(D3D) Share functions inbetween XDK and D3D PC drivers
This commit is contained in:
parent
e73387ca08
commit
e89e157996
487
gfx/d3d9/d3d.cpp
487
gfx/d3d9/d3d.cpp
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@ -39,6 +39,8 @@ static bool d3d_process_shader(d3d_video_t *d3d);
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static bool d3d_init_multipass(d3d_video_t *d3d);
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static void d3d_deinit_chain(d3d_video_t *d3d);
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#include "d3d_shared.h"
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#ifdef HAVE_MONITOR
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#define IDI_ICON 1
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#define MAX_MONITORS 9
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@ -370,241 +372,18 @@ static bool d3d_init_luts(d3d_video_t *d3d)
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return true;
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}
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static void d3d_deinit_chain(d3d_video_t *d3d)
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{
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if (d3d->chain)
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delete (renderchain_t *)d3d->chain;
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d3d->chain = NULL;
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}
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static void d3d_deinitialize(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->font_ctx && d3d->font_ctx->deinit)
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d3d->font_ctx->deinit(d3d);
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d3d->font_ctx = NULL;
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d3d_deinit_chain(d3d);
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#ifdef HAVE_SHADERS
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d3d_deinit_shader(d3d);
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#endif
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d3d->needs_restore = false;
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}
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#ifdef HAVE_WINDOW
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extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam);
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#endif
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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d3d->g_pD3D = D3DCREATE_CTX(D3D_SDK_VERSION);
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if (!d3d->g_pD3D)
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{
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RARCH_ERR("Failed to create D3D interface!\n");
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return false;
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}
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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d3d->hWnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
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(unsigned)d3d->d3d_err);
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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d3d->hWnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_ERR("Failed to initialize device.\n");
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return false;
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}
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}
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return true;
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}
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static void d3d_calculate_rect(d3d_video_t *d3d, unsigned width,
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unsigned height, bool keep, float desired_aspect);
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static bool d3d_initialize(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool ret = true;
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if (!d3d->g_pD3D)
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ret = d3d_init_base(d3d, info);
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else if (d3d->needs_restore)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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if (d3d->dev->Reset(&d3dpp) != D3D_OK)
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{
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HRESULT res = d3d->dev->TestCooperativeLevel();
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const char *err;
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switch (res)
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{
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case D3DERR_DEVICELOST:
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err = "DEVICELOST";
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break;
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case D3DERR_DEVICENOTRESET:
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err = "DEVICENOTRESET";
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break;
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case D3DERR_DRIVERINTERNALERROR:
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err = "DRIVERINTERNALERROR";
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break;
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default:
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err = "Unknown";
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}
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// Try to recreate the device completely ...
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RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err);
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d3d_deinitialize(d3d);
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d3d->g_pD3D->Release();
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d3d->g_pD3D = NULL;
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ret = d3d_init_base(d3d, info);
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if (ret)
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RARCH_LOG("[D3D]: Recovered from dead state.\n");
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else
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return ret;
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}
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}
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if (!ret)
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return ret;
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d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
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info->force_aspect, g_extern.system.aspect_ratio);
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#ifdef HAVE_SHADERS
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if (!d3d_init_shader(d3d))
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{
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RARCH_ERR("Failed to initialize shader subsystem.\n");
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return false;
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}
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#endif
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if (!d3d_init_chain(d3d, info))
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{
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RARCH_ERR("Failed to initialize render chain.\n");
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return false;
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}
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#if defined(_XBOX360)
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strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr",
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sizeof(g_settings.video.font_path));
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#endif
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d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path,
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g_settings.video.font_size);
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if (!d3d->font_ctx)
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{
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RARCH_ERR("Failed to initialize font.\n");
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return false;
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}
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return true;
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}
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bool d3d_restore(d3d_video_t *d3d)
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{
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#ifdef _XBOX
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d3d->needs_restore = false;
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#else
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d3d_deinitialize(d3d);
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d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
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#endif
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if (d3d->needs_restore)
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RARCH_ERR("[D3D]: Restore error.\n");
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return !d3d->needs_restore;
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}
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#ifdef HAVE_OVERLAY
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#include "d3d_overlays.cpp"
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#endif
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static void d3d_set_viewport(d3d_video_t *d3d, int x, int y,
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unsigned width, unsigned height)
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{
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D3DVIEWPORT viewport;
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/* D3D doesn't support negative X/Y viewports ... */
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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viewport.X = x;
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viewport.Y = y;
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viewport.Width = width;
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viewport.Height = height;
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viewport.MinZ = 0.0f;
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viewport.MaxZ = 1.0f;
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d3d->final_viewport = viewport;
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d3d_set_font_rect(d3d, NULL);
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}
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static void d3d_calculate_rect(d3d_video_t *d3d,
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unsigned width, unsigned height,
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bool keep, float desired_aspect)
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{
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if (g_settings.video.scale_integer)
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{
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struct rarch_viewport vp = {0};
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gfx_scale_integer(&vp, width, height, desired_aspect, keep);
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d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
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}
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else if (!keep)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else
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{
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if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const rarch_viewport_t &custom =
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g_extern.console.screen.viewports.custom_vp;
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d3d_set_viewport(d3d, custom.x, custom.y,
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custom.width, custom.height);
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}
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else
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{
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float device_aspect = static_cast<float>(width) /
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static_cast<float>(height);
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else if (device_aspect > desired_aspect)
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{
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float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))),
