twinaphex
e7e441d32d
Rename shader_cg.c to shader_gl_cg.c
2014-10-02 15:19:21 +02:00
twinaphex
b22cf18228
(GL/Shaders) Put fixed-function vertex/matrix coord code inside shader
...
backend files as fallback routines
2014-10-02 15:17:21 +02:00
twinaphex
53c7bf65ed
Turn fixed-function vertex coord/matrix code into macros
2014-10-02 14:50:24 +02:00
twinaphex
aed7afb31d
Move gl_shader_set_coords from gl.c to gl_common.c
2014-10-02 14:20:50 +02:00
twinaphex
7e2dd769e9
(GL) Simplify gl_shader_set_coords
2014-10-02 14:13:08 +02:00
twinaphex
59be30825c
(GL) Do away with most of the checks for 'shader' now that shader
...
will never be NULL
2014-10-02 14:05:11 +02:00
twinaphex
4fbbb8aa2f
(GL) Always have gl->shader point to a valid driver (including nullshader)
2014-10-02 13:47:45 +02:00
twinaphex
64c2305017
Add 'ident' to shader driver - add shader context functions
2014-10-02 13:42:40 +02:00
twinaphex
6c675e6580
Create gfx/gl_common.c
2014-10-02 13:32:42 +02:00
twinaphex
b2f6a025c8
Create shader_gl_common.c
2014-10-02 13:27:35 +02:00
twinaphex
6b054da299
Rename shader_common to shader_context
2014-10-02 13:21:45 +02:00
twinaphex
75be6ccec9
(GL) Turn gl_set_projection into a static function too
2014-10-02 12:57:01 +02:00
twinaphex
c574025370
(GL) Make gl_deinit_fbo a static function again
2014-10-02 12:55:19 +02:00
twinaphex
486dc3adec
Get rid of shader_cg.h header
2014-10-02 12:50:27 +02:00
twinaphex
dd506443e9
gl_set_shader - don't set shader backend to 'null shader driver'
...
if shader type cannot be determined
2014-10-02 12:15:14 +02:00
twinaphex
f1c9343285
(GL) Make gl_init_fbo a static function again
2014-10-02 12:14:12 +02:00
twinaphex
89e449cc86
Get rid of header dependencies on GL in shader_common.h
2014-10-02 11:27:11 +02:00
twinaphex
039a5d7ab3
Create shader_null.c and make shader_backend less dependent
...
on GL
2014-10-02 11:11:34 +02:00
twinaphex
2e4352dea4
(GL) Pass shader pointer to gl_frame_fbo
2014-10-02 10:45:20 +02:00
twinaphex
475283a35f
(GL) Grab pointer to shader first
2014-10-02 10:39:13 +02:00
twinaphex
6316876ad3
(GL) Cleanup gl_shader_set_coords
2014-10-02 10:34:52 +02:00
twinaphex
a1260e05bd
(GL) Some further cleanups
2014-10-02 10:27:36 +02:00
twinaphex
cc174d041c
(GL) Get rid of context_destroy_func macro
2014-10-02 10:24:41 +02:00
twinaphex
2637c45b9a
(GL) gl_common.h - get rid of some macros
2014-10-02 10:21:36 +02:00
twinaphex
1b45023528
Move get_alignment inlined function to gfx/gl.c
2014-10-02 01:11:01 +02:00
twinaphex
33398a550b
(py_state.c) Indenting - style nits
2014-10-02 01:09:03 +02:00
twinaphex
c861b4f994
Move gl_wrap_type_to_enum to gfx/gl.c
2014-10-02 01:02:13 +02:00
twinaphex
306d1f8809
(GL/Gfx) Cleanup
2014-10-02 00:49:38 +02:00
twinaphex
ca12482af0
Move shader files to gfx/shader/
2014-10-02 00:45:11 +02:00
twinaphex
2afcb61f37
(GL) Turn set_texture_coords into macro
2014-10-02 00:35:01 +02:00
twinaphex
da42ab2ad5
(GL) Style nits pt. 2
2014-10-01 23:53:18 +02:00
twinaphex
7ae81daba9
(GL) Style nits
2014-10-01 23:50:58 +02:00
twinaphex
3a2f3755ad
Rename some files
2014-10-01 23:27:52 +02:00
twinaphex
43c9948087
(GL) Prevent memcpy on gl->tex_coords
2014-10-01 20:37:52 +02:00
twinaphex
7812e06479
(GL) Refactors pt. 3
2014-10-01 20:06:40 +02:00
twinaphex
52d7ac54ec
(GL) Refactors pt. 2
2014-10-01 19:34:55 +02:00
twinaphex
e7e43a5c59
(GL) Refactors pt. 1
2014-10-01 18:23:02 +02:00
twinaphex
a0dabeb4ac
(GL) Optimization to gl_copy_frame
2014-10-01 17:15:02 +02:00
twinaphex
d982350702
(GL) Cleanups/refactoring
2014-10-01 16:59:43 +02:00
twinaphex
9fc34b6d2d
video_thread_wrapper.c - use PATH_MAX sizes for chars
2014-10-01 16:25:14 +02:00
Twinaphex
9393cc5ca5
Merge pull request #1071 from aliaspider/master
...
