiiu->vertex_cache.current += 4;
}
static void menu_display_wiiu_draw_pipeline(void *data)
{
}
static void menu_display_wiiu_restore_clear_color(void)
{
#if 0
wiiu_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
#endif
}
static void menu_display_wiiu_clear_color(menu_display_ctx_clearcolor_t *clearcolor)
{
if (!clearcolor)
return;
#if 0
wiiu_set_clear_color(RGBA8((int)(clearcolor->r*255.f),
(int)(clearcolor->g*255.f),
(int)(clearcolor->b*255.f),
(int)(clearcolor->a*255.f)));
wiiu_clear_screen();
#endif
}
static bool menu_display_wiiu_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float font_size,
bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
*handle = font_driver_init_first(video_data,
font_path, font_size, true,
is_threaded,
FONT_DRIVER_RENDER_WIIU);
return *handle;
}
menu_display_ctx_driver_t menu_display_ctx_wiiu = {
menu_display_wiiu_draw,
menu_display_wiiu_draw_pipeline,
menu_display_wiiu_viewport,
menu_display_wiiu_blend_begin,
menu_display_wiiu_blend_end,
menu_display_wiiu_restore_clear_color,
menu_display_wiiu_clear_color,
menu_display_wiiu_get_default_mvp,
menu_display_wiiu_get_default_vertices,
menu_display_wiiu_get_default_tex_coords,
menu_display_wiiu_font_init_first,
MENU_VIDEO_DRIVER_WIIU,
"menu_display_wiiu",
};