Commit Graph

2615 Commits

Author SHA1 Message Date
twinaphex e7e441d32d Rename shader_cg.c to shader_gl_cg.c 2014-10-02 15:19:21 +02:00
twinaphex b22cf18228 (GL/Shaders) Put fixed-function vertex/matrix coord code inside shader
backend files as fallback routines
2014-10-02 15:17:21 +02:00
twinaphex 53c7bf65ed Turn fixed-function vertex coord/matrix code into macros 2014-10-02 14:50:24 +02:00
twinaphex aed7afb31d Move gl_shader_set_coords from gl.c to gl_common.c 2014-10-02 14:20:50 +02:00
twinaphex 7e2dd769e9 (GL) Simplify gl_shader_set_coords 2014-10-02 14:13:08 +02:00
twinaphex 59be30825c (GL) Do away with most of the checks for 'shader' now that shader
will never be NULL
2014-10-02 14:05:11 +02:00
twinaphex 4fbbb8aa2f (GL) Always have gl->shader point to a valid driver (including nullshader) 2014-10-02 13:47:45 +02:00
twinaphex 64c2305017 Add 'ident' to shader driver - add shader context functions 2014-10-02 13:42:40 +02:00
twinaphex 6c675e6580 Create gfx/gl_common.c 2014-10-02 13:32:42 +02:00
twinaphex b2f6a025c8 Create shader_gl_common.c 2014-10-02 13:27:35 +02:00
twinaphex 6b054da299 Rename shader_common to shader_context 2014-10-02 13:21:45 +02:00
twinaphex 75be6ccec9 (GL) Turn gl_set_projection into a static function too 2014-10-02 12:57:01 +02:00
twinaphex c574025370 (GL) Make gl_deinit_fbo a static function again 2014-10-02 12:55:19 +02:00
twinaphex 486dc3adec Get rid of shader_cg.h header 2014-10-02 12:50:27 +02:00
twinaphex dd506443e9 gl_set_shader - don't set shader backend to 'null shader driver'
if shader type cannot be determined
2014-10-02 12:15:14 +02:00
twinaphex f1c9343285 (GL) Make gl_init_fbo a static function again 2014-10-02 12:14:12 +02:00
twinaphex 89e449cc86 Get rid of header dependencies on GL in shader_common.h 2014-10-02 11:27:11 +02:00
twinaphex 039a5d7ab3 Create shader_null.c and make shader_backend less dependent
on GL
2014-10-02 11:11:34 +02:00
twinaphex 2e4352dea4 (GL) Pass shader pointer to gl_frame_fbo 2014-10-02 10:45:20 +02:00
twinaphex 475283a35f (GL) Grab pointer to shader first 2014-10-02 10:39:13 +02:00
twinaphex 6316876ad3 (GL) Cleanup gl_shader_set_coords 2014-10-02 10:34:52 +02:00
twinaphex a1260e05bd (GL) Some further cleanups 2014-10-02 10:27:36 +02:00
twinaphex cc174d041c (GL) Get rid of context_destroy_func macro 2014-10-02 10:24:41 +02:00
twinaphex 2637c45b9a (GL) gl_common.h - get rid of some macros 2014-10-02 10:21:36 +02:00
twinaphex 1b45023528 Move get_alignment inlined function to gfx/gl.c 2014-10-02 01:11:01 +02:00
twinaphex 33398a550b (py_state.c) Indenting - style nits 2014-10-02 01:09:03 +02:00
twinaphex c861b4f994 Move gl_wrap_type_to_enum to gfx/gl.c 2014-10-02 01:02:13 +02:00
twinaphex 306d1f8809 (GL/Gfx) Cleanup 2014-10-02 00:49:38 +02:00
twinaphex ca12482af0 Move shader files to gfx/shader/ 2014-10-02 00:45:11 +02:00
twinaphex 2afcb61f37 (GL) Turn set_texture_coords into macro 2014-10-02 00:35:01 +02:00
twinaphex da42ab2ad5 (GL) Style nits pt. 2 2014-10-01 23:53:18 +02:00
twinaphex 7ae81daba9 (GL) Style nits 2014-10-01 23:50:58 +02:00
twinaphex 3a2f3755ad Rename some files 2014-10-01 23:27:52 +02:00
twinaphex 43c9948087 (GL) Prevent memcpy on gl->tex_coords 2014-10-01 20:37:52 +02:00
twinaphex 7812e06479 (GL) Refactors pt. 3 2014-10-01 20:06:40 +02:00