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0, unsigned(roundf(2.0f * width * delta)), height);
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}
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else
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{
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float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))),
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width, unsigned(roundf(2.0f * height * delta)));
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}
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}
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}
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}
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static bool d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg)
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@ -716,49 +495,6 @@ static bool d3d_frame(void *data, const void *frame,
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return true;
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}
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static void d3d_set_nonblock_state(void *data, bool state)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->video_info.vsync = !state;
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if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
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d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
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}
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static bool d3d_alive(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool quit, resize;
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quit = false;
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resize = false;
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if (d3d->ctx_driver && d3d->ctx_driver->check_window)
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d3d->ctx_driver->check_window(d3d, &quit, &resize, &d3d->screen_width,
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&d3d->screen_height, g_extern.frame_count);
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if (quit)
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d3d->quitting = quit;
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else if (resize)
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d3d->should_resize = true;
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return !quit;
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}
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static bool d3d_focus(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
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return d3d->ctx_driver->has_focus(d3d);
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return false;
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}
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static void d3d_set_rotation(void *data, unsigned rot)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->dev_rotation = rot;
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}
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static void d3d_free(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -788,19 +524,6 @@ static void d3d_free(void *data)
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#endif
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}
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static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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vp->x = d3d->final_viewport.X;
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vp->y = d3d->final_viewport.Y;
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vp->width = d3d->final_viewport.Width;
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vp->height = d3d->final_viewport.Height;
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vp->full_width = d3d->screen_width;
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vp->full_height = d3d->screen_height;
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}
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static bool d3d_read_viewport(void *data, uint8_t *buffer)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -901,61 +624,6 @@ static void d3d_get_poke_interface(void *data,
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const video_poke_interface_t **iface);
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#endif
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static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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switch (aspect_ratio_idx)
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{
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case ASPECT_RATIO_SQUARE:
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gfx_set_square_pixel_viewport(
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g_extern.system.av_info.geometry.base_width,
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g_extern.system.av_info.geometry.base_height);
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break;
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case ASPECT_RATIO_CORE:
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gfx_set_core_viewport();
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break;
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case ASPECT_RATIO_CONFIG:
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gfx_set_config_viewport();
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break;
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default:
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break;
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}
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g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
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d3d->video_info.force_aspect = true;
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d3d->should_resize = true;
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}
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static void d3d_apply_state_changes(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->should_resize = true;
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}
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static void d3d_set_osd_msg(void *data, const char *msg,
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const struct font_params *params)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (params)
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d3d_set_font_rect(d3d, params);
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if (d3d && d3d->font_ctx && d3d->font_ctx->render_msg)
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d3d->font_ctx->render_msg(d3d, msg, params);
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}
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static void d3d_show_mouse(void *data, bool state)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
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d3d->ctx_driver->show_mouse(d3d, state);
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}
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#ifdef HAVE_MENU
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static void d3d_set_menu_texture_frame(void *data,
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const void *frame, bool rgb32, unsigned width, unsigned height,
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@ -1063,157 +731,6 @@ static void d3d_get_poke_interface(void *data,
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*iface = &d3d_poke_interface;
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}
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/* Delay constructor due to lack of exceptions. */
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static bool d3d_construct(d3d_video_t *d3d,
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const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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d3d->should_resize = false;
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#ifndef _XBOX
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gfx_set_dwm();
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#endif
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#ifdef HAVE_MENU
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if (d3d->menu)
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free(d3d->menu);
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d3d->menu = (overlay_t*)calloc(1, sizeof(overlay_t));
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d3d->menu->tex_coords.x = 0;
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d3d->menu->tex_coords.y = 0;
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d3d->menu->tex_coords.w = 1;
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d3d->menu->tex_coords.h = 1;
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d3d->menu->vert_coords.x = 0;
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d3d->menu->vert_coords.y = 1;
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d3d->menu->vert_coords.w = 1;
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d3d->menu->vert_coords.h = -1;
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#endif
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#ifdef HAVE_WINDOW
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memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
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d3d->windowClass.cbSize = sizeof(d3d->windowClass);
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d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
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d3d->windowClass.lpfnWndProc = WindowProc;
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d3d->windowClass.hInstance = NULL;
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d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
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d3d->windowClass.lpszClassName = "RetroArch";
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d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL),
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MAKEINTRESOURCE(IDI_ICON));
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d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL),
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MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
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if (!info->fullscreen)
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d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
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RegisterClassEx(&d3d->windowClass);
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#endif
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unsigned full_x, full_y;
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#ifdef HAVE_MONITOR
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RECT mon_rect = d3d_monitor_rect(d3d);
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bool windowed_full = g_settings.video.windowed_fullscreen;
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full_x = (windowed_full || info->width == 0) ?
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(mon_rect.right - mon_rect.left) : info->width;
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full_y = (windowed_full || info->height == 0) ?
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(mon_rect.bottom - mon_rect.top) : info->height;
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RARCH_LOG("[D3D]: Monitor size: %dx%d.\n",
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(int)(mon_rect.right - mon_rect.left),
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(int)(mon_rect.bottom - mon_rect.top));
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#else
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(&full_x, &full_y);
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#endif
|
||||
d3d->screen_width = info->fullscreen ? full_x : info->width;
|
||||
d3d->screen_height = info->fullscreen ? full_y : info->height;
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
unsigned win_width = d3d->screen_width;
|
||||
unsigned win_height = d3d->screen_height;
|
||||
|
||||
if (!info->fullscreen)
|
||||
{
|
||||
RECT rect = {0};
|
||||
rect.right = d3d->screen_width;
|
||||
rect.bottom = d3d->screen_height;
|
||||
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
win_width = rect.right - rect.left;
|
||||
win_height = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
char buffer[128];
|
||||
gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
|
||||
std::string title = buffer;
|
||||
title += " || Direct3D";
|
||||
|
||||
d3d->hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
|
||||
info->fullscreen ?