add set_osd_msg to the threaded video driver
2014-10-01 16:24:22 +02:00
aliaspider
5df633b577
add set_osd_msg to the threaded video driver
2014-10-01 15:18:17 +01:00
twinaphex
e0f1696b04
(freetype) refactor freetype.c
2014-10-01 15:51:23 +02:00
twinaphex
93c55879a8
gl_font.c - rename gl_data to video_data
2014-10-01 15:31:52 +02:00
twinaphex
f6dabba9a9
(PS3/Griffin) Prevent namespace conflicts with Griffin
2014-10-01 15:13:20 +02:00
Twinaphex
807818d4c6
(Apple) Reimplement input - get rid of g_current_input_data global
...
and instead initialize driver.input_data
2014-09-30 15:44:40 +02:00
twinaphex
a01d349227
Add note to gl_wrap_type_to_enum
2014-09-28 17:19:54 +02:00
twinaphex
6200641ccf
Take out DONT_HAVE_BITMAPFONTS
2014-09-25 06:54:40 +02:00
twinaphex
00e605d9ba
Take out MODE_MENu - and introduce g_extern.is_menu
2014-09-25 06:33:28 +02:00
twinaphex
395e2ed756
Add "Force-disable sRGB FBO" option for buggy Intel OpenGL drivers
...
on Windows - should hopefully fix messed up colors with it enabled (untested)
2014-09-21 05:23:51 +02:00
Lioncash
1c62c36e3b
shader_parse: Fix missing enum identifier warning
2014-09-20 22:07:52 -04:00
twinaphex
29d533773c
rpng.c - cleanup
2014-09-16 06:18:51 +02:00
Higor Eurípedes
1331e50bf2
(d3d_ctx.cpp) Add HAVE_EGL check
2014-09-15 21:16:36 -03:00
twinaphex
bbcf2e5eda
(Menu) Implement stub functions for shader manager functions in menu_common_backend.c
2014-09-15 21:54:03 +02:00
twinaphex
2833ca7276
Use config_file_userdata for gfx_filter
2014-09-15 21:32:15 +02:00
Lioncash
f8499aa71a
Sanitize against NULL in some free-like functions.
2014-09-15 09:30:27 -04:00
twinaphex
8caf16a538
(WGL) Build fix
2014-09-14 19:30:44 +02:00
twinaphex
a752db392f
Revert "Do life cycle state checking outside of graphics driver for"
...
This reverts commit 06bea05634
.
2014-09-14 07:53:18 +02:00
twinaphex
295434151b
(D3D) Change dir to gfx/d3d
2014-09-14 06:45:47 +02:00
twinaphex
3eead06391
(MSVC) Use Griffin from now on for MSVC PC build - make some
...
variable/ function names unique for Griffin
2014-09-14 06:29:40 +02:00
twinaphex
06bea05634
Do life cycle state checking outside of graphics driver for
...
menu display driver's 'frame' function
2014-09-14 06:02:05 +02:00
twinaphex
259d75fa6e
(GLUI) Fix Savestate load/save and resume
2014-09-14 05:57:53 +02:00
Lioncash
3912b3fee4
retroarch_logger: Append the calling function name to the log message.
...
Makes tracing back a little easier.
2014-09-13 20:02:53 -04:00
Lioncash
495ed9de99
gfx_common: Make gfx_init_dwm a boolean function
...
Also fixes a bug where inited would be set to true, even if initialization had failed. I don't think it really matters in this case, however if this changes and is called twice for some reason in the future, it won't falsely assume it's already initialized.