twinaphex 52d7ac54ec (GL) Refactors pt. 2 2014-10-01 19:34:55 +02:00
twinaphex e7e43a5c59 (GL) Refactors pt. 1 2014-10-01 18:23:02 +02:00
twinaphex a0dabeb4ac (GL) Optimization to gl_copy_frame 2014-10-01 17:15:02 +02:00
twinaphex d982350702 (GL) Cleanups/refactoring 2014-10-01 16:59:43 +02:00
twinaphex 9fc34b6d2d video_thread_wrapper.c - use PATH_MAX sizes for chars 2014-10-01 16:25:14 +02:00
Twinaphex 9393cc5ca5 Merge pull request #1071 from aliaspider/master
add set_osd_msg to the threaded video driver
2014-10-01 16:24:22 +02:00
aliaspider 5df633b577 add set_osd_msg to the threaded video driver 2014-10-01 15:18:17 +01:00
twinaphex e0f1696b04 (freetype) refactor freetype.c 2014-10-01 15:51:23 +02:00
twinaphex 93c55879a8 gl_font.c - rename gl_data to video_data 2014-10-01 15:31:52 +02:00
twinaphex f6dabba9a9 (PS3/Griffin) Prevent namespace conflicts with Griffin 2014-10-01 15:13:20 +02:00
Twinaphex 807818d4c6 (Apple) Reimplement input - get rid of g_current_input_data global
and instead initialize driver.input_data
2014-09-30 15:44:40 +02:00
twinaphex a01d349227 Add note to gl_wrap_type_to_enum 2014-09-28 17:19:54 +02:00
twinaphex 6200641ccf Take out DONT_HAVE_BITMAPFONTS 2014-09-25 06:54:40 +02:00
twinaphex 00e605d9ba Take out MODE_MENu - and introduce g_extern.is_menu 2014-09-25 06:33:28 +02:00
twinaphex 395e2ed756 Add "Force-disable sRGB FBO" option for buggy Intel OpenGL drivers
on Windows - should hopefully fix messed up colors with it enabled (untested)
2014-09-21 05:23:51 +02:00
Lioncash 1c62c36e3b shader_parse: Fix missing enum identifier warning 2014-09-20 22:07:52 -04:00
twinaphex 29d533773c rpng.c - cleanup 2014-09-16 06:18:51 +02:00
Higor Eurípedes 1331e50bf2 (d3d_ctx.cpp) Add HAVE_EGL check 2014-09-15 21:16:36 -03:00
twinaphex bbcf2e5eda (Menu) Implement stub functions for shader manager functions in menu_common_backend.c 2014-09-15 21:54:03 +02:00
twinaphex 2833ca7276 Use config_file_userdata for gfx_filter 2014-09-15 21:32:15 +02:00
Lioncash f8499aa71a Sanitize against NULL in some free-like functions. 2014-09-15 09:30:27 -04:00
twinaphex 8caf16a538 (WGL) Build fix 2014-09-14 19:30:44 +02:00
twinaphex a752db392f Revert "Do life cycle state checking outside of graphics driver for"
This reverts commit 06bea05634.
2014-09-14 07:53:18 +02:00
twinaphex 295434151b (D3D) Change dir to gfx/d3d 2014-09-14 06:45:47 +02:00
twinaphex 3eead06391 (MSVC) Use Griffin from now on for MSVC PC build - make some
variable/ function names unique for Griffin
2014-09-14 06:29:40 +02:00
twinaphex 06bea05634 Do life cycle state checking outside of graphics driver for
menu display driver's 'frame' function
2014-09-14 06:02:05 +02:00
twinaphex 259d75fa6e (GLUI) Fix Savestate load/save and resume 2014-09-14 05:57:53 +02:00
Lioncash 3912b3fee4 retroarch_logger: Append the calling function name to the log message.
Makes tracing back a little easier.
2014-09-13 20:02:53 -04:00
Lioncash 495ed9de99 gfx_common: Make gfx_init_dwm a boolean function
Also fixes a bug where inited would be set to true, even if initialization had failed. I don't think it really matters in this case, however if this changes and is called twice for some reason in the future, it won't falsely assume it's already initialized.