|
||||
(WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
|
||||
info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
|
||||
info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
|
||||
win_width, win_height,
|
||||
NULL, NULL, NULL, d3d);
|
||||
|
||||
driver.display_type = RARCH_DISPLAY_WIN32;
|
||||
driver.video_display = 0;
|
||||
driver.video_window = (uintptr_t)d3d->hWnd;
|
||||
#endif
|
||||
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
||||
d3d->ctx_driver->show_mouse(d3d, !info->fullscreen
|
||||
#ifdef HAVE_OVERLAY
|
||||
|| d3d->overlays_enabled
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
ShowWindow(d3d->hWnd, SW_RESTORE);
|
||||
UpdateWindow(d3d->hWnd);
|
||||
SetForegroundWindow(d3d->hWnd);
|
||||
SetFocus(d3d->hWnd);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SHADERS
|
||||
/* This should only be done once here
|
||||
* to avoid set_shader() to be overridden
|
||||
* later. */
|
||||
enum rarch_shader_type type =
|
||||
gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
|
||||
if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
|
||||
d3d->cg_shader = g_settings.video.shader_path;
|
||||
|
||||
if (!d3d_process_shader(d3d))
|
||||
return false;
|
||||
#endif
|
||||
|
||||
d3d->video_info = *info;
|
||||
if (!d3d_initialize(d3d, &d3d->video_info))
|
||||
return false;
|
||||
|
||||
if (input && input_data &&
|
||||
d3d->ctx_driver && d3d->ctx_driver->input_driver)
|
||||
d3d->ctx_driver->input_driver(d3d, input, input_data);
|
||||
|
||||
RARCH_LOG("[D3D]: Init complete.\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
static const gfx_ctx_driver_t *d3d_get_context(void)
|
||||
{
|
||||
/* TODO: GL core contexts through ANGLE? */
|
||||
enum gfx_ctx_api api;
|
||||
unsigned major, minor;
|
||||
#if defined(_XBOX1)
|
||||
api = GFX_CTX_DIRECT3D8_API;
|
||||
major = 8;
|
||||
#else
|
||||
api = GFX_CTX_DIRECT3D9_API;
|
||||
major = 9;
|
||||
#endif
|
||||
minor = 0;
|
||||
return gfx_ctx_init_first(driver.video_data, api, major, minor, false);
|
||||
}
|
||||
|
||||
static void *d3d_init(const video_info_t *info, const input_driver_t **input,
|
||||
void **input_data)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,500 @@
|
|||
|
||||
static void d3d_deinit_chain(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
#ifdef _XBOX
|
||||
renderchain_free(d3d);
|
||||
#else
|
||||
if (d3d->chain)
|
||||
delete (renderchain_t *)d3d->chain;
|
||||
d3d->chain = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void d3d_deinitialize(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
if (d3d->font_ctx && d3d->font_ctx->deinit)
|
||||
d3d->font_ctx->deinit(d3d);
|
||||
d3d->font_ctx = NULL;
|
||||
d3d_deinit_chain(d3d);
|
||||
#ifdef HAVE_SHADERS
|
||||
d3d_deinit_shader(d3d);
|
||||
#endif
|
||||
|
||||
#ifndef _XBOX
|
||||
d3d->needs_restore = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool d3d_init_base(void *data, const video_info_t *info)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3d_make_d3dpp(d3d, info, &d3dpp);
|
||||
|
||||
d3d->g_pD3D = direct3d_create_ctx(D3D_SDK_VERSION);
|
||||
if (!d3d->g_pD3D)
|
||||
{
|
||||
RARCH_ERR("Failed to create D3D interface.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
|
||||
d3d->cur_mon_id,
|
||||
D3DDEVTYPE_HAL,
|
||||
d3d->hWnd,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
||||
&d3dpp,
|
||||
&d3d->dev)))
|
||||
{
|
||||
RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
|
||||
(unsigned)d3d->d3d_err);
|
||||
|
||||
if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
|
||||
d3d->cur_mon_id,
|
||||
D3DDEVTYPE_HAL,
|
||||
d3d->hWnd,
|
||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
||||
&d3dpp,
|
||||
&d3d->dev)))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize device.\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool d3d_initialize(void *data, const video_info_t *info)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
bool ret = true;
|
||||
if (!d3d->g_pD3D)
|
||||
ret = d3d_init_base(d3d, info);
|
||||
else if (d3d->needs_restore)
|
||||
{
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3d_make_d3dpp(d3d, info, &d3dpp);
|
||||
if (d3d->dev->Reset(&d3dpp) != D3D_OK)
|
||||
{
|
||||
// Try to recreate the device completely ..
|
||||
#ifndef _XBOX
|
||||
HRESULT res = d3d->dev->TestCooperativeLevel();
|
||||
const char *err;
|
||||
switch (res)
|
||||
{
|
||||
case D3DERR_DEVICELOST:
|
||||
err = "DEVICELOST";
|
||||
break;
|
||||
|
||||
case D3DERR_DEVICENOTRESET:
|
||||
err = "DEVICENOTRESET";
|
||||
break;
|
||||
|
||||
case D3DERR_DRIVERINTERNALERROR:
|
||||
err = "DRIVERINTERNALERROR";
|
||||
break;
|
||||
|
||||
default:
|
||||
err = "Unknown";
|
||||
}.
|
||||
RARCH_WARN(
|
||||
"[D3D]: Attempting to recover from dead state (%s).\n", err);
|
||||
#else
|
||||
RARCH_WARN("[D3D]: Attempting to recover from dead state.\n");
|
||||
#endif
|
||||
d3d_deinitialize(d3d);
|
||||
d3d->g_pD3D->Release();
|
||||
d3d->g_pD3D = NULL;
|
||||
ret = d3d_init_base(d3d, info);
|
||||
if (ret)
|
||||
RARCH_LOG("[D3D]: Recovered from dead state.\n");
|
||||
else
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ret)
|
||||
return ret;
|
||||
|
||||
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
|
||||
info->force_aspect, g_extern.system.aspect_ratio);
|
||||
|
||||
#ifdef HAVE_SHADERS
|
||||
if (!d3d_init_shader(d3d))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize shader subsystem.\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!d3d_init_chain(d3d, info))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize render chain.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(_XBOX360)
|
||||
strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr",
|
||||
sizeof(g_settings.video.font_path));
|
||||
#endif
|
||||
d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
|
||||
if (!d3d->font_ctx)
|
||||
{
|
||||
RARCH_ERR("Failed to initialize font.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d_set_viewport(d3d_video_t *d3d, int x, int y,
|
||||
unsigned width, unsigned height)
|
||||
{
|
||||
D3DVIEWPORT viewport;
|
||||
|
||||
/* D3D doesn't support negative X/Y viewports ... */
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
|
||||
viewport.X = x;
|
||||
viewport.Y = y;
|
||||
viewport.Width = width;
|
||||
viewport.Height = height;
|
||||
viewport.MinZ = 0.0f;
|
||||
viewport.MaxZ = 1.0f;
|
||||
|
||||
d3d->final_viewport = viewport;
|
||||
|
||||
#ifndef _XBOX
|
||||
d3d_set_font_rect(d3d, NULL);
|
||||
#endif
|
||||
}
|
||||
bool d3d_restore(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d_deinitialize(d3d);
|
||||
d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