2014-09-13 18:03:15 -04:00
twinaphex
9fd2c64426
(D3D) Change references to pointers
2014-09-13 22:25:30 +02:00
twinaphex
478074c557
(XDK) Take out 'vsync' variable from driver
2014-09-13 22:09:36 +02:00
twinaphex
3369d15f93
(360) SetTransform not supported on 360
2014-09-13 22:07:00 +02:00
twinaphex
397dd132b4
Move font variable to d3d_w32_font.cpp
2014-09-13 21:59:11 +02:00
twinaphex
78492f238a
(D3D) Add d3d_set_transform
2014-09-13 21:50:23 +02:00
twinaphex
5f48e85b65
(D3D) Create d3d_clear
2014-09-13 20:09:55 +02:00
twinaphex
22dd54e1f5
(D3D) Create d3d_vertex_buffer_unlock
2014-09-13 19:56:52 +02:00
twinaphex
548c04bd1b
(XDK1) use d3d_vertex_buffer_lock for texture_image_render
2014-09-13 19:47:57 +02:00
twinaphex
45fc487b95
Change d3d_wrapper.c to d3d_wrapper.cpp
2014-09-13 19:40:12 +02:00
twinaphex
f3cd7f8fe4
(D3D) Create d3d_vertex_buffer_lock
2014-09-13 19:33:06 +02:00
twinaphex
1d142c3b58
(D3D) renderchain_free forward decl. only needed for Xbox 1
...
for now
2014-09-13 19:17:07 +02:00
twinaphex
0ae0a65189
(XDK) Build fix
2014-09-13 19:12:56 +02:00
twinaphex
c558b48ff5
(D3D) Move D3DTexture_LockRect to d3d_texture_blit
2014-09-13 19:11:36 +02:00
twinaphex
7366b43588
(D3D) Set vertex_buf / texture pointer to NULL at end of wrapper
...
functions
2014-09-13 18:57:12 +02:00
twinaphex
548d9fea6c
(render_chain_xdk) Use wrappers for freeing textures and vertex
...
buffers
2014-09-13 18:55:35 +02:00
twinaphex
91cc31dc98
(Xbox 1) Build fix
2014-09-13 18:53:19 +02:00
twinaphex
b14fac1437
(360) Clean up warning
2014-09-13 18:45:13 +02:00
twinaphex
152dd2e073
(D3D) Build fixes
2014-09-13 18:44:04 +02:00
twinaphex
c0f9c4ec41
(D3D) Go through d3d_texture_new
2014-09-13 18:42:43 +02:00
twinaphex
978cc49563
(D3D) Build fix
2014-09-13 18:37:31 +02:00
twinaphex
82e7112f41
(D3D) Use d3d_texture_new
2014-09-13 18:36:35 +02:00
twinaphex
ea1c220ea5
(D3D) Build fix
2014-09-13 18:26:43 +02:00
twinaphex
27ea47ee6d
(D3D) Rewrite renderchain_add_lut
2014-09-13 18:25:31 +02:00
twinaphex
6f05da2208
(D3D) Cleanups - only go through d3d_vertex_buffer_new
2014-09-13 18:22:56 +02:00
twinaphex
633c05d677
(D3D) Start going through d3d_texture_free/d3d_vertex_buffer_free
2014-09-13 18:17:34 +02:00
twinaphex
0b5a9a244c
(D3D) Create d3d_vertex_buffer_free/d3d_texture_new/d3d_texture_free
2014-09-13 18:11:15 +02:00
twinaphex
138541f6cc
(image_xdk1.c) Use d3d_vertex_buffer_new
2014-09-13 17:58:38 +02:00
twinaphex
c4b35fb00d
(D3D) Rewrite create_vertex_buffer wrapper function
2014-09-13 17:56:33 +02:00
twinaphex
0de251079a
(D3D) Pass 'Pass' and 'LinkInfo' by pointer instead of reference
2014-09-13 17:33:58 +02:00
twinaphex
0a85e95d0d
(D3D) xdk_defines - cleanups
2014-09-13 08:10:53 +02:00
twinaphex
25b60fc0ca
(D3D) Merge big included files into d3d.cpp
2014-09-13 08:06:01 +02:00
twinaphex
8572e3bc6e
(D3D) Some fixes to render_chain.cpp and d3d_wrapper.c
2014-09-13 05:45:49 +02:00
Lioncash
085a74d33f
gl: Silence a possible null dereference warning
2014-09-12 22:41:30 -04:00
Higor Eurípedes
95193c20e0
(gl_raster_font.c) Fix warning
2014-09-12 22:57:24 -03:00
Higor Eurípedes
81ff623957
(gl_font_renderer_t) Add get_glyph() function pointer
2014-09-12 22:39:29 -03:00
Lioncash
6e63859e0e
state_tracker: Guard against a possible calloc failure and fix state_tracker_free
...
