twinaphex
318108ac82
Shorten character arrays that are passed to fill_pathname_base_noext
2021-11-10 00:09:33 +01:00
twinaphex
f4c5852cfa
Move state from global_t to input_state_t
2021-11-09 06:27:43 +01:00
twinaphex
61d30cdc31
Move input code from retroarch.c to input_driver.c
2021-11-06 04:34:54 +01:00
Jamiras
088aa7dcb9
add github action for c89 build ( #13186 )
...
* add retroarch.yml
* fix c89 errors
* attempt to add dependencies
* update comments
2021-11-05 00:05:13 +01:00
Autechre
80e0114ccf
Move collect_system_input to input_driver.c ( #13183 )
2021-11-03 16:48:57 +01:00
gblues
1ef78d3e3d
Any pad can control the menu ( #13173 )
...
* Any pad can control the menu
== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.
- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
ran it through `dos2unix` so it has consistent line endings
again.
- verified that this change did not impact actual cores
* optimize out cumulative_bits
* Incorporate PR feedback
Many thanks to @jdgleaver for providing these optimizations.
* apply one more optimization
2021-11-03 16:32:15 +01:00
Autechre
514534f99b
Move more state to runloop_state ( #13124 )
...
* Move more state to runloop state
* remove unused variable
* Cleanup
* Move more state to runloop_state
* Remove unused variable
* Cleanups
* move input_remapping functions over to input_driver.c
* Some buildfixes
2021-10-18 15:23:22 +02:00
twinaphex
9184d0e114
Move hid_data to input_st
2021-10-15 16:31:31 +02:00
twinaphex
f070da6dfc
Move code to menu_driver.c and input_driver.c
2021-10-13 15:40:01 +02:00
twinaphex
3d710db798
input_state_wrapper symbol name was causing collisions with certain
...
cores on statically linked platforms
2021-10-08 12:50:45 +02:00
twinaphex
61ee2274e6
Move more code over to input_driver.c - BSV code in particular but
...
also input state function callbacks - retroarch.c code size reduced
to 874Kb
2021-10-06 05:57:39 +02:00
Nathan Strong
5da1cd08ff
Unify the HID driver architecture
...
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.
After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.
change summary:
- create a single state structure for all three sub-types of wiiu pads
(kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
Nathan Strong
9edb449471
wip commit
2021-10-05 09:10:41 -07:00
Autechre
8807e2957e
Input refactors pt3 ( #13053 )
...
* Move more internal state over to input_driver.c and menu_driver.c -
retroarch.c now down to 893kb
- Remove now unused p_rarch pointers in functions
2021-10-01 07:18:30 +02:00
twinaphex
e9a4e811ac
Move more code and variables from rarch_state out to input_driver
...
and menu_driver
2021-10-01 00:41:50 +02:00
twinaphex
49fbed2423
Get rid of input_mouse_grabbed - move retroarch types to
...
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
dbe414e1e1
move input_poll_overlay to input_driver.c
2021-09-30 21:29:35 +02:00
twinaphex
ddceb51f89
Get rid of some needless getters/setters
2021-09-30 21:10:12 +02:00
twinaphex
ef875f6102
Create input_state_get_ptr - move to input_driver.c -
...
also moved over the functions that had a dependence on this
state - retroarch.c reduced to 979kb now
2021-09-30 20:54:56 +02:00
Ben Hamilton (Ben Gertzfield)
1970786932
New feature: Use gamepad combo to quit Retroarch ( #13017 )
...
* Refactor menu toggle combo button logic to allow quit combo button
* Quit gamepad combo
* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
twinaphex
3c69a941da
Move code over to input_driver.c
2021-09-13 18:33:53 +02:00
twinaphex
6c79cebc6e
Move input_overlay_auto_rotate_ out of retroarch.c and into
...
input_driver.c
2021-09-09 14:24:42 +02:00
twinaphex
81e7dab159
Move code out of retroarch.c and into input_driver.c
2021-09-09 14:11:46 +02:00
Michael Burgardt
303d17e2e6
Rebase 'Add generic rumble gain to input settings' by davidgfnet
2021-09-08 19:52:32 +02:00
twinaphex
c9e587a5a7
Move more input code over to input_driver.c from retroarch.c
2021-09-07 14:55:37 +02:00
twinaphex
67defbcf26
Transfer code over from retroarch.c to input_driver.c
2021-09-07 12:42:03 +02:00
twinaphex
3a78b46862
Move code to input_driver.c
2021-09-07 10:17:06 +02:00
twinaphex
722166cb15
Move functions from retroarch.c to input_driver.c
2021-09-07 07:11:42 +02:00
twinaphex
7c665702a8
Move input_driver_toggle_button_combo to input_driver.c
2021-09-07 06:50:18 +02:00
twinaphex
220dfe4dbf
Move code in retroarch.c over to configuration file
2021-08-30 16:52:05 +02:00
twinaphex
0194ce91bf
Get rid of getters/setters in big driver files from now
2021-08-26 13:27:44 +02:00
Mark W. Kidd
5f834a8cb3
input_driver refactor
2021-08-19 20:02:39 -04:00
Autechre
ae327a769b
Revert "input refactoring: create input_driver.c"
2021-08-18 18:45:53 +02:00
Autechre
a66b1b3e48
Merge pull request #12703 from markwkidd/input-drivers
...