|
||||
|
||||
if (d3d->needs_restore)
|
||||
RARCH_ERR("[D3D]: Restore error.\n");
|
||||
|
||||
return !d3d->needs_restore;
|
||||
}
|
||||
|
||||
static void d3d_calculate_rect(d3d_video_t *d3d,
|
||||
unsigned width, unsigned height,
|
||||
bool keep, float desired_aspect)
|
||||
{
|
||||
if (g_settings.video.scale_integer)
|
||||
{
|
||||
struct rarch_viewport vp = {0};
|
||||
gfx_scale_integer(&vp, width, height, desired_aspect, keep);
|
||||
d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
|
||||
}
|
||||
else if (!keep)
|
||||
d3d_set_viewport(d3d, 0, 0, width, height);
|
||||
else
|
||||
{
|
||||
if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
|
||||
{
|
||||
const rarch_viewport_t &custom =
|
||||
g_extern.console.screen.viewports.custom_vp;
|
||||
d3d_set_viewport(d3d, custom.x, custom.y,
|
||||
custom.width, custom.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float device_aspect = static_cast<float>(width) /
|
||||
static_cast<float>(height);
|
||||
|
||||
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
|
||||
d3d_set_viewport(d3d, 0, 0, width, height);
|
||||
else if (device_aspect > desired_aspect)
|
||||
{
|
||||
float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
|
||||
d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))),
|
||||
0, unsigned(roundf(2.0f * width * delta)), height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
|
||||
d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))),
|
||||
width, unsigned(roundf(2.0f * height * delta)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void d3d_set_nonblock_state(void *data, bool state)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->video_info.vsync = !state;
|
||||
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
|
||||
d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
|
||||
}
|
||||
|
||||
static bool d3d_alive(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
bool quit, resize;
|
||||
|
||||
quit = false;
|
||||
resize = false;
|
||||
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->check_window)
|
||||
d3d->ctx_driver->check_window(d3d, &quit, &resize,
|
||||
&d3d->screen_width, &d3d->screen_height, g_extern.frame_count);
|
||||
|
||||
if (quit)
|
||||
d3d->quitting = quit;
|
||||
else if (resize)
|
||||
d3d->should_resize = true;
|
||||
|
||||
return !quit;
|
||||
}
|
||||
|
||||
static bool d3d_focus(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
|
||||
return d3d->ctx_driver->has_focus(d3d);
|
||||
return false;
|
||||
}
|
||||
|
||||
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
switch (aspect_ratio_idx)
|
||||
{
|
||||
case ASPECT_RATIO_SQUARE:
|
||||
gfx_set_square_pixel_viewport(
|
||||
g_extern.system.av_info.geometry.base_width,
|
||||
g_extern.system.av_info.geometry.base_height);
|
||||
break;
|
||||
|
||||
case ASPECT_RATIO_CORE:
|
||||
gfx_set_core_viewport();
|
||||
break;
|
||||
|
||||
case ASPECT_RATIO_CONFIG:
|
||||
gfx_set_config_viewport();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
|
||||
d3d->video_info.force_aspect = true;
|
||||
d3d->should_resize = true;
|
||||
}
|
||||
|
||||
static void d3d_apply_state_changes(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->should_resize = true;
|
||||
}
|
||||
|
||||
static void d3d_set_osd_msg(void *data, const char *msg,
|
||||
const struct font_params *params)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
#ifndef _XBOX
|
||||
if (params)
|
||||
d3d_set_font_rect(d3d, params);
|
||||
#endif
|
||||
|
||||
if (d3d && d3d->font_ctx && d3d->font_ctx->render_msg)
|
||||
d3d->font_ctx->render_msg(d3d, msg, params);
|
||||
}
|
||||
|
||||
/* Delay constructor due to lack of exceptions. */
|
||||
|
||||
static bool d3d_construct(d3d_video_t *d3d,
|
||||
const video_info_t *info, const input_driver_t **input,
|
||||
void **input_data)
|
||||
{
|
||||
d3d->should_resize = false;
|
||||
#ifndef _XBOX
|
||||
gfx_set_dwm();
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
if (d3d->menu)
|
||||
free(d3d->menu);
|
||||
|
||||
d3d->menu = (overlay_t*)calloc(1, sizeof(overlay_t));
|
||||
d3d->menu->tex_coords.x = 0;
|
||||
d3d->menu->tex_coords.y = 0;
|
||||
d3d->menu->tex_coords.w = 1;
|
||||
d3d->menu->tex_coords.h = 1;
|
||||
d3d->menu->vert_coords.x = 0;
|
||||
d3d->menu->vert_coords.y = 1;
|
||||
d3d->menu->vert_coords.w = 1;
|
||||
d3d->menu->vert_coords.h = -1;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
||||
d3d->windowClass.cbSize = sizeof(d3d->windowClass);
|
||||
d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
d3d->windowClass.lpfnWndProc = WindowProc;
|
||||
d3d->windowClass.hInstance = NULL;
|
||||
d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
d3d->windowClass.lpszClassName = "RetroArch";
|
||||
d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL),
|
||||
MAKEINTRESOURCE(IDI_ICON));
|
||||
d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL),
|
||||
MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
|
||||
if (!info->fullscreen)
|
||||
d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
||||
|
||||
RegisterClassEx(&d3d->windowClass);
|
||||
#endif
|
||||
|
||||
unsigned full_x, full_y;
|
||||
#ifdef HAVE_MONITOR
|
||||
RECT mon_rect = d3d_monitor_rect(d3d);
|
||||
|
||||
bool windowed_full = g_settings.video.windowed_fullscreen;
|
||||
|
||||
full_x = (windowed_full || info->width == 0) ?
|
||||
(mon_rect.right - mon_rect.left) : info->width;
|
||||
full_y = (windowed_full || info->height == 0) ?
|
||||
(mon_rect.bottom - mon_rect.top) : info->height;
|
||||
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n",
|
||||
(int)(mon_rect.right - mon_rect.left),
|
||||
(int)(mon_rect.bottom - mon_rect.top));
|
||||
#else
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
|
||||
d3d->ctx_driver->get_video_size(&full_x, &full_y);
|
||||
#endif
|
||||
d3d->screen_width = info->fullscreen ? full_x : info->width;
|
||||
d3d->screen_height = info->fullscreen ? full_y : info->height;
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
unsigned win_width = d3d->screen_width;
|
||||
unsigned win_height = d3d->screen_height;
|
||||
|
||||
if (!info->fullscreen)
|
||||
{
|
||||
RECT rect = {0};
|
||||
rect.right = d3d->screen_width;
|
||||
rect.bottom = d3d->screen_height;
|
||||
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
win_width = rect.right - rect.left;
|
||||
win_height = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
char buffer[128];
|
||||
gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
|
||||
std::string title = buffer;
|
||||
title += " || Direct3D";
|
||||
|
||||
d3d->hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
|
||||
info->fullscreen ?