Checks if the passed in tracker is actually valid before attempting to free its members.
2014-09-12 19:27:20 -04:00
Higor Eurípedes
85cef84bd4
(driver.c) Add driver_video_resolve()
...
This function returns the real video driver data when threaded video is
in use.
2014-09-12 17:26:26 -03:00
twinaphex
e54174f3a2
(PSP) Build fix
2014-09-12 21:58:25 +02:00
twinaphex
c1118dc12a
(D3D) Build fixes for lock_rectangle_clear wrapper function
2014-09-12 21:29:18 +02:00
twinaphex
f778d36272
(D3D) Use d3d_lockrectangle_clear wrapper function
2014-09-12 21:15:49 +02:00
twinaphex
5c8cab7e4f
(D3D) Build fix - make d3d_texture_blit wrapper function work
2014-09-12 20:21:56 +02:00
twinaphex
fa0261c1d6
(D3D) Get rid of Texture Blit macros
2014-09-12 20:13:53 +02:00
twinaphex
11372a7a9f
(D3D) Fix build for d3d_set_vertex_shader
2014-09-12 20:02:57 +02:00
twinaphex
da088073ec
(D3D) Create wrapper for SetVertexShader
2014-09-12 19:42:46 +02:00
twinaphex
9c00855f71
(360) Build fix
2014-09-12 19:23:42 +02:00
twinaphex
402388e369
(D3D) Create wrapper function d3d_set_texture
2014-09-12 19:19:11 +02:00
twinaphex
37a7e56a9b
(D3D9 PC) Build fix
2014-09-12 18:06:47 +02:00
twinaphex
b65e16254c
(D3D) Go through wrapper for SetViewport
2014-09-12 18:01:32 +02:00
twinaphex
147c40985c
(D3D) d3d_wrapper.c - silence warning
2014-09-12 17:54:11 +02:00
twinaphex
155439ad07
(D3D) Get rid of unused D3D macros
2014-09-12 17:43:03 +02:00
twinaphex
7e5746cc75
(D3D) Get rid of xdk_d3d.cpp/xdk_d3d.h
2014-09-12 17:39:15 +02:00
twinaphex
fe26623343
(D3D) Use d3d_swap wrapper function
2014-09-12 17:38:20 +02:00
twinaphex
345900ae3a
(D3D) Cleanups
2014-09-12 17:36:22 +02:00
twinaphex
a943609c1a
(D3D) Get rid of some D3D macros
2014-09-12 17:32:18 +02:00
twinaphex
7924166f64
(XDK) Use wrapper functions in render_chain_xdk.h
2014-09-12 17:30:30 +02:00
twinaphex
a58a1b4e43
(XDK) Build fix
2014-09-12 17:27:51 +02:00
twinaphex
b0b1a4c692
(D3D) Go through wrapper for MinFilter/MagFilter
2014-09-12 17:22:46 +02:00
twinaphex
35893e96ea
(D3D) Go through more wrapper functions
2014-09-12 17:17:28 +02:00
twinaphex
5e8fd1cf03
(D3D) Nit
2014-09-12 16:22:02 +02:00
twinaphex
7fc59210b1
(D3D) Have more functions go through d3d_wrapper
2014-09-12 08:08:04 +02:00
twinaphex
05c7d4e573
(D3D/MSVC) Build fix and include d3d_wrapper.c for MSVC build
2014-09-12 08:02:50 +02:00
twinaphex
127441e0c6
(D3D) Start using D3D wrapper functions
2014-09-12 07:49:25 +02:00
Lioncash
be12253243
Fix some more possible null pointer dereferences
2014-09-12 00:30:53 -04:00
Lioncash
64272ef327
Squash some more potential null pointer dereferences
2014-09-11 23:04:02 -04:00
twinaphex
9104736dce
(D3D) Include xtl.h header for D3D8 Xbox 1
2014-09-12 04:04:05 +02:00
twinaphex
885362e9da
(D3D) Add 360/Xbox 1 implementation for d3d_textureblit
2014-09-12 03:45:48 +02:00
twinaphex
3eb362eaae
(XDK) win32_common.h - add ifndef _XBOX define
2014-09-12 03:32:45 +02:00
twinaphex
9c67b3f39c
Indenting/style nits
2014-09-12 02:51:47 +02:00
twinaphex
e05b505032
(D3D) uniquely name header guard name for d3d_font.h
2014-09-12 02:45:13 +02:00
twinaphex
de5301da33
(D3D) RenderChain class is gone so get rid of this
2014-09-12 02:35:54 +02:00
twinaphex
11e3d1e2ac
(Fonts) Change font drivers to non-constedness
2014-09-12 02:24:09 +02:00
twinaphex
aa409e5e8f
(D3D) Change d3d font drivers to non-constedness
2014-09-12 02:21:46 +02:00
twinaphex
4127d8c1a8
(XDK) Fix build - renderchain code needs to be entirely gutted
...