input refactoring: create input_driver.c
2021-08-18 18:17:43 +02:00
Mark W. Kidd
5a8920c862
input_driver refactor
2021-08-17 08:56:29 -04:00
Nathan Strong
feb4f266fa
WIIU: Fix L3/R3 buttons
...
== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).
The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).
The solution: use int32 instead of int16.
I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
sonninnos
bd3533f05d
Friendly names for mice where available
2021-08-06 00:21:17 +03:00
Mark W. Kidd
e3d2a9b614
Merge branch 'master' of http://github.com/markwkidd/retroarch into menu-input
2021-07-23 10:27:49 -04:00
Mark W. Kidd
8038d899d6
add documentation to input_driver.h
2021-07-19 12:05:28 -04:00
Mark W. Kidd
64672b4b63
consolidate menu_input.h declarations
2021-07-15 14:19:38 -04:00
Autechre
7b55b03c96
Merge pull request #12617 from markwkidd/input-cleanup
...
consolidate 'input define' enums to input_defines.h
2021-07-09 15:30:02 +02:00
Mark W. Kidd
b17dd28ff2
consolidate and comment input_remapping.h
2021-07-06 16:13:43 -04:00
Mark W. Kidd
523d7d6ee8
consolidate input defines
2021-07-05 15:18:17 -04:00
Autechre
e1270742b9
Merge pull request #12582 from markwkidd/input-drivers
...
add comments in order to document input_driver.h
2021-07-02 00:21:09 +02:00
Mark W. Kidd
fb2b3695d9
remove unused enum input_device_type
2021-06-30 19:05:56 -04:00
Mark W. Kidd
b0831bf1a0
comment documentation for input_driver.h
2021-06-29 20:12:44 -04:00
twinaphex
cfe9d60f51
Get rid of button_is_pressed
2021-04-15 06:55:35 +02:00
twinaphex
ca5ce839ce
Small cleanups to button input handling code - several parameters
...
were no longer used
2021-04-10 19:06:56 +02:00
jdgleaver
b9691597d1
Add 'L2 + R2' menu toggle gamepad combo ( #11935 )
2021-01-24 16:33:13 +01:00
AKuHAK
3c0633839f
(PS2) added Multitap support (up to 8 players) ( #11928 )
...
* (PS2) added Multitap support (up to 8 players)
* (PS2) revert some identation changes
* (PS2) fix for non-analog controllers
* fix for not recognized digital and other non-standart controllers
* fixed ps2_joypad_destroy
2021-01-24 00:04:04 +01:00
twinaphex
b1af12efc9
Add more PSL1GHT ifdefs
2020-12-27 18:56:00 +01:00
twinaphex
870707dbe8
Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead
2020-12-19 15:32:26 +01:00
Tony Jansson
278ddc64ed
Add hold mode for turbo fire 'Single Button'
2020-11-13 15:44:32 +02:00
jdgleaver
2dc837850f
OpenDingux: Add 'sdl_dingux' input/joypad drivers and use by default
2020-10-08 13:26:45 +01:00
twinaphex
236622ffa6
(Joypad driver) Init function - return void pointer
2020-09-22 02:30:47 +02:00
valadaa48
9ef2df242b
ODROIDGO2 DEFAULT_MAX_PADS 1
2020-09-14 00:17:26 -04:00
twinaphex
812a5b541b
Remove input_get_ptr
2020-09-04 07:27:28 +02:00
twinaphex
b4b77fd6b0
Refactor out input_keyboard_ctl
2020-09-04 02:37:58 +02:00
twinaphex
2fde8c21a9
Remove set_rumble function from input driver
2020-09-02 00:38:11 +02:00
twinaphex
acc0f2143f
Change input_key_pressed so we no longer need to pass joypad
...
to the poll function callback
2020-09-01 21:43:39 +02:00
twinaphex
1d67ae3c63
Fix Android error
2020-09-01 17:41:05 +02:00
twinaphex
d4d8b6934a
Put keyboard_mapping_blocked into p_rarch / rarch struct
...
instead
2020-08-30 18:47:29 +02:00
twinaphex
5f08605680
Refactor joypad drivers
2020-08-30 05:29:32 +02:00
twinaphex
8999d6e4a6
(DInput) Set a userdata struct for the window message loop properly -
...