|
||||
(WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
|
||||
info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
|
||||
info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
|
||||
win_width, win_height,
|
||||
NULL, NULL, NULL, d3d);
|
||||
|
||||
driver.display_type = RARCH_DISPLAY_WIN32;
|
||||
driver.video_display = 0;
|
||||
driver.video_window = (uintptr_t)d3d->hWnd;
|
||||
#endif
|
||||
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
||||
d3d->ctx_driver->show_mouse(d3d, !info->fullscreen
|
||||
#ifdef HAVE_OVERLAY
|
||||
|| d3d->overlays_enabled
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
ShowWindow(d3d->hWnd, SW_RESTORE);
|
||||
UpdateWindow(d3d->hWnd);
|
||||
SetForegroundWindow(d3d->hWnd);
|
||||
SetFocus(d3d->hWnd);
|
||||
#endif
|
||||
|
||||
#ifndef _XBOX
|
||||
#ifdef HAVE_SHADERS
|
||||
/* This should only be done once here
|
||||
* to avoid set_shader() to be overridden
|
||||
* later. */
|
||||
enum rarch_shader_type type =
|
||||
gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
|
||||
if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
|
||||
d3d->cg_shader = g_settings.video.shader_path;
|
||||
|
||||
if (!d3d_process_shader(d3d))
|
||||
return false;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
d3d->video_info = *info;
|
||||
if (!d3d_initialize(d3d, &d3d->video_info))
|
||||
return false;
|
||||
|
||||
if (input && input_data &&
|
||||
d3d->ctx_driver && d3d->ctx_driver->input_driver)
|
||||
d3d->ctx_driver->input_driver(d3d, input, input_data);
|
||||
|
||||
RARCH_LOG("[D3D]: Init complete.\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
vp->x = d3d->final_viewport.X;
|
||||
vp->y = d3d->final_viewport.Y;
|
||||
vp->width = d3d->final_viewport.Width;
|
||||
vp->height = d3d->final_viewport.Height;
|
||||
|
||||
vp->full_width = d3d->screen_width;
|
||||
vp->full_height = d3d->screen_height;
|
||||
}
|
||||
|
||||
static void d3d_set_rotation(void *data, unsigned rot)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->dev_rotation = rot;
|
||||
}
|
||||
|
||||
static void d3d_show_mouse(void *data, bool state)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
||||
d3d->ctx_driver->show_mouse(d3d, state);
|
||||
}
|
||||
|
||||
static const gfx_ctx_driver_t *d3d_get_context(void *data)
|
||||
{
|
||||
/* TODO: GL core contexts through ANGLE? */
|
||||
enum gfx_ctx_api api;
|
||||
unsigned major, minor;
|
||||
#if defined(_XBOX1)
|
||||
api = GFX_CTX_DIRECT3D8_API;
|
||||
major = 8;
|
||||
#elif defined(_XBOX360)
|
||||
api = GFX_CTX_DIRECT3D9_API;
|
||||
major = 9;
|
||||
#endif
|
||||
minor = 0;
|
||||
return gfx_ctx_init_first(driver.video_data, api,
|
||||
major, minor, false);
|
||||
}
|
|
@ -34,37 +34,7 @@
|
|||
|
||||
#include "render_chain_xdk.h"
|
||||
|
||||
//OK
|
||||
static void d3d_deinit_chain(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
#ifdef _XBOX
|
||||
renderchain_free(d3d);
|
||||
#else
|
||||
if (d3d->chain)
|
||||
delete (renderchain_t *)d3d->chain;
|
||||
d3d->chain = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_deinitialize(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
if (d3d->font_ctx && d3d->font_ctx->deinit)
|
||||
d3d->font_ctx->deinit(d3d);
|
||||
d3d->font_ctx = NULL;
|
||||
d3d_deinit_chain(d3d);
|
||||
#ifdef HAVE_SHADERS
|
||||
d3d_deinit_shader(d3d);
|
||||
#endif
|
||||
|
||||
#ifndef _XBOX
|
||||
d3d->needs_restore = false;
|
||||
#endif
|
||||
}
|
||||
#include "d3d_shared.h"
|
||||
|
||||
static void d3d_free(void *data)
|
||||
{
|
||||
|
@ -81,7 +51,8 @@ static void d3d_free(void *data)
|
|||
d3d->g_pD3D->Release();
|
||||
|
||||
#ifdef HAVE_MONITOR
|
||||
Monitor::last_hm = MonitorFromWindow(d3d->hWnd, MONITOR_DEFAULTTONEAREST);
|
||||
Monitor::last_hm = MonitorFromWindow(d3d->hWnd,
|
||||
MONITOR_DEFAULTTONEAREST);
|
||||
DestroyWindow(d3d->hWnd);
|
||||
#endif
|
||||
|
||||
|
@ -93,29 +64,8 @@ static void d3d_free(void *data)
|
|||
#endif
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
vp->x = d3d->final_viewport.X;
|
||||
vp->y = d3d->final_viewport.Y;
|
||||
vp->width = d3d->final_viewport.Width;
|
||||
vp->height = d3d->final_viewport.Height;
|
||||
|
||||
vp->full_width = d3d->screen_width;
|
||||
vp->full_height = d3d->screen_height;
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_set_rotation(void *data, unsigned rot)
|
||||
{
|
||||
(void)data;
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->dev_rotation = rot;
|
||||
}
|
||||
|
||||
static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *path)
|
||||
static bool d3d_set_shader(void *data,
|
||||
enum rarch_shader_type type, const char *path)
|
||||
{
|
||||
/* TODO - stub */
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
@ -154,7 +104,8 @@ static bool d3d_init_chain(void *data, const video_info_t *info)
|
|||
if (!d3d->chain)
|
||||
return false;
|
||||
|
||||
if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx, &d3d->final_viewport, &link_info,
|
||||
if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx,
|
||||
&d3d->final_viewport, &link_info,
|
||||
d3d->video_info.rgb32 ? ARGB : RGB565))
|
||||
{
|
||||
RARCH_ERR("[D3D]: Failed to init render chain.\n");
|
||||
|
@ -206,67 +157,32 @@ static bool d3d_init_chain(void *data, const video_info_t *info)
|
|||
return true;
|
||||
}
|
||||
|
||||
static void d3d_reinit_renderchain(void *data, const video_info_t *video)
|
||||
static void d3d_reinit_renderchain(void *data,
|
||||
const video_info_t *video)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
d3d->pixel_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
|
||||
d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * video->input_scale;
|
||||
d3d->pixel_size = video->rgb32 ?