2014-09-13 18:03:15 -04:00
twinaphex 9fd2c64426 (D3D) Change references to pointers 2014-09-13 22:25:30 +02:00
twinaphex 478074c557 (XDK) Take out 'vsync' variable from driver 2014-09-13 22:09:36 +02:00
twinaphex 3369d15f93 (360) SetTransform not supported on 360 2014-09-13 22:07:00 +02:00
twinaphex 397dd132b4 Move font variable to d3d_w32_font.cpp 2014-09-13 21:59:11 +02:00
twinaphex 78492f238a (D3D) Add d3d_set_transform 2014-09-13 21:50:23 +02:00
twinaphex 5f48e85b65 (D3D) Create d3d_clear 2014-09-13 20:09:55 +02:00
twinaphex 22dd54e1f5 (D3D) Create d3d_vertex_buffer_unlock 2014-09-13 19:56:52 +02:00
twinaphex 548c04bd1b (XDK1) use d3d_vertex_buffer_lock for texture_image_render 2014-09-13 19:47:57 +02:00
twinaphex 45fc487b95 Change d3d_wrapper.c to d3d_wrapper.cpp 2014-09-13 19:40:12 +02:00
twinaphex f3cd7f8fe4 (D3D) Create d3d_vertex_buffer_lock 2014-09-13 19:33:06 +02:00
twinaphex 1d142c3b58 (D3D) renderchain_free forward decl. only needed for Xbox 1
for now
2014-09-13 19:17:07 +02:00
twinaphex 0ae0a65189 (XDK) Build fix 2014-09-13 19:12:56 +02:00
twinaphex c558b48ff5 (D3D) Move D3DTexture_LockRect to d3d_texture_blit 2014-09-13 19:11:36 +02:00
twinaphex 7366b43588 (D3D) Set vertex_buf / texture pointer to NULL at end of wrapper
functions
2014-09-13 18:57:12 +02:00
twinaphex 548d9fea6c (render_chain_xdk) Use wrappers for freeing textures and vertex
buffers
2014-09-13 18:55:35 +02:00
twinaphex 91cc31dc98 (Xbox 1) Build fix 2014-09-13 18:53:19 +02:00
twinaphex b14fac1437 (360) Clean up warning 2014-09-13 18:45:13 +02:00
twinaphex 152dd2e073 (D3D) Build fixes 2014-09-13 18:44:04 +02:00
twinaphex c0f9c4ec41 (D3D) Go through d3d_texture_new 2014-09-13 18:42:43 +02:00
twinaphex 978cc49563 (D3D) Build fix 2014-09-13 18:37:31 +02:00
twinaphex 82e7112f41 (D3D) Use d3d_texture_new 2014-09-13 18:36:35 +02:00
twinaphex ea1c220ea5 (D3D) Build fix 2014-09-13 18:26:43 +02:00
twinaphex 27ea47ee6d (D3D) Rewrite renderchain_add_lut 2014-09-13 18:25:31 +02:00
twinaphex 6f05da2208 (D3D) Cleanups - only go through d3d_vertex_buffer_new 2014-09-13 18:22:56 +02:00
twinaphex 633c05d677 (D3D) Start going through d3d_texture_free/d3d_vertex_buffer_free 2014-09-13 18:17:34 +02:00
twinaphex 0b5a9a244c (D3D) Create d3d_vertex_buffer_free/d3d_texture_new/d3d_texture_free 2014-09-13 18:11:15 +02:00
twinaphex 138541f6cc (image_xdk1.c) Use d3d_vertex_buffer_new 2014-09-13 17:58:38 +02:00
twinaphex c4b35fb00d (D3D) Rewrite create_vertex_buffer wrapper function 2014-09-13 17:56:33 +02:00
twinaphex 0de251079a (D3D) Pass 'Pass' and 'LinkInfo' by pointer instead of reference 2014-09-13 17:33:58 +02:00
twinaphex 0a85e95d0d (D3D) xdk_defines - cleanups 2014-09-13 08:10:53 +02:00
twinaphex 25b60fc0ca (D3D) Merge big included files into d3d.cpp 2014-09-13 08:06:01 +02:00
twinaphex 8572e3bc6e (D3D) Some fixes to render_chain.cpp and d3d_wrapper.c 2014-09-13 05:45:49 +02:00
Lioncash 085a74d33f gl: Silence a possible null dereference warning 2014-09-12 22:41:30 -04:00
Higor Eurípedes 95193c20e0 (gl_raster_font.c) Fix warning 2014-09-12 22:57:24 -03:00
Higor Eurípedes 81ff623957 (gl_font_renderer_t) Add get_glyph() function pointer 2014-09-12 22:39:29 -03:00
Lioncash 6e63859e0e state_tracker: Guard against a possible calloc failure and fix state_tracker_free
Checks if the passed in tracker is actually valid before attempting to free its members.