for Xbox and rewritten to fit PC renderchain
2014-09-12 00:31:41 +02:00
twinaphex
f7baa4c636
(D3D) Put ifdefs around shader code
2014-09-12 00:18:34 +02:00
twinaphex
9caadf5a55
(XDK) Build fixes
2014-09-12 00:16:05 +02:00
twinaphex
6df5e85ff4
(D3D) Put ifdefs around shader code
2014-09-12 00:05:55 +02:00
twinaphex
fe8629f887
(D3D) Build fixes
2014-09-12 00:05:04 +02:00
twinaphex
fa46a2bf19
(D3D) d3d_wrapper.c build fixes
2014-09-12 00:00:20 +02:00
twinaphex
ee820298d1
(D3D) Change prototype for d3d_create_vertex_buffer
2014-09-11 23:51:23 +02:00
twinaphex
616e1f5938
(D3D Wrapper) Rename functions lower-case and create header file
2014-09-11 23:43:01 +02:00
twinaphex
0d86a3d61d
(D3D) Start making wrapper around D3D
2014-09-11 23:06:17 +02:00
twinaphex
dd3bed1137
(Xbox 1) Some build fixes
2014-09-11 21:28:38 +02:00
twinaphex
4706be0905
(D3D) Start merging in XDK code
2014-09-11 20:59:52 +02:00
twinaphex
7f6084fca4
(D3D) Build fix
2014-09-11 20:39:19 +02:00
twinaphex
c18d093100
(D3D) Start bringing over XDK code to d3d.cpp
2014-09-11 20:31:37 +02:00
twinaphex
969dfbda3b
(XDK/D3D) Build fix
2014-09-11 20:09:26 +02:00
twinaphex
2568f1f2e0
(D3D) Build fixes
2014-09-11 19:28:14 +02:00
twinaphex
4ac5650336
(D3D) Build fixes
2014-09-11 19:24:31 +02:00
twinaphex
b3dac87854
(D3D) Move d3d_free to d3d_shared.h
2014-09-11 19:22:20 +02:00
twinaphex
350fe72d65
(D3D) Build fix
2014-09-11 19:20:23 +02:00
twinaphex
92063fd979
(D3D) Move d3d_init to d3d_shared.h and share it across XDK and PC D3D
2014-09-11 19:18:04 +02:00
twinaphex
301ec9345e
(D3D) Build fixes
2014-09-11 19:10:30 +02:00
twinaphex
3f79218daf
(D3D) More cleanups of dead code`
2014-09-11 19:08:12 +02:00
twinaphex
6bca7c3637
(D3D) Build fixes
2014-09-11 19:06:22 +02:00
twinaphex
10c7eded36
(D3D) Cleanups
2014-09-11 19:00:25 +02:00
twinaphex
ee8f2e7d89
(D3D) Fix d3d_deinit_shader/d3d_init_shader function signatures
2014-09-11 18:41:05 +02:00
twinaphex
93ebbc2cbc
(D3D) Build fixes
2014-09-11 18:41:04 +02:00
twinaphex
e8015f8c3d
(XDK) Build fix
2014-09-11 18:37:20 +02:00
twinaphex
92b15cf0b1
(XDK) Build fixes
2014-09-11 18:35:53 +02:00
twinaphex
318b49e25c
(D3D/XDK) Refactor
2014-09-11 18:26:04 +02:00
twinaphex
70a5efdb0b
(D3D) Fixups
2014-09-11 18:20:49 +02:00
twinaphex
c38416af9f
move more code to d3d_shared.h
2014-09-11 18:12:02 +02:00
twinaphex
cb4833cfc8
(D3D) Buildfix #1
2014-09-11 18:02:33 +02:00
twinaphex
e89e157996
(D3D) Share functions inbetween XDK and D3D PC drivers
2014-09-11 17:47:56 +02:00
twinaphex
75d2e13dcb
Make drivers non-const
2014-09-11 07:06:20 +02:00
twinaphex
4162311eb7
Return true for stub read_viewport function implementations
2014-09-09 22:41:04 +02:00
twinaphex
492af587ef
(Video) Implement missing function pointers
2014-09-09 20:18:06 +02:00
twinaphex
6a3af98df6
Style/indenting nits
2014-09-09 06:59:17 +02:00
twinaphex
641ba534e4
(360) More build fixes
2014-09-09 06:25:52 +02:00
twinaphex
defb33b2c5
(360) Some build fixes
2014-09-09 06:21:31 +02:00
twinaphex
09668a06a0
Begin implementing every function in video/audio/input driver
...
