/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2017 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "menu/menu_driver.h" #include "retroarch.h" #include "gfx/font_driver.h" #include "gfx/video_driver.h" #include "gfx/common/gx2_common.h" #include "wiiu/wiiu_dbg.h" static const float *menu_display_wiiu_get_default_vertices(void) { return NULL; } static const float *menu_display_wiiu_get_default_tex_coords(void) { return NULL; } static void *menu_display_wiiu_get_default_mvp(void) { return NULL; } static void menu_display_wiiu_blend_begin(void) { } static void menu_display_wiiu_blend_end(void) { } static void menu_display_wiiu_viewport(void *data) { } static void menu_display_wiiu_draw(void *data) { GX2Texture *texture = NULL; wiiu_video_t *wiiu = (wiiu_video_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!wiiu || !draw) return; texture = (GX2Texture*)draw->texture; if (!texture) return; if (wiiu->vertex_cache.current + 4 > wiiu->vertex_cache.size) return; tex_shader_vertex_t* v = wiiu->vertex_cache.v + wiiu->vertex_cache.current; float x0 = draw->x; float y0 = draw->y; float x1 = x0 + draw->width; float y1 = y0 + draw->height; if(draw->coords->vertex && draw->coords->vertices == 4) { for(int i = 0; i < 4; i++) { v[i].pos.x = draw->coords->vertex[i << 1] * 2.0f - 1.0f; v[i].pos.y = draw->coords->vertex[(i << 1) + 1] * 2.0f - 1.0f; } } else { v[0].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f; v[0].pos.y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f; v[1].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;; v[1].pos.y = (2.0f * y0 / wiiu->color_buffer.surface.height) - 1.0f; v[2].pos.x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;; v[2].pos.y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f; v[3].pos.x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;; v[3].pos.y = (2.0f * y1 / wiiu->color_buffer.surface.height) - 1.0f; } if(draw->coords->tex_coord && draw->coords->vertices == 4) { for(int i = 0; i < 4; i++) { v[i].coord.u = draw->coords->tex_coord[i << 1]; v[i].coord.v = draw->coords->tex_coord[(i << 1) + 1]; } } else { v[0].coord.u = 0.0f; v[0].coord.v = 1.0f; v[1].coord.u = 1.0f; v[1].coord.v = 1.0f; v[2].coord.u = 1.0f; v[2].coord.v = 0.0f; v[3].coord.u = 0.0f; v[3].coord.v = 0.0f; } v[0].color = COLOR_RGBA(0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1], 0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]); v[1].color = v[0].color; v[2].color = v[0].color; v[3].color = v[0].color; // printf("color : %f, %f, %f, %f --> 0x%08X\n", draw->coords->color[0], draw->coords->color[1], draw->coords->color[2], draw->coords->color[3], col[0]); GX2SetPixelTexture(texture, wiiu->shader->sampler.location); if(draw->coords->vertex && draw->coords->vertices == 4) GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLE_STRIP, 4, wiiu->vertex_cache.current, 1); else GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, wiiu->vertex_cache.current, 1); #if 0 printf("(%i,%i,%i,%i) , (%i,%i)\n", (int)draw->x, (int)draw->y, (int)draw->width, (int)draw->height, texture->surface.width, texture->surface.height); #endif wiiu->vertex_cache.current += 4; } static void menu_display_wiiu_draw_pipeline(void *data) { } static void menu_display_wiiu_restore_clear_color(void) { #if 0 wiiu_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF)); #endif } static void menu_display_wiiu_clear_color(menu_display_ctx_clearcolor_t *clearcolor) { if (!clearcolor) return; #if 0 wiiu_set_clear_color(RGBA8((int)(clearcolor->r*255.f), (int)(clearcolor->g*255.f), (int)(clearcolor->b*255.f), (int)(clearcolor->a*255.f))); wiiu_clear_screen(); #endif } static bool menu_display_wiiu_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size, bool is_threaded) { font_data_t **handle = (font_data_t**)font_handle; *handle = font_driver_init_first(video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_WIIU); return *handle; } menu_display_ctx_driver_t menu_display_ctx_wiiu = { menu_display_wiiu_draw, menu_display_wiiu_draw_pipeline, menu_display_wiiu_viewport, menu_display_wiiu_blend_begin, menu_display_wiiu_blend_end, menu_display_wiiu_restore_clear_color, menu_display_wiiu_clear_color, menu_display_wiiu_get_default_mvp, menu_display_wiiu_get_default_vertices, menu_display_wiiu_get_default_tex_coords, menu_display_wiiu_font_init_first, MENU_VIDEO_DRIVER_WIIU, "menu_display_wiiu", };