2014-09-12 19:27:20 -04:00
Higor Eurípedes 85cef84bd4 (driver.c) Add driver_video_resolve()
This function returns the real video driver data when threaded video is
in use.
2014-09-12 17:26:26 -03:00
twinaphex e54174f3a2 (PSP) Build fix 2014-09-12 21:58:25 +02:00
twinaphex c1118dc12a (D3D) Build fixes for lock_rectangle_clear wrapper function 2014-09-12 21:29:18 +02:00
twinaphex f778d36272 (D3D) Use d3d_lockrectangle_clear wrapper function 2014-09-12 21:15:49 +02:00
twinaphex 5c8cab7e4f (D3D) Build fix - make d3d_texture_blit wrapper function work 2014-09-12 20:21:56 +02:00
twinaphex fa0261c1d6 (D3D) Get rid of Texture Blit macros 2014-09-12 20:13:53 +02:00
twinaphex 11372a7a9f (D3D) Fix build for d3d_set_vertex_shader 2014-09-12 20:02:57 +02:00
twinaphex da088073ec (D3D) Create wrapper for SetVertexShader 2014-09-12 19:42:46 +02:00
twinaphex 9c00855f71 (360) Build fix 2014-09-12 19:23:42 +02:00
twinaphex 402388e369 (D3D) Create wrapper function d3d_set_texture 2014-09-12 19:19:11 +02:00
twinaphex 37a7e56a9b (D3D9 PC) Build fix 2014-09-12 18:06:47 +02:00
twinaphex b65e16254c (D3D) Go through wrapper for SetViewport 2014-09-12 18:01:32 +02:00
twinaphex 147c40985c (D3D) d3d_wrapper.c - silence warning 2014-09-12 17:54:11 +02:00
twinaphex 155439ad07 (D3D) Get rid of unused D3D macros 2014-09-12 17:43:03 +02:00
twinaphex 7e5746cc75 (D3D) Get rid of xdk_d3d.cpp/xdk_d3d.h 2014-09-12 17:39:15 +02:00
twinaphex fe26623343 (D3D) Use d3d_swap wrapper function 2014-09-12 17:38:20 +02:00
twinaphex 345900ae3a (D3D) Cleanups 2014-09-12 17:36:22 +02:00
twinaphex a943609c1a (D3D) Get rid of some D3D macros 2014-09-12 17:32:18 +02:00
twinaphex 7924166f64 (XDK) Use wrapper functions in render_chain_xdk.h 2014-09-12 17:30:30 +02:00
twinaphex a58a1b4e43 (XDK) Build fix 2014-09-12 17:27:51 +02:00
twinaphex b0b1a4c692 (D3D) Go through wrapper for MinFilter/MagFilter 2014-09-12 17:22:46 +02:00
twinaphex 35893e96ea (D3D) Go through more wrapper functions 2014-09-12 17:17:28 +02:00
twinaphex 5e8fd1cf03 (D3D) Nit 2014-09-12 16:22:02 +02:00
twinaphex 7fc59210b1 (D3D) Have more functions go through d3d_wrapper 2014-09-12 08:08:04 +02:00
twinaphex 05c7d4e573 (D3D/MSVC) Build fix and include d3d_wrapper.c for MSVC build 2014-09-12 08:02:50 +02:00
twinaphex 127441e0c6 (D3D) Start using D3D wrapper functions 2014-09-12 07:49:25 +02:00
Lioncash be12253243 Fix some more possible null pointer dereferences 2014-09-12 00:30:53 -04:00
Lioncash 64272ef327 Squash some more potential null pointer dereferences 2014-09-11 23:04:02 -04:00
twinaphex 9104736dce (D3D) Include xtl.h header for D3D8 Xbox 1 2014-09-12 04:04:05 +02:00
twinaphex 885362e9da (D3D) Add 360/Xbox 1 implementation for d3d_textureblit 2014-09-12 03:45:48 +02:00
twinaphex 3eb362eaae (XDK) win32_common.h - add ifndef _XBOX define 2014-09-12 03:32:45 +02:00
twinaphex 9c67b3f39c Indenting/style nits 2014-09-12 02:51:47 +02:00
twinaphex e05b505032 (D3D) uniquely name header guard name for d3d_font.h 2014-09-12 02:45:13 +02:00