|
||||
sizeof(uint32_t) : sizeof(uint16_t);
|
||||
d3d->tex_w = d3d->tex_h =
|
||||
RARCH_SCALE_BASE * video->input_scale;
|
||||
|
||||
RARCH_LOG(
|
||||
"Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n",
|
||||
d3d->tex_w, d3d->tex_h, d3d->pixel_size * CHAR_BIT);
|
||||
|
||||
RARCH_LOG("Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n", d3d->tex_w,
|
||||
d3d->tex_h, d3d->pixel_size * CHAR_BIT);
|
||||
d3d_deinit_chain(d3d);
|
||||
d3d_init_chain(d3d, video);
|
||||
}
|
||||
|
||||
//OK
|
||||
static bool d3d_init_base(void *data, const video_info_t *info)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3d_make_d3dpp(d3d, info, &d3dpp);
|
||||
|
||||
d3d->g_pD3D = direct3d_create_ctx(D3D_SDK_VERSION);
|
||||
if (!d3d->g_pD3D)
|
||||
{
|
||||
RARCH_ERR("Failed to create D3D interface.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
|
||||
d3d->cur_mon_id,
|
||||
D3DDEVTYPE_HAL,
|
||||
d3d->hWnd,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
||||
&d3dpp,
|
||||
&d3d->dev)))
|
||||
{
|
||||
RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
|
||||
(unsigned)d3d->d3d_err);
|
||||
|
||||
if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
|
||||
d3d->cur_mon_id,
|
||||
D3DDEVTYPE_HAL,
|
||||
d3d->hWnd,
|
||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
||||
&d3dpp,
|
||||
&d3d->dev)))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize device.\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef HAVE_RMENU
|
||||
extern struct texture_image *menu_texture;
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX1
|
||||
static bool texture_image_render(void *data, struct texture_image *out_img,
|
||||
int x, int y, int w, int h, bool force_fullscreen)
|
||||
static bool texture_image_render(void *data,
|
||||
struct texture_image *out_img,
|
||||
int x, int y, int w, int h, bool force_fullscreen)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
|
@ -290,7 +206,8 @@ static bool texture_image_render(void *data, struct texture_image *out_img,
|
|||
// load the existing vertices
|
||||
Vertex *pCurVerts;
|
||||
|
||||
HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
|
||||
HRESULT ret = out_img->vertex_buf->Lock(0, 0,
|
||||
(unsigned char**)&pCurVerts, 0);
|
||||
|
||||
if (FAILED(ret))
|
||||
return false;
|
||||
|
@ -303,14 +220,15 @@ static bool texture_image_render(void *data, struct texture_image *out_img,
|
|||
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
|
||||
// also blend the texture with the set alpha value
|
||||
/* Also blend the texture with the set alpha value. */
|
||||
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
||||
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
|
||||
// draw the quad
|
||||
/* Draw the quad. */
|
||||
d3dr->SetTexture(0, out_img->pixels);
|
||||
D3DDevice_SetStreamSources(d3dr, 0, out_img->vertex_buf, 0, sizeof(Vertex));
|
||||
D3DDevice_SetStreamSources(d3dr, 0,
|
||||
out_img->vertex_buf, 0, sizeof(Vertex));
|
||||
d3dr->SetVertexShader(D3DFVF_CUSTOMVERTEX);
|
||||
|
||||
if (force_fullscreen)
|
||||
|
@ -344,7 +262,8 @@ static void d3d_draw_texture(void *data)
|
|||
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
||||
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
texture_image_render(d3d, menu_texture, menu_texture->x, menu_texture->y,
|
||||
texture_image_render(d3d, menu_texture,
|
||||
menu_texture->x, menu_texture->y,
|
||||
d3d->screen_width, d3d->screen_height, true);
|
||||
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
}
|
||||
|
@ -352,173 +271,8 @@ static void d3d_draw_texture(void *data)
|
|||
}
|
||||
#endif
|
||||
|
||||
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
|
||||
bool keep, float desired_aspect);
|
||||
|
||||
//OK
|
||||
static bool d3d_initialize(void *data, const video_info_t *info)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
bool ret = true;
|
||||
if (!d3d->g_pD3D)
|
||||
ret = d3d_init_base(d3d, info);
|
||||
else if (d3d->needs_restore)
|
||||
{
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3d_make_d3dpp(d3d, info, &d3dpp);
|
||||
if (d3d->dev->Reset(&d3dpp) != D3D_OK)
|
||||
{
|
||||
// Try to recreate the device completely ..
|
||||
#ifndef _XBOX
|
||||
HRESULT res = d3d->dev->TestCooperativeLevel();
|
||||
const char *err;
|
||||
switch (res)
|
||||
{
|
||||
case D3DERR_DEVICELOST:
|
||||
err = "DEVICELOST";
|
||||
break;
|
||||
|
||||
case D3DERR_DEVICENOTRESET:
|
||||
err = "DEVICENOTRESET";
|
||||
break;
|
||||
|
||||
case D3DERR_DRIVERINTERNALERROR:
|
||||
err = "DRIVERINTERNALERROR";
|
||||
break;
|
||||
|
||||
default:
|
||||
err = "Unknown";
|
||||
}.
|
||||
RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err);
|
||||
#else
|
||||
RARCH_WARN("[D3D]: Attempting to recover from dead state.\n");
|
||||
#endif
|
||||
d3d_deinitialize(d3d);
|
||||
d3d->g_pD3D->Release();
|
||||
d3d->g_pD3D = NULL;
|
||||
ret = d3d_init_base(d3d, info);
|
||||
if (ret)
|
||||
RARCH_LOG("[D3D]: Recovered from dead state.\n");
|
||||
else
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ret)
|
||||
return ret;
|
||||
|
||||
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect, g_extern.system.aspect_ratio);
|
||||
|
||||
#ifdef HAVE_SHADERS
|
||||
if (!d3d_init_shader(d3d))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize shader subsystem.\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!d3d_init_chain(d3d, info))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize render chain.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(_XBOX360)
|
||||
strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
|
||||
#endif
|
||||
d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
|
||||
if (!d3d->font_ctx)
|
||||
{
|
||||
RARCH_ERR("Failed to initialize font.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//OK
|
||||
bool d3d_restore(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
#ifdef _XBOX
|
||||
d3d_deinitialize(d3d);
|
||||
d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
|
||||
#else
|
||||
d3d->needs_restore = false;
|
||||
#endif
|
||||
|
||||
if (d3d->needs_restore)
|
||||
RARCH_ERR("[D3D]: Restore error.\n");
|
||||
|
||||
return !d3d->needs_restore;
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
D3DVIEWPORT viewport;
|
||||
|
||||
// D3D doesn't support negative X/Y viewports ...