get rid of input_get_data - we no longer need it
2020-08-29 03:41:33 +02:00
twinaphex
89b441787a
Reorder retro_keybind, alignment
2020-08-15 22:36:56 +02:00
twinaphex
10b06ce828
More struct reordering/alignment
2020-08-14 21:00:04 +02:00
twinaphex
b6228729b6
More struct alignment
2020-08-14 17:11:18 +02:00
jdgleaver
535d73cf37
Ensure correct directory is used when saving autoconfig profiles
2020-08-03 13:10:00 +01:00
twinaphex
d97e590aaf
Reimplement multi button state functions
2020-07-19 03:18:12 +02:00
twinaphex
08ad00f5d3
Start preparing for being able to grab multiple buttons at the same time
2020-07-18 19:51:14 +02:00
twinaphex
8b078662cd
Change function signature of joypad driver's 'button'
2020-07-18 18:07:57 +02:00
jdgleaver
84a71ea133
Rewrite 'task_autodetect.c': Ensure thread safety + clean-ups/rationalisation
2020-07-14 17:46:58 +01:00
twinaphex
634f18ad43
Turn more functions static
2020-06-24 10:14:03 +02:00
twinaphex
689ac432d6
MOve input_joypad_analog call to inside retroarch.c instead of the
...
input driver itself, and make function static
2020-06-23 18:31:40 +02:00
twinaphex
c9f634e85d
Cleanups
2020-06-23 17:51:45 +02:00
twinaphex
0503467f2c
Turn functions static
2020-06-23 17:32:27 +02:00
twinaphex
eb78b608d3
Cut down on code duplication
2020-06-12 00:50:08 +02:00
jdgleaver
fa069c28f3
Add sublabels to all hotkey bind entries
2020-06-11 15:38:25 +01:00
twinaphex
fa6ca2e39c
Revert "Create input_joypad_analog_button"
...
This reverts commit 9e7ca7cbbe
.
2020-06-10 05:50:51 +02:00
twinaphex
11cba2e805
Revert "Cleanups and documentation"
...
This reverts commit ec2a1e79a0
.
2020-06-10 05:50:42 +02:00
twinaphex
ec2a1e79a0
Cleanups and documentation
2020-06-10 05:18:59 +02:00
hizzlekizzle
db63e0a60a
add hold-select to hardcoded menu gamepad combos ( #10827 )
...
* add hold-select to hardcoded menu gamepad combos
2020-06-09 21:54:28 -05:00
twinaphex
9e7ca7cbbe
Create input_joypad_analog_button
2020-06-10 04:17:08 +02:00
twinaphex
26b3ccf2e5
Don't pass joypad_info by value
2020-02-27 07:33:14 +01:00
twinaphex
51bc64559b
Revert "(Config file) Don't save 'nul' entries in config file anymore -"
...
This reverts commit 4c6d46137c
.
2020-02-04 01:02:40 +01:00
twinaphex
4c6d46137c
(Config file) Don't save 'nul' entries in config file anymore -
...
config file size goes from 100KB to 20KB
2020-02-04 00:05:11 +01:00
twinaphex
96018412c0
Cleanups
2020-02-01 03:27:58 +01:00
twinaphex
1d2150cb45
Remove drivers_hid/null_hid.c
2020-01-06 15:52:35 +01:00
twinaphex
246863279a
Get rid of null input and null joypad driver files
2020-01-06 15:28:11 +01:00
twinaphex
7c63889b26
Move static inline functions over to input_bind_dialog.c - were
...
not used elsewhere
2020-01-01 10:53:36 +01:00
twinaphex
55de2803a4
Turn some input functions static
2020-01-01 10:22:29 +01:00
twinaphex
4de34a53e7
Turn input_driver_grab_mouse/input_driver_ungrab_mouse static
2020-01-01 09:22:23 +01:00
twinaphex
538f0c534f
Backport Added alternate Turbo-Mode 'Single Button' -
...
For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it.
When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it, e.g. charging the beam in R-Type on C64/Amiga.
The original implementation in RA is named 'Classic' because I have no
idea where it originates from.
2019-12-25 07:13:01 +01:00
twinaphex
cbe68cbf88
Turn the find_handle/find_ident functions static
2019-11-17 22:31:57 +01:00
twinaphex
b4375e3da0
Cleanups
2019-08-15 01:21:25 +02:00
twinaphex
e54e8c4a1f
Cleanups
2019-08-15 01:14:25 +02:00
twinaphex
d30b2ecaca
Merge menu_input_dialog.c into retroarch.c
2019-08-15 01:08:34 +02:00
twinaphex
890008491c
Cleanups
2019-08-14 02:49:54 +02:00
twinaphex
f7aebf02c8
No longer need input_driver_input_state
2019-08-12 18:00:31 +02:00
twinaphex
7900faa419
Move menu_display_libretro to retroarch.c
2019-08-09 21:59:58 +02:00