twinaphex de5301da33 (D3D) RenderChain class is gone so get rid of this 2014-09-12 02:35:54 +02:00
twinaphex 11e3d1e2ac (Fonts) Change font drivers to non-constedness 2014-09-12 02:24:09 +02:00
twinaphex aa409e5e8f (D3D) Change d3d font drivers to non-constedness 2014-09-12 02:21:46 +02:00
twinaphex 4127d8c1a8 (XDK) Fix build - renderchain code needs to be entirely gutted
for Xbox and rewritten to fit PC renderchain
2014-09-12 00:31:41 +02:00
twinaphex f7baa4c636 (D3D) Put ifdefs around shader code 2014-09-12 00:18:34 +02:00
twinaphex 9caadf5a55 (XDK) Build fixes 2014-09-12 00:16:05 +02:00
twinaphex 6df5e85ff4 (D3D) Put ifdefs around shader code 2014-09-12 00:05:55 +02:00
twinaphex fe8629f887 (D3D) Build fixes 2014-09-12 00:05:04 +02:00
twinaphex fa46a2bf19 (D3D) d3d_wrapper.c build fixes 2014-09-12 00:00:20 +02:00
twinaphex ee820298d1 (D3D) Change prototype for d3d_create_vertex_buffer 2014-09-11 23:51:23 +02:00
twinaphex 616e1f5938 (D3D Wrapper) Rename functions lower-case and create header file 2014-09-11 23:43:01 +02:00
twinaphex 0d86a3d61d (D3D) Start making wrapper around D3D 2014-09-11 23:06:17 +02:00
twinaphex dd3bed1137 (Xbox 1) Some build fixes 2014-09-11 21:28:38 +02:00
twinaphex 4706be0905 (D3D) Start merging in XDK code 2014-09-11 20:59:52 +02:00
twinaphex 7f6084fca4 (D3D) Build fix 2014-09-11 20:39:19 +02:00
twinaphex c18d093100 (D3D) Start bringing over XDK code to d3d.cpp 2014-09-11 20:31:37 +02:00
twinaphex 969dfbda3b (XDK/D3D) Build fix 2014-09-11 20:09:26 +02:00
twinaphex 2568f1f2e0 (D3D) Build fixes 2014-09-11 19:28:14 +02:00
twinaphex 4ac5650336 (D3D) Build fixes 2014-09-11 19:24:31 +02:00
twinaphex b3dac87854 (D3D) Move d3d_free to d3d_shared.h 2014-09-11 19:22:20 +02:00
twinaphex 350fe72d65 (D3D) Build fix 2014-09-11 19:20:23 +02:00
twinaphex 92063fd979 (D3D) Move d3d_init to d3d_shared.h and share it across XDK and PC D3D 2014-09-11 19:18:04 +02:00
twinaphex 301ec9345e (D3D) Build fixes 2014-09-11 19:10:30 +02:00
twinaphex 3f79218daf (D3D) More cleanups of dead code` 2014-09-11 19:08:12 +02:00
twinaphex 6bca7c3637 (D3D) Build fixes 2014-09-11 19:06:22 +02:00
twinaphex 10c7eded36 (D3D) Cleanups 2014-09-11 19:00:25 +02:00
twinaphex ee8f2e7d89 (D3D) Fix d3d_deinit_shader/d3d_init_shader function signatures 2014-09-11 18:41:05 +02:00
twinaphex 93ebbc2cbc (D3D) Build fixes 2014-09-11 18:41:04 +02:00
twinaphex e8015f8c3d (XDK) Build fix 2014-09-11 18:37:20 +02:00
twinaphex 92b15cf0b1 (XDK) Build fixes 2014-09-11 18:35:53 +02:00
twinaphex 318b49e25c (D3D/XDK) Refactor 2014-09-11 18:26:04 +02:00
twinaphex 70a5efdb0b (D3D) Fixups 2014-09-11 18:20:49 +02:00
twinaphex c38416af9f move more code to d3d_shared.h 2014-09-11 18:12:02 +02:00
twinaphex cb4833cfc8 (D3D) Buildfix #1 2014-09-11 18:02:33 +02:00
twinaphex e89e157996 (D3D) Share functions inbetween XDK and D3D PC drivers 2014-09-11 17:47:56 +02:00
twinaphex 75d2e13dcb Make drivers non-const 2014-09-11 07:06:20 +02:00