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
|
||||
viewport.Width = width;
|
||||
viewport.Height = height;
|
||||
viewport.X = x;
|
||||
viewport.Y = y;
|
||||
viewport.MinZ = 0.0f;
|
||||
viewport.MaxZ = 1.0f;
|
||||
|
||||
d3d->final_viewport = viewport;
|
||||
|
||||
#ifndef _XBOX
|
||||
d3d_set_font_rect(d3d, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
|
||||
bool keep, float desired_aspect)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
if (g_settings.video.scale_integer)
|
||||
{
|
||||
struct rarch_viewport vp = {0};
|
||||
gfx_scale_integer(&vp, width, height, desired_aspect, keep);
|
||||
d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
|
||||
}
|
||||
else if (!keep)
|
||||
d3d_set_viewport(d3d, 0, 0, width, height);
|
||||
else
|
||||
{
|
||||
if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
|
||||
{
|
||||
const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
|
||||
d3d_set_viewport(d3d, custom.x, custom.y, custom.width, custom.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float device_aspect = static_cast<float>(width) / static_cast<float>(height);
|
||||
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
|
||||
d3d_set_viewport(d3d, 0, 0, width, height);
|
||||
else if (device_aspect > desired_aspect)
|
||||
{
|
||||
float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
|
||||
d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
|
||||
d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
static void d3d_calculate_rect(void *data, unsigned width,
|
||||
unsigned height, bool keep, float desired_aspect);
|
||||
|
||||
static bool d3d_frame(void *data, const void *frame,
|
||||
unsigned width, unsigned height, unsigned pitch,
|
||||
|
@ -535,7 +289,7 @@ static bool d3d_frame(void *data, const void *frame,
|
|||
RARCH_PERFORMANCE_START(d3d_frame);
|
||||
|
||||
#ifndef _XBOX
|
||||
// We cannot recover in fullscreen.
|
||||
/* We cannot recover in fullscreen. */
|
||||
if (d3d->needs_restore && IsIconic(d3d->hWnd))
|
||||
return true;
|
||||
#endif
|
||||
|
@ -547,7 +301,8 @@ static bool d3d_frame(void *data, const void *frame,
|
|||
|
||||
if (d3d->should_resize)
|
||||
{
|
||||
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
|
||||
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
|
||||
d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
|
||||
#ifndef _XBOX
|
||||
renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
|
||||
d3d_recompute_pass_sizes(d3d);
|
||||
|
@ -556,7 +311,8 @@ static bool d3d_frame(void *data, const void *frame,
|
|||
d3d->should_resize = false;
|
||||
}
|
||||
|
||||
// render_chain() only clears out viewport, clear out everything
|
||||
/* render_chain() only clears out viewport,
|
||||
* clear out everything. */
|
||||
screen_vp.X = 0;
|
||||
screen_vp.Y = 0;
|
||||
screen_vp.MinZ = 0;
|
||||
|
@ -566,7 +322,7 @@ static bool d3d_frame(void *data, const void *frame,
|
|||
d3dr->SetViewport(&screen_vp);
|
||||
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
||||
|
||||
// Insert black frame first, so we can screenshot, etc.
|
||||
/* Insert black frame first, so we can screenshot, etc. */
|
||||
if (g_settings.video.black_frame_insertion)
|
||||
{
|
||||
D3DDevice_Presents(d3d, d3dr);
|
||||
|
@ -576,9 +332,11 @@ static bool d3d_frame(void *data, const void *frame,
|
|||
}
|
||||
|
||||
#ifdef _XBOX
|
||||
renderchain_render_pass(d3d, frame, width, height, pitch, d3d->dev_rotation);
|
||||
renderchain_render_pass(d3d, frame, width, height,
|
||||
pitch, d3d->dev_rotation);
|
||||
#else
|
||||
if (!renderchain_render(d3d->chain, frame, width, height, pitch, d3d->dev_rotation))
|
||||
if (!renderchain_render(d3d->chain, frame, width, height,
|
||||
pitch, d3d->dev_rotation))
|
||||
{
|
||||
RARCH_ERR("[D3D]: Failed to render scene.\n");
|
||||
return false;
|
||||
|
@ -602,7 +360,8 @@ static bool d3d_frame(void *data, const void *frame,
|
|||
}
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
if (g_extern.lifecycle_state & (1ULL << MODE_MENU) && driver.menu_ctx && driver.menu_ctx->frame)
|
||||
if (g_extern.lifecycle_state & (1ULL << MODE_MENU)
|
||||
&& driver.menu_ctx && driver.menu_ctx->frame)
|
||||
driver.menu_ctx->frame();
|
||||
|
||||
if (d3d && d3d->menu_texture_enable)
|
||||
|
@ -620,81 +379,6 @@ static bool d3d_frame(void *data, const void *frame,
|
|||
return true;
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_set_nonblock_state(void *data, bool state)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->video_info.vsync = !state;
|
||||
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
|
||||
d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
|
||||
}
|
||||
|
||||
//OK
|
||||
static bool d3d_alive(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
bool quit, resize;
|
||||
|
||||
quit = false;
|
||||
resize = false;
|
||||
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->check_window)
|
||||
d3d->ctx_driver->check_window(d3d, &quit, &resize, &d3d->screen_width,
|
||||
&d3d->screen_height, g_extern.frame_count);
|
||||
|
||||
if (quit)
|
||||
d3d->quitting = quit;
|
||||
else if (resize)
|
||||
d3d->should_resize = true;
|
||||
|
||||
return !quit;
|
||||
}
|
||||
|
||||
//OK
|
||||
static bool d3d_focus(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
|
||||
return d3d->ctx_driver->has_focus(d3d);
|
||||
return false;
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
switch (aspect_ratio_idx)
|
||||
{
|
||||
case ASPECT_RATIO_SQUARE:
|
||||
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height);
|
||||
break;
|
||||
|
||||
case ASPECT_RATIO_CORE:
|
||||
gfx_set_core_viewport();
|
||||
break;
|
||||
|
||||
case ASPECT_RATIO_CONFIG:
|
||||
gfx_set_config_viewport();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
|
||||
d3d->video_info.force_aspect = true;
|
||||
d3d->should_resize = true;
|
||||
}
|
||||
|
||||
//OK
|
||||
static void d3d_apply_state_changes(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->should_resize = true;
|
||||
}
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
static void d3d_set_texture_frame(void *data,
|
||||
const void *frame, bool rgb32, unsigned width, unsigned height,
|
||||
|
@ -715,20 +399,6 @@ static void d3d_set_texture_enable(void *data, bool state, bool full_screen)
|
|||
}
|
||||
#endif
|
||||
|
||||
//OK
|
||||
static void d3d_set_osd_msg(void *data, const char *msg, const struct font_params *params)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
#ifndef _XBOX
|
||||
if (params)
|
||||
d3d_set_font_rect(d3d, params);
|
||||
#endif
|
||||
|
||||
if (d3d && d3d->font_ctx && d3d->font_ctx->render_msg)
|
||||
d3d->font_ctx->render_msg(d3d, msg, params);
|
||||
}
|
||||
|
||||
static const video_poke_interface_t d3d_poke_interface = {
|
||||
NULL,
|
||||
#ifdef HAVE_FBO
|
||||
|
@ -742,169 +412,29 @@ static const video_poke_interface_t d3d_poke_interface = {
|
|||
d3d_set_texture_enable,
|
||||
#endif
|
||||
d3d_set_osd_msg,
|
||||
|
||||
d3d_show_mouse,
|
||||
};
|
||||
|
||||
static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface)
|
||||
static void d3d_get_poke_interface(void *data,
|
||||
const video_poke_interface_t **iface)
|
||||
{
|
||||
(void)data;
|
||||
*iface = &d3d_poke_interface;
|
||||
}
|
||||
|
||||
// Delay constructor due to lack of exceptions.
