Commit Graph

51143 Commits

Author SHA1 Message Date
Rob Loach f7dba5d331
Fix window title missing space 2019-10-07 22:15:07 -04:00
Twinaphex 4dcd7a0247
Update CHANGES.md 2019-10-07 05:29:59 +02:00
Twinaphex 956d08e9bc
Update CHANGES.md 2019-10-07 05:29:19 +02:00
twinaphex 9fe72bfa7b Change this back to how it was before 2019-10-07 05:28:00 +02:00
Twinaphex b6eb048a12
Merge pull request #9560 from mrjschulte/patch-5
iOS - Update project.pbxproj to use 11.0 for all Deployment Targets.
2019-10-07 02:05:19 +02:00
Twinaphex 875ff0e28c
Merge pull request #9563 from yoshisuga/fix-main-thread-call
iOS: #9562: wrap call to get app delegate around a gcd main thread async call
2019-10-07 02:05:01 +02:00
Yoshi Sugawara 2b415292c6 iOS: #9562: wrap call to get app delegate around a gcd main thread async call 2019-10-06 09:41:53 -10:00
Twinaphex 0f55f8f12b Silence warning 2019-10-06 21:24:41 +02:00
MrJs a02245ade2
Update project.pbxproj
update remaining iOS deployment targets to 11.0
2019-10-06 10:18:49 -07:00
Twinaphex f0bfdbf209 Add header to prevent build failures 2019-10-06 03:43:49 +02:00
Twinaphex 2d769d4bfb
Merge pull request #9558 from justinweiss/ctr-gfx-fix-flickering-with-osd
Fix 3DS screen flickering when OSD is enabled
2019-10-06 03:39:23 +02:00
Justin Weiss 64dc3dde40 Fix 3DS screen flickering when OSD is enabled
On the 3DS, for some cores, the screen will flicker if OSD is enabled,
and sometimes when going in and out of the menu.

As far as I can tell, this happens when a frame is dup'd, and we send
0x0 as the frame to the gfx driver. When that happens, we still draw
the OSD, using a vertex shader to transform and render it at the right
size.

When the frame is 0x0, though, the vertex shader uniforms are never
_reset_ to redraw the previous frame, so it's drawn with different
params, and gets drawn the wrong size. It will draw as the correct
size when the correct vertex shader uniforms are set, and the
incorrect size when the incorrect uniforms are set, causing
flickering.