interfaces so we don't have to do lookups everywhere before
calling them
2014-09-09 06:07:11 +02:00
twinaphex
c6c1fbbf0a
Style nits
2014-09-09 05:56:12 +02:00
twinaphex
9ee74bb5a2
(Softfilter plugs) Identing cleanups
2014-09-09 04:53:24 +02:00
twinaphex
f4332eebbd
(gfx/thread_wrapper.h) Change to C-style comments
2014-09-09 04:26:04 +02:00
Lioncash
7b98632b18
gl: Remove dead code
2014-09-08 19:47:47 -04:00
twinaphex
ee963d8484
(d3d9/d3d_overlays.cpp) style nits / cleanups
2014-09-08 20:13:57 +02:00
twinaphex
b376edd0ed
(D3D) Indenting style nits
2014-09-08 20:08:49 +02:00
twinaphex
834089eec2
Style nits
2014-09-08 19:28:10 +02:00
twinaphex
fe510bca6f
Indenting/C-style comments
2014-09-08 17:57:18 +02:00
Higor Eurípedes
1833467c2c
C++ build fixes
2014-09-06 22:14:09 -03:00
Twinaphex
771aed771e
Merge pull request #947 from lioncash/statics
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Make some functions static
2014-09-06 06:31:45 +02:00
Lioncash
27d43eecfd
matrix: Fix a misnamed function prototype
2014-09-06 00:21:40 -04:00
Lioncash
6b84ccdcef
Make some functions static
2014-09-06 00:10:52 -04:00
Twinaphex
66427db631
Merge pull request #942 from lioncash/unused
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Remove some unused variables.
2014-09-06 03:40:56 +02:00
Lioncash
ab1ab62a6d
Fix some printf specifiers to the correct signed-ness
2014-09-05 19:43:32 -04:00
Lioncash
a7aa077cc6
Remove some unused variables.
2014-09-05 19:27:46 -04:00
twinaphex
fcf121d631
shader_parse.c - cleanups
2014-09-05 21:06:41 +02:00
Twinaphex
18754d5e4c
Merge pull request #938 from lioncash/var-assignment
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d3d: Fix variable assignment in d3d_set_shader
2014-09-05 01:23:49 +02:00
Lioncash
5b3d5f8c02
d3d: Remove the auto variable and replace it with it's concrete type
2014-09-04 19:17:24 -04:00
Lioncash
6ad6ae5e57
d3d: Fix variable assignment in d3d_set_shader
2014-09-04 19:12:23 -04:00
Higor Eurípedes
f2a3a4df95
(SDL2) Do not restrict the user to the SDL2 input driver
2014-09-04 12:51:35 -03:00
Twinaphex
b8df671bd9
Merge pull request #934 from lioncash/overflow
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shader_parse: Fix potential sscanf buffer overflow
2014-09-04 13:08:26 +02:00
Lioncash
eb27dd4043
shader_parse: Fix potential sscanf buffer overflow
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Indexes are zero-based, so although the buffers are 64 elements in size, we only have addressing from 0-63.
2014-09-04 01:51:54 -04:00
Lioncash
b649cec22f
d3d_ctx: Fix indentation
2014-09-03 22:10:15 -04:00
twinaphex
8fdf7299f6
(gfx/scaler) Get rid of some unnecessary ifs
2014-09-03 06:18:19 +02:00
Higor Eurípedes
014fdd3292
(D3D) Reset d3d_quit during context initialization
2014-09-02 12:44:23 -03:00