|
||||
static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
|
||||
void **input_data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->should_resize = false;
|
||||
#ifndef _XBOX
|
||||
gfx_set_dwm();
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
if (d3d->menu)
|
||||
free(d3d->menu);
|
||||
|
||||
d3d->menu = (overlay_t*)calloc(1, sizeof(overlay_t));
|
||||
d3d->menu->tex_coords.x = 0;
|
||||
d3d->menu->tex_coords.y = 0;
|
||||
d3d->menu->tex_coords.w = 1;
|
||||
d3d->menu->tex_coords.h = 1;
|
||||
d3d->menu->vert_coords.x = 0;
|
||||
d3d->menu->vert_coords.y = 1;
|
||||
d3d->menu->vert_coords.w = 1;
|
||||
d3d->menu->vert_coords.h = -1;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
||||
d3d->windowClass.cbSize = sizeof(d3d->windowClass);
|
||||
d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
d3d->windowClass.lpfnWndProc = WindowProc;
|
||||
d3d->windowClass.hInstance = NULL;
|
||||
d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
d3d->windowClass.lpszClassName = "RetroArch";
|
||||
d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
|
||||
d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
|
||||
if (!info->fullscreen)
|
||||
d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
||||
|
||||
RegisterClassEx(&d3d->windowClass);
|
||||
#endif
|
||||
|
||||
unsigned full_x, full_y;
|
||||
#ifdef HAVE_MONITOR
|
||||
RECT mon_rect = d3d_monitor_rect(d3d);
|
||||
|
||||
bool windowed_full = g_settings.video.windowed_fullscreen;
|
||||
|
||||
full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width;
|
||||
full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height;
|
||||
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
|
||||
#else
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
|
||||
d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y);
|
||||
#endif
|
||||
|
||||
d3d->screen_width = info->fullscreen ? full_x : info->width;
|
||||
d3d->screen_height = info->fullscreen ? full_y : info->height;
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
unsigned win_width = d3d->screen_width;
|
||||
unsigned win_height = d3d->screen_height;
|
||||
|
||||
if (!info->fullscreen)
|
||||
{
|
||||
RECT rect = {0};
|
||||
rect.right = d3d->screen_width;
|
||||
rect.bottom = d3d->screen_height;
|
||||
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
win_width = rect.right - rect.left;
|
||||
win_height = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
char buffer[128];
|
||||
gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
|
||||
std::string title = buffer;
|
||||
title += " || Direct3D";
|
||||
|
||||
d3d->hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
|
||||
info->fullscreen ?
|
||||
(WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
|
||||
info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
|
||||
info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
|
||||
win_width, win_height,
|
||||
NULL, NULL, NULL, d3d);
|
||||
|
||||
driver.display_type = RARCH_DISPLAY_WIN32;
|
||||
driver.video_display = 0;
|
||||
driver.video_window = (uintptr_t)d3d->hWnd;
|
||||
#endif
|
||||
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
||||
d3d->ctx_driver->show_mouse(d3d, !info->fullscreen
|
||||
#ifdef HAVE_OVERLAY
|
||||
|| d3d->overlays_enabled
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
ShowWindow(d3d->hWnd, SW_RESTORE);
|
||||
UpdateWindow(d3d->hWnd);
|
||||
SetForegroundWindow(d3d->hWnd);
|
||||
SetFocus(d3d->hWnd);
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
#ifdef HAVE_SHADERS
|
||||
// This should only be done once here
|
||||
// to avoid set_shader() to be overridden
|
||||
// later.
|
||||
enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
|
||||
if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
|
||||
d3d->cg_shader = g_settings.video.shader_path;
|
||||
|
||||
if (!d3d_process_shader(d3d))
|
||||
return false;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
d3d->video_info = *info;
|
||||
if (!d3d_initialize(d3d, &d3d->video_info))
|
||||
return false;
|
||||
|
||||
if (input && input_data &&
|
||||
d3d->ctx_driver && d3d->ctx_driver->input_driver)
|
||||
d3d->ctx_driver->input_driver(d3d, input, input_data);
|
||||
|
||||
RARCH_LOG("[D3D]: Init complete.\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
//OK
|
||||
static const gfx_ctx_driver_t *d3d_get_context(void *data)
|
||||
{
|
||||
// TODO: GL core contexts through ANGLE?
|
||||
enum gfx_ctx_api api;
|
||||
unsigned major, minor;
|
||||
#if defined(_XBOX1)
|
||||
api = GFX_CTX_DIRECT3D8_API;
|
||||
major = 8;
|
||||
#elif defined(_XBOX360)
|
||||
api = GFX_CTX_DIRECT3D9_API;
|
||||
major = 9;
|
||||
#endif
|
||||
minor = 0;
|
||||
return gfx_ctx_init_first(driver.video_data, api, major, minor, false);
|
||||
}
|
||||
|
||||
static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data)
|
||||
static void *d3d_init(const video_info_t *info,
|
||||
const input_driver_t **input, void **input_data)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
if (driver.video_data)
|
||||
{
|
||||
d3d_video_t *vid = (d3d_video_t*)driver.video_data;
|
||||
// Reinitialize renderchain as we might have changed pixel formats.
|
||||
|
||||
/* Reinitialize renderchain as we
|
||||
* might have changed pixel formats.*/
|
||||
d3d_reinit_renderchain(vid, info);
|
||||
|
||||
if (input && input_data)
|
||||
{
|
||||
*input = driver.input;
|
||||
|
@ -928,7 +458,7 @@ static void *d3d_init(const video_info_t *info, const input_driver_t **input, vo
|
|||
return NULL;
|
||||
}
|
||||
|
||||
//default values
|
||||
/* Default values */
|
||||
vid->g_pD3D = NULL;
|
||||
vid->dev = NULL;
|
||||
#ifndef _XBOX
|
||||
|
|
Loading…
Reference in New Issue