At least, that's what I think is happening. Forcing the vertex shader
to be set regardless of whether the frame data is set fixes it, at
least during some light testing with PCSX.
2019-10-05 14:21:42 -07:00
Twinaphex 385dfdd33d
Merge pull request #9557 from yoshisuga/ios-tvos-1-7-9
[iOS/tvOS]: Set version to 1.7.9, Xcode 11 project update
2019-10-05 22:48:58 +02:00
Yoshi Sugawara 777b0a33c3 Set version to 1.7.9, Xcode 11 project update 2019-10-05 10:19:18 -10:00
Twinaphex f8f29fbccf
Update CHANGES.md 2019-10-05 19:31:43 +02:00
twinaphex fb6a2ef746 Turn menu_horizontal_animation into macro and actually use it for
default value
2019-10-05 19:11:59 +02:00
twinaphex 7969221919 Remove two unused variables 2019-10-05 19:08:57 +02:00
twinaphex 918b0619d0 (Travis) Add disable audio mixer target 2019-10-05 19:02:29 +02:00
twinaphex 0da68dacf5 Silence unused variable warning 2019-10-05 19:01:05 +02:00
twinaphex 4cf27651ba (Cocoa defines) Guarantee backwards compatibility 2019-10-05 18:58:15 +02:00
twinaphex 7e9e330e99 Add another HAVE_AUDIOMIXER ifdef - use string_is_equal instead
of strcmp
2019-10-05 18:50:28 +02:00
twinaphex 7175c3ec22 FIx another 'may be used uninitialized' warning 2019-10-05 18:43:25 +02:00
twinaphex 221df13250 Cleanups/warning fixes - compilation fix for OSX PPC 2019-10-05 18:38:17 +02:00
twinaphex 908974dfe4 (Android) Bump up version 2019-10-04 18:16:19 +02:00
Twinaphex 904f0e65e5
Update CHANGES.md 2019-10-04 18:14:45 +02:00
twinaphex 51722b628c Revert "Change detection around for coreaudio3"
This reverts commit 28ab397d60.
2019-10-04 18:13:58 +02:00
twinaphex 28ab397d60 Change detection around for coreaudio3 2019-10-04 18:10:50 +02:00
twinaphex 8a06263ba6 Fix regression with 'Set Core Association' and leave a TODO/FIXME note 2019-10-04 17:41:03 +02:00
Twinaphex 811138221a Fix unused variable warning 2019-10-04 17:34:46 +02:00
twinaphex daa30b1dc8 Use old DPI scaling for now on desktop until we have devised a good solution 2019-10-04 17:27:14 +02:00
Twinaphex d2ec1ba2cc
Update CHANGES.md 2019-10-04 17:08:01 +02:00
Twinaphex 6467d24070
Merge pull request #9548 from fjtrujy/ps2MemoryLeaks
[PS2] Fix memory leaks in Font and GFX Driver
2019-10-04 17:07:35 +02:00
Francisco Javier Trujillo Mata eebe0eda48
Disable BUILD_FOR_PCSX2 by default 2019-10-04 16:12:43 +02:00
Twinaphex 419eb5a6c0 Remove unused variables 2019-10-04 16:06:34 +02:00
Twinaphex 0cd1843bc2
Merge pull request #9554 from Rinnegatamante/debug
[VITA] Added debug symbols usage.
2019-10-04 15:29:02 +02:00
Rinnegatamante 8066a6938f [VITA] Added debug symbols usage. 2019-10-04 15:21:37 +02:00
Twinaphex 16a5a69bae
Update CHANGES.md 2019-10-04 14:41:47 +02:00
twinaphex eed44eea9c Cache this string too 2019-10-04 14:27:09 +02:00
twinaphex 1788042c9e (Android) dpi_get_density - cache one variable to avoid excessive
system_property_get querying
2019-10-04 14:22:10 +02:00
Twinaphex bf95fa34da
Merge pull request #9552 from Rinnegatamante/mem
[VITA] Memory related improvements
2019-10-04 13:54:02 +02:00
Twinaphex 32f7d73835
Merge pull request #9553 from jdgleaver/overlay-auto-rotate
Add option to automatically rotate overlays
2019-10-04 13:53:55 +02:00
Twinaphex 88e56faafa
Merge pull request #9551 from jdgleaver/glui-gestures
(GLUI) Add initial gesture support + bug fixes
2019-10-04 13:26:40 +02:00
jdgleaver 1df3e20bdd Add option to automatically rotate overlays 2019-10-04 12:15:57 +01:00
Rinnegatamante 6a5af218c7 [VITA] Implement get_mem_total/free for the frontend. 2019-10-04 12:12:14 +02:00
Rinnegatamante b3316fea35 [VITA] Make newlib heap allocation dynamic. 2019-10-04 12:11:52 +02:00
jdgleaver db030f6472 (GLUI) Add initial gesture support + bug fixes 2019-10-04 09:33:15 +01:00
Francisco Javier Trujillo Mata c48ccdb1fc Fix memory leak in the PS2 GFX and PS2 Font 2019-10-03 23:41:56 +02:00
Twinaphex 9ea18c433b
Merge pull request #9545 from libretro/frangarcj-vita-memory
[VITA] More memory
2019-10-03 18:55:17 +02:00
Francisco José García García a529b7b487
[VITA] Add 64Mb of memory 2019-10-03 14:33:33 +02:00
Francisco José García García 690670e2b5
[VITA] More memory 2019-10-03 13:58:23 +02:00