twinaphex 4162311eb7 Return true for stub read_viewport function implementations 2014-09-09 22:41:04 +02:00
twinaphex 492af587ef (Video) Implement missing function pointers 2014-09-09 20:18:06 +02:00
twinaphex 6a3af98df6 Style/indenting nits 2014-09-09 06:59:17 +02:00
twinaphex 641ba534e4 (360) More build fixes 2014-09-09 06:25:52 +02:00
twinaphex defb33b2c5 (360) Some build fixes 2014-09-09 06:21:31 +02:00
twinaphex 09668a06a0 Begin implementing every function in video/audio/input driver
interfaces so we don't have to do lookups everywhere before
calling them
2014-09-09 06:07:11 +02:00
twinaphex c6c1fbbf0a Style nits 2014-09-09 05:56:12 +02:00
twinaphex 9ee74bb5a2 (Softfilter plugs) Identing cleanups 2014-09-09 04:53:24 +02:00
twinaphex f4332eebbd (gfx/thread_wrapper.h) Change to C-style comments 2014-09-09 04:26:04 +02:00
Lioncash 7b98632b18 gl: Remove dead code 2014-09-08 19:47:47 -04:00
twinaphex ee963d8484 (d3d9/d3d_overlays.cpp) style nits / cleanups 2014-09-08 20:13:57 +02:00
twinaphex b376edd0ed (D3D) Indenting style nits 2014-09-08 20:08:49 +02:00
twinaphex 834089eec2 Style nits 2014-09-08 19:28:10 +02:00
twinaphex fe510bca6f Indenting/C-style comments 2014-09-08 17:57:18 +02:00
Higor Eurípedes 1833467c2c C++ build fixes 2014-09-06 22:14:09 -03:00
Twinaphex 771aed771e Merge pull request #947 from lioncash/statics
Make some functions static
2014-09-06 06:31:45 +02:00
Lioncash 27d43eecfd matrix: Fix a misnamed function prototype 2014-09-06 00:21:40 -04:00
Lioncash 6b84ccdcef Make some functions static 2014-09-06 00:10:52 -04:00
Twinaphex 66427db631 Merge pull request #942 from lioncash/unused
Remove some unused variables.
2014-09-06 03:40:56 +02:00
Lioncash ab1ab62a6d Fix some printf specifiers to the correct signed-ness 2014-09-05 19:43:32 -04:00
Lioncash a7aa077cc6 Remove some unused variables. 2014-09-05 19:27:46 -04:00
twinaphex fcf121d631 shader_parse.c - cleanups 2014-09-05 21:06:41 +02:00
Twinaphex 18754d5e4c Merge pull request #938 from lioncash/var-assignment
d3d: Fix variable assignment in d3d_set_shader
2014-09-05 01:23:49 +02:00
Lioncash 5b3d5f8c02 d3d: Remove the auto variable and replace it with it's concrete type 2014-09-04 19:17:24 -04:00
Lioncash 6ad6ae5e57 d3d: Fix variable assignment in d3d_set_shader 2014-09-04 19:12:23 -04:00
Higor Eurípedes f2a3a4df95 (SDL2) Do not restrict the user to the SDL2 input driver 2014-09-04 12:51:35 -03:00
Twinaphex b8df671bd9 Merge pull request #934 from lioncash/overflow
shader_parse: Fix potential sscanf buffer overflow
2014-09-04 13:08:26 +02:00
Lioncash eb27dd4043 shader_parse: Fix potential sscanf buffer overflow
Indexes are zero-based, so although the buffers are 64 elements in size, we only have addressing from 0-63.
2014-09-04 01:51:54 -04:00
Lioncash b649cec22f d3d_ctx: Fix indentation 2014-09-03 22:10:15 -04:00
twinaphex 8fdf7299f6 (gfx/scaler) Get rid of some unnecessary ifs 2014-09-03 06:18:19 +02:00
Higor Eurípedes 014fdd3292 (D3D) Reset d3d_quit during context initialization 2014-09-02 12:44:23